Liu, Y.; Achterbosch, L.; Meredith, G.; Dekker, E.; Lim, S.; Lavender, A.P.
Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training. Technologies 2025, 13, 9.
https://doi.org/10.3390/technologies13010009
AMA Style
Liu Y, Achterbosch L, Meredith G, Dekker E, Lim S, Lavender AP.
Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training. Technologies. 2025; 13(1):9.
https://doi.org/10.3390/technologies13010009
Chicago/Turabian Style
Liu, Yishi, Leigh Achterbosch, Grant Meredith, Evan Dekker, Suryani Lim, and Andrew P. Lavender.
2025. "Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training" Technologies 13, no. 1: 9.
https://doi.org/10.3390/technologies13010009
APA Style
Liu, Y., Achterbosch, L., Meredith, G., Dekker, E., Lim, S., & Lavender, A. P.
(2025). Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training. Technologies, 13(1), 9.
https://doi.org/10.3390/technologies13010009