Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos
Abstract
:1. Introduction
2. Theoretical Background
2.1. Virtual Reality and Augmented Reality Technologies in Cultural Heritage Applications
2.2. Virtual Humans, Storytelling, and Digital Narrations
2.3. Three-Dimensional Reconstruction
2.4. Contributions
3. Method
3.1. Overview
3.2. Key Storytelling and User Engagement Components
3.3. Proposed Implementation Steps
4. Implementation of the Case Study
4.1. Scenario
4.2. Three-Dimensional Reconstruction
4.2.1. St. Marcos Basilica
4.2.2. Three-Dimensional Objects
4.3. The 360° Video and Photography
4.4. Audio Narrations
4.5. Implementation of the Virtual Humans
4.6. Motion Capture and Virtual Human Animation
4.7. VR Implementation
5. VR Game Walkthrough
6. Lessons Learned
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Black, G. The Engaging Museum: Developing Museums for Visitor Involvement; Routledge: London, UK, 2012. [Google Scholar]
- Jung, T.; tom Dieck, M.C.; Lee, H.; Chung, N. Effects of virtual reality and augmented reality on visitor experiences in the museum. In Information and Communication Technologies in Tourism 2016: Proceedings of the International Conference in Bilbao, Spain, 2–5 February 2016; Springer International Publishing: Cham, Switzerland, 2016; pp. 621–635. [Google Scholar]
- Gabellone, F.; Ferrari, I.; Giannotta, M.T.; Dell’Aglio, A. From museum to original site: A 3d environment for virtual visits to finds re-contextualized in their original setting. In Proceedings of the 2013 Digital Heritage International Congress (DigitalHeritage), Marseille, France, 28 October–1 November 2013; IEEE: Piscataway, NJ, USA, 2013; Volume 2, pp. 215–222. [Google Scholar]
- Keil, J.; Pujol, L.; Roussou, M.; Engelke, T.; Schmitt, M.; Bockholt, U.; Eleftheratou, S. A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums. In Proceedings of the 2013 Digital Heritage International Congress (DigitalHeritage), Marseille, France, 28 October–1 November 2013; IEEE: Piscataway, NJ, USA, 2013; Volume 2, pp. 685–688. [Google Scholar]
- Carrozzino, M.; Colombo, M.; Tecchia, F.; Evangelista, C.; Bergamasco, M. Comparing different storytelling approaches for virtual guides in digital immersive museums. In Augmented Reality, Virtual Reality, and Computer Graphics: Proceedings of the 5th International Conference, AVR 2018, Otranto, Italy, 24–27 June 2018, Proceedings, Part II 5; Springer International Publishing: Cham, Switzerland, 2018; pp. 292–302. [Google Scholar]
- Buonincontri, P.; Marasco, A. Enhancing cultural heritage experiences with smart technologies: An integrated experiential framework. Eur. J. Tour. Res. 2017, 17, 83–101. [Google Scholar] [CrossRef]
- Hausmann, A.; Weuster, L.; Nouri-Fritsche, N. Making heritage accessible: Usage and benefits of web-based applications in cultural tourism. Int. J. Cult. Digit. Tour. 2015, 2, 19–30. [Google Scholar]
- Kalay, Y.; Kvan, T.; Affleck, J. (Eds.) New Heritage: New Media and Cultural Heritage; Routledge: London, UK, 2007. [Google Scholar]
- Bekele, M.K.; Pierdicca, R.; Frontoni, E.; Malinverni, E.S.; Gain, J. A survey of augmented, virtual, and mixed reality for cultural heritage. J. Comput. Cult. Herit. (JOCCH) 2018, 11, 7. [Google Scholar] [CrossRef]
- Marto, A.; Gonçalves, A.; Melo, M.; Bessa, M. A survey of multisensory VR and AR applications for cultural heritage. Comput. Graph. 2022, 102, 426–440. [Google Scholar] [CrossRef]
- Gaitatzes, A.; Christopoulos, D.; Roussou, M. Reviving the past: Cultural heritage meets virtual reality. In Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada, Greece, 28–30 November 2001; pp. 103–110. [Google Scholar]
- Bouloukakis, M.; Partarakis, N.; Drossis, I.; Kalaitzakis, M.; Stephanidis, C. Virtual reality for smart city visualization and monitoring. In Mediterranean Cities and Island Communities: Smart, Sustainable, Inclusive and Resilient; Springer: Cham, Switzerland, 2019; pp. 1–18. [Google Scholar]
- Argyriou, L.; Economou, D.; Bouki, V. Design methodology for 360 immersive video applications: The case study of a cultural heritage virtual tour. Pers. Ubiquitous Comput. 2020, 24, 843–859. [Google Scholar] [CrossRef]
- Škola, F.; Rizvić, S.; Cozza, M.; Barbieri, L.; Bruno, F.; Skarlatos, D.; Liarokapis, F. Virtual reality with 360-video storytelling in cultural heritage: Study of presence, engagement, and immersion. Sensors 2020, 20, 5851. [Google Scholar] [CrossRef] [PubMed]
- Garcia, M.B.; Nadelson, L.S.; Yeh, A. “We’re going on a virtual trip!”: A switching-replications experiment of 360-degree videos as a physical field trip alternative in primary education. Int. J. Child Care Educ. Policy 2023, 17, 4. [Google Scholar] [CrossRef] [PubMed]
- Snelson, C.; Hsu, Y.C. Educational 360-degree videos in virtual reality: A scoping review of the emerging research. TechTrends 2020, 64, 404–412. [Google Scholar] [CrossRef]
- Salazar Flores, J.L. Virtual Mexico: Magical Towns in 360 Degrees An Exploratory Study of the Potential of 360-Degree Video in Promoting Cultural Tourism. Ph.D. Thesis, Newcastle University, Newcastle upon Tyne, UK, 2023. [Google Scholar]
- Tolle, H.; Wardhono, W.S.; Dewi, R.K.; Fanani, L.; Afirianto, T. The Development of Malang City Virtual Tourism for Preservation of Traditional Culture using React 360. MATICS J. Ilmu Komput. Dan Teknol. Inf. (J. Comput. Sci. Inf. Technol.) 2023, 15, 23–28. [Google Scholar] [CrossRef]
- Partarakis, N.; Antona, M.; Stephanidis, C. Adaptable, personalizable, and multi-user museum exhibits. In Curating the Digital: Space for Art and Interaction; Springer: Cham, Switzerland, 2016; pp. 167–179. [Google Scholar]
- Dooley, K. Storytelling with virtual reality in 360-degrees: A new screen grammar. Stud. Australas. Cine. 2017, 11, 161–171. [Google Scholar] [CrossRef]
- Pope, V.C.; Dawes, R.; Schweiger, F.; Sheikh, A. The geometry of storytelling: Theatrical use of space for 360-degree videos and virtual reality. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, 6–11 May 2017; pp. 4468–4478. [Google Scholar]
- Bassbouss, L.; Steglich, S.; Fritzsch, I. Interactive 360° video and storytelling tool. In Proceedings of the 2019 IEEE 23rd International Symposium on Consumer Technologies (ISCT), Ancona, Italy, 19–21 June 2019; IEEE: Piscataway, NJ, USA, 2019; pp. 113–117. [Google Scholar]
- Mekni, M.; Lemieux, A. Augmented reality: Applications, challenges and future trends. Appl. Comput. Sci. 2014, 20, 205–214. [Google Scholar]
- Tscheu, F.; Buhalis, D. Augmented reality at cultural heritage sites. In Information and Communication Technologies in Tourism 2016: Proceedings of the International Conference, Bilbao, Spain, 2–5 February 2016; Springer International Publishing: Cham, Switzerland, 2016; pp. 607–619. [Google Scholar]
- tom Dieck, M.C.; Jung, T.H. Value of augmented reality at cultural heritage sites: A stakeholder approach. J. Destin. Mark. Manag. 2017, 6, 110–117. [Google Scholar] [CrossRef]
- Angelopoulou, A.; Economou, D.; Bouki, V.; Psarrou, A.; Jin, L.; Pritchard, C.; Kolyda, F. Mobile augmented reality for cultural heritage. In Mobile Wireless Middleware, Operating Systems, and Applications: Proceedings of the 4th International ICST Conference, Mobilware 2011, London, UK, 22–24 June 2011, Revised Selected Papers 4; Springer: Berlin/Heidelberg, Germany, 2012; pp. 15–22. [Google Scholar]
- Hammady, R.; Ma, M.; Temple, N. Augmented reality and gamification in heritage museums. In Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26–27 September 2016, Proceedings 2; Springer International Publishing: Cham, Switzerland, 2016; pp. 181–187. [Google Scholar]
- Rhodes, G.A. Future museums now—Augmented reality musings. Public Art Dialogue 2015, 5, 59–79. [Google Scholar] [CrossRef]
- Abbas, Z.; Chao, W.; Park, C.; Soni, V.; Hong, S.H. Augmented reality-based real-time accurate artifact management system for museums. PRESENCE Virtual Augment. Real. 2018, 27, 136–150. [Google Scholar] [CrossRef]
- Cabero-Almenara, J.; Barroso-Osuna, J.; Llorente-Cejudo, C.; Fernández Martínez, M.D.M. Educational uses of augmented reality (AR): Experiences in educational science. Sustainability 2019, 11, 4990. [Google Scholar] [CrossRef]
- Yuen, S.C.Y.; Yaoyuneyong, G.; Johnson, E. Augmented reality: An overview and five directions for AR in education. J. Educ. Technol. Dev. Exch. (JETDE) 2011, 4, 11. [Google Scholar] [CrossRef]
- Saltan, F.; Arslan, Ö. The use of augmented reality in formal education: A scoping review. Eurasia J. Math. Sci. Technol. Educ. 2016, 13, 503–520. [Google Scholar] [CrossRef]
- Perra, C.; Grigoriou, E.; Liotta, A.; Song, W.; Usai, C.; Giusto, D. Augmented reality for cultural heritage education. In Proceedings of the 2019 IEEE 9th International Conference on Consumer Electronics (ICCE-Berlin), Berlin, Germany, 8–11 September 2019; IEEE: Piscataway, NJ, USA, 2019; pp. 333–336. [Google Scholar]
- Gonzalez Vargas, J.C.; Fabregat, R.; Carrillo-Ramos, A.; Jové, T. Survey: Using augmented reality to improve learning motivation in cultural heritage studies. Appl. Sci. 2020, 10, 897. [Google Scholar] [CrossRef]
- Han, D.I.D.; Weber, J.; Bastiaansen, M.; Mitas, O.; Lub, X. Virtual and augmented reality technologies to enhance the visitor experience in cultural tourism. In Augmented Reality and Virtual Reality: The Power of AR and VR for Business; Springer: Cham, Switzerland, 2019; pp. 113–128. [Google Scholar]
- Shih, N.J.; Diao, P.H.; Chen, Y. ARTS, an AR tourism system, for the integration of 3D scanning and smartphone AR in cultural heritage tourism and pedagogy. Sensors 2019, 19, 3725. [Google Scholar] [CrossRef]
- Chung, N.; Lee, H.; Kim, J.Y.; Koo, C. The role of augmented reality for experience-influenced environments: The case of cultural heritage tourism in Korea. J. Travel Res. 2018, 57, 627–643. [Google Scholar] [CrossRef]
- Han, D.I.; tom Dieck, M.C.; Jung, T. User experience model for augmented reality applications in urban heritage tourism. J. Herit. Tour. 2018, 13, 46–61. [Google Scholar] [CrossRef]
- Lv, M.; Wang, L.; Yan, K. Research on cultural tourism experience design based on augmented reality. In Culture and Computing: Proceedings of the 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, 19–24 July 2020, Proceedings 22; Springer International Publishing: Cham, Switzerland, 2020; pp. 172–183. [Google Scholar]
- Jin, W.; Kim, D.H. Design and implementation of e-health system based on semantic sensor network using IETF YANG. Sensors 2018, 18, 629. [Google Scholar] [CrossRef] [PubMed]
- Devedzic, V. Education and the semantic web. Int. J. Artif. Intell. Educ. 2004, 14, 165–191. [Google Scholar]
- Trastour, D.; Bartolini, C.; Preist, C. Semantic web support for the business-to-business e-commerce lifecycle. In Proceedings of the 11th International Conference on World Wide Web, Honolulu, HI, USA, 7–11 May 2002; pp. 89–98. [Google Scholar]
- Lilis, Y.; Zidianakis, E.; Partarakis, N.; Antona, M.; Stephanidis, C. Personalizing HMI elements in ADAS using ontology meta-models and rule based reasoning. In Universal Access in Human–Computer Interaction. Design and Development Approaches and Methods: Proceedings of the 11th International Conference, UAHCI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, 9–14 July 2017, Proceedings, Part I 11; Springer International Publishing: Cham, Switzerland, 2017; pp. 383–401. [Google Scholar]
- Benjamins, V.R.; Contreras, J.; Blázquez, M.; Dodero, J.M.; Garcia, A.; Navas, E.; Hernández, F.; Wert, C. Cultural heritage and the semantic web. In European Semantic Web Symposium; Springer: Berlin/Heidelberg, Germany, 2004; pp. 433–444. [Google Scholar]
- Signore, O. The semantic web and cultural heritage: Ontologies and technologies help in accessing museum information. In Proceedings of the Information Technology for the Virtual Museum, Sønderborg, Denmark, 6–7 December 2006; Volume 1. [Google Scholar]
- Di Giulio, R.; Maietti, F.; Piaia, E. 3D Documentation and Semantic Aware Representation of Cultural Heritage: The INCEPTION Project. In Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage (GCH), Genua, Italy, 6 October 2016; pp. 195–198. [Google Scholar]
- Meghini, C.; Bartalesi, V.; Metilli, D. Representing narratives in digital libraries: The narrative ontology. Semant. Web 2021, 12, 241–264. [Google Scholar] [CrossRef]
- Burden, D.; Savin-Baden, M. Virtual Humans: Today and Tomorrow; CRC Press: Boca Raton, FL, USA, 2019. [Google Scholar]
- Magnenat-Thalmann, N.; Thalmann, D. (Eds.) Handbook of Virtual Humans; John Wiley & Sons: Hoboken, NJ, USA, 2005. [Google Scholar]
- Sylaiou, S.; Fidas, C. Virtual Humans in Museums and Cultural Heritage Sites. Appl. Sci. 2022, 12, 9913. [Google Scholar] [CrossRef]
- Machidon, O.M.; Duguleana, M.; Carrozzino, M. Virtual humans in cultural heritage ICT applications: A review. J. Cult. Herit. 2018, 33, 249–260. [Google Scholar] [CrossRef]
- Ringas, C.; Tasiopoulou, E.; Kaplanidi, D.; Partarakis, N.; Zabulis, X.; Zidianakis, E.; Patakos, A.; Patsiouras, N.; Karuzaki, E.; Foukarakis, M.; et al. Traditional craft training and demonstration in museums. Heritage 2022, 5, 431–459. [Google Scholar] [CrossRef]
- Sylaiou, S.; Kasapakis, V.; Dzardanova, E.; Gavalas, D. Assessment of virtual guides’ credibility in virtual museum environments. In Augmented Reality, Virtual Reality, and Computer Graphics: Proceedings of the 6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, 24–27 June 2019, Proceedings, Part II 6; Springer International Publishing: Cham, Switzerland, 2019; pp. 230–238. [Google Scholar]
- Bönsch, A.; Hashem, D.; Ehret, J.; Kuhlen, T.W. Being Guided or Having Exploratory Freedom: User Preferences of a Virtual Agent’s Behavior in a Museum. In Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents, Virtual, 14–17 September 2021; pp. 33–40. [Google Scholar]
- Stefanidi, E.; Partarakis, N.; Zabulis, X.; Zikas, P.; Papagiannakis, G.; Magnenat Thalmann, N. TooltY: An approach for the combination of motion capture and 3D reconstruction to present tool usage in 3D environments. In Intelligent Scene Modeling and Human-Computer Interaction; Springer International Publishing: Cham, Switzerland, 2021; pp. 165–180. [Google Scholar]
- Stefanidi, E.; Partarakis, N.; Zabulis, X.; Papagiannakis, G. An approach for the visualization of crafts and machine usage in virtual environments. In Proceedings of the 13th International Conference on Advances in Computer-Human Interactions, Valencia, Spain, 21–25 November 2020; pp. 21–25. [Google Scholar]
- Amadou, N.; Haque, K.I.; Yumak, Z. Effect of Appearance and Animation Realism on the Perception of Emotionally Expressive Virtual Humans. In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, Würzburg, Germany, 19–22 September 2023; pp. 1–8. [Google Scholar]
- Konijn, E.A.; Van Vugt, H.C. Emotions in Mediated Interpersonal Communication: Toward modeling emotion in virtual humans. In Mediated Interpersonal Communication; Routledge: London, UK, 2008; pp. 114–144. [Google Scholar]
- De Melo, C.; Paiva, A. Multimodal expression in virtual humans. Comput. Animat. Virtual Worlds 2006, 17, 239–248. [Google Scholar] [CrossRef]
- Bouchard, S.; Bernier, F.; Boivin, E.; Dumoulin, S.; Laforest, M.; Guitard, T.; Robillard, G.; Monthuy-Blanc, J.; Renaud, P. Empathy toward virtual humans depicting a known or unknown person expressing pain. Cyberpsychol. Behav. Soc. Netw. 2013, 16, 61–71. [Google Scholar] [CrossRef]
- Garcia, A.S.; Fernandez-Sotos, P.; Vicente-Querol, M.A.; Lahera, G.; Rodriguez-Jimenez, R.; Fernandez-Caballero, A. Design of reliable virtual human facial expressions and validation by healthy people. Integr. Comput.-Aided Eng. 2020, 27, 287–299. [Google Scholar] [CrossRef]
- Torresani, A.; Remondino, F. Videogrammetry vs photogrammetry for heritage 3D reconstruction. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 2019, 42, 1157–1162. [Google Scholar] [CrossRef]
- Do, P.N.B.; Nguyen, Q.C. A review of stereo-photogrammetry method for 3-D reconstruction in computer vision. In Proceedings of the 2019 19th International Symposium on Communications and Information Technologies (ISCIT), Ho Chi Minh City, Vietnam, 25–27 September 2019; IEEE: Piscataway, NJ, USA, 2019; pp. 138–143. [Google Scholar]
- Linder, W. Digital Photogrammetry: Theory and Applications; Springer Science & Business Media: Berlin/Heidelberg, Germany, 2013. [Google Scholar]
- Jo, Y.H.; Hong, S. Three-dimensional digital documentation of cultural heritage site based on the convergence of terrestrial laser scanning and unmanned aerial vehicle photogrammetry. ISPRS Int. J. Geo-Inf. 2019, 8, 53. [Google Scholar] [CrossRef]
- Ulvi, A. Documentation, Three-Dimensional (3D) Modelling and visualization of cultural heritage by using Unmanned Aerial Vehicle (UAV) photogrammetry and terrestrial laser scanners. Int. J. Remote Sens. 2021, 42, 1994–2021. [Google Scholar] [CrossRef]
- Nuttens, T.; De Maeyer, P.; De Wulf, A.; Goossens, R.; Stal, C. Terrestrial laser scanning and digital photogrammetry for cultural heritage: An accuracy assessment. In Proceedings of the FIG Working Week, Marrakech, Morocco, 18–22 May 2011; pp. 1–10. [Google Scholar]
- Reutebuch, S.E.; Andersen, H.E.; McGaughey, R.J. Light detection and ranging (LIDAR): An emerging tool for multiple resource inventory. J. For. 2005, 103, 286–292. [Google Scholar] [CrossRef]
- Rocchini, C.M.P.P.C.; Cignoni, P.; Montani, C.; Pingi, P.; Scopigno, R. A low cost 3D scanner based on structured light. In Computer Graphics Forum; Blackwell Publishers Ltd.: Oxford, UK; Boston, MA, USA, 2001; Volume 20, pp. 299–308. [Google Scholar]
- McPherron, S.P.; Gernat, T.; Hublin, J.J. Structured light scanning for high-resolution documentation of in situ archaeological finds. J. Archaeol. Sci. 2009, 36, 19–24. [Google Scholar] [CrossRef]
- Furukawa, Y.; Hernández, C. Multi-view stereo: A tutorial. Found. Trends® Comput. Graph. Vis. 2015, 9, 1–148. [Google Scholar] [CrossRef]
- Seitz, S.M.; Curless, B.; Diebel, J.; Scharstein, D.; Szeliski, R. A comparison and evaluation of multi-view stereo reconstruction algorithms. In Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR’06), New York, NY, USA, 17–22 June 2006; IEEE: Piscataway, NJ, USA, 2006; Volume 1, pp. 519–528. [Google Scholar]
- Giancola, S.; Valenti, M.; Sala, R. A Survey on 3D Cameras: Metrological Comparison of Time-of-Flight, Structured-Light and Active Stereoscopy Technologies; Springer Nature: Berlin/Heidelberg, Germany, 2018. [Google Scholar]
- Sarbolandi, H.; Lefloch, D.; Kolb, A. Kinect range sensing: Structured-light versus Time-of-Flight Kinect. Comput. Vis. Image Underst. 2015, 139, 1–20. [Google Scholar] [CrossRef]
- Bruno, F.; Bruno, S.; De Sensi, G.; Luchi, M.L.; Mancuso, S.; Muzzupappa, M. From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition. J. Cult. Herit. 2010, 11, 42–49. [Google Scholar] [CrossRef]
- Llull, C.; Baloian, N.; Bustos, B.; Kupczik, K.; Sipiran, I.; Baloian, A. Evaluation of 3D Reconstruction for Cultural Heritage Applications. In Proceedings of the IEEE/CVF International Conference on Computer Vision, Paris, France, 2–6 October 2023; pp. 1642–1651. [Google Scholar]
- Spallone, R.; Lamberti, F.; Guglielminotti Trivel, M.; Ronco, F.; Tamantini, S. 3D reconstruction and presentation of cultural heritage: AR and VR experiences at the Museo D’arte Orientale di Torino. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 2021, 46, 697–704. [Google Scholar] [CrossRef]
- Ferdani, D.; Fanini, B.; Piccioli, M.C.; Carboni, F.; Vigliarolo, P. 3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome. J. Cult. Herit. 2020, 43, 129–143. [Google Scholar] [CrossRef]
- Portalés, C.; Lerma, J.L.; Pérez, C. Photogrammetry and augmented reality for cultural heritage applications. Photogramm. Rec. 2009, 24, 316–331. [Google Scholar] [CrossRef]
- Spallone, R.; Lamberti, F.; Olivieri, L.M.; Ronco, F.; Castagna, L. AR And VR for Enhancing Museums’ Heritage through 3D Reconstruction of Fragmented Statue and Architectural Context. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 2022, 46, 473–480. [Google Scholar] [CrossRef]
- Faro Focus. Available online: https://www.faro.com/en/Products/Hardware/Focus-Laser-Scanners (accessed on 18 January 2024).
- Trnio 3D Scanner. Available online: https://www.trnio.com/ (accessed on 18 January 2024).
- Pix4D. Available online: https://www.pix4d.com/ (accessed on 18 January 2024).
- Bucchi, A.; Luengo, J.; Fuentes, R.; Arellano-Villalón, M.; Lorenzo, C. Recommendations for Improving Photo Quality in Close Range Photogrammetry, Exemplified in Hand Bones of Chimpanzees and Gorillas. Int. J. Morphol. 2020, 38, 348–355. [Google Scholar] [CrossRef]
- Insta 360. Available online: https://www.insta360.com/product/insta360-oners/1inch-360 (accessed on 25 January 2024).
- Play.ht. Available online: https://play.ht (accessed on 18 January 2024).
- Reallusion Character Creator. Available online: https://www.reallusion.com/character-creator/ (accessed on 18 January 2024).
- Unity. Available online: https://unity.com/ (accessed on 18 January 2024).
- Rokoko. Available online: https://www.rokoko.com (accessed on 18 January 2024).
- Salsa Lip-Sync Suite. Available online: https://assetstore.unity.com/packages/tools/animation/salsa-lipsync-suite-148442 (accessed on 18 January 2024).
- Oculus Quest 2. Available online: https://www.meta.com/quest/products/quest-2/?utm_source=www.google.com&utm_medium=oculusredirect (accessed on 18 January 2024).
- Oculus XR Plugin. Available online: https://developer.oculus.com/documentation/unity/unity-xr-plugin/ (accessed on 18 January 2024).
- OpenXR. Available online: https://www.khronos.org/openxr/ (accessed on 18 January 2024).
- XR Interaction Toolkit. Available online: https://docs.unity3d.com/Packages/[email protected]/manual/index.html (accessed on 18 January 2024).
- XR Plugin Management. Available online: https://docs.unity3d.com/Manual/com.unity.xr.management.html (accessed on 18 January 2024).
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Kontogiorgakis, E.; Zidianakis, E.; Kontaki, E.; Partarakis, N.; Manoli, C.; Ntoa, S.; Stephanidis, C. Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos. Technologies 2024, 12, 73. https://doi.org/10.3390/technologies12060073
Kontogiorgakis E, Zidianakis E, Kontaki E, Partarakis N, Manoli C, Ntoa S, Stephanidis C. Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos. Technologies. 2024; 12(6):73. https://doi.org/10.3390/technologies12060073
Chicago/Turabian StyleKontogiorgakis, Emmanouil, Emmanouil Zidianakis, Eirini Kontaki, Nikolaos Partarakis, Constantina Manoli, Stavroula Ntoa, and Constantine Stephanidis. 2024. "Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos" Technologies 12, no. 6: 73. https://doi.org/10.3390/technologies12060073
APA StyleKontogiorgakis, E., Zidianakis, E., Kontaki, E., Partarakis, N., Manoli, C., Ntoa, S., & Stephanidis, C. (2024). Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos. Technologies, 12(6), 73. https://doi.org/10.3390/technologies12060073