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Article

Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos

by
Emmanouil Kontogiorgakis
1,
Emmanouil Zidianakis
1,
Eirini Kontaki
1,
Nikolaos Partarakis
1,*,
Constantina Manoli
1,
Stavroula Ntoa
1 and
Constantine Stephanidis
1,2
1
Foundation for Research and Technology Hellas, Institute of Computer Science, N. Plastira 100, Vassilika Vouton, GR-700 13 Heraklion, Greece
2
Computer Science Department, University of Crete, Voutes Campus, GR-700 13 Heraklion, Greece
*
Author to whom correspondence should be addressed.
Technologies 2024, 12(6), 73; https://doi.org/10.3390/technologies12060073
Submission received: 2 April 2024 / Revised: 5 May 2024 / Accepted: 20 May 2024 / Published: 22 May 2024
(This article belongs to the Section Information and Communication Technologies)

Abstract

This work addresses the lack of methodologies for the seamless integration of 360° videos, 3D digitized artifacts, and virtual human agents within a virtual reality environment. The proposed methodology is showcased in the context of a tour guide application and centers around the innovative use of a central hub, metaphorically linking users to various historical locations. Leveraging a treasure hunt metaphor and a storytelling approach, this combination of digital structures is capable of building an exploratory learning experience. Virtual human agents contribute to the scenario by offering personalized narratives and educational content, contributing to an enriched cultural heritage journey. Key contributions of this research include the exploration of the symbolic use of the central hub, the application of a gamified approach through the treasure hunt metaphor, and the seamless integration of various technologies to enhance user engagement. This work contributes to the understanding of context-specific cultural heritage applications and their potential impact on cultural tourism. The output of this research work is the reusable methodology and its demonstration in the implemented showcase application that was assessed by a heuristic evaluation.
Keywords: virtual reality; 360° videos; 3D digitization; virtual humans; storytelling; exploratory learning; personalized narratives; user engagement; cultural tourism virtual reality; 360° videos; 3D digitization; virtual humans; storytelling; exploratory learning; personalized narratives; user engagement; cultural tourism

Share and Cite

MDPI and ACS Style

Kontogiorgakis, E.; Zidianakis, E.; Kontaki, E.; Partarakis, N.; Manoli, C.; Ntoa, S.; Stephanidis, C. Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos. Technologies 2024, 12, 73. https://doi.org/10.3390/technologies12060073

AMA Style

Kontogiorgakis E, Zidianakis E, Kontaki E, Partarakis N, Manoli C, Ntoa S, Stephanidis C. Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos. Technologies. 2024; 12(6):73. https://doi.org/10.3390/technologies12060073

Chicago/Turabian Style

Kontogiorgakis, Emmanouil, Emmanouil Zidianakis, Eirini Kontaki, Nikolaos Partarakis, Constantina Manoli, Stavroula Ntoa, and Constantine Stephanidis. 2024. "Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos" Technologies 12, no. 6: 73. https://doi.org/10.3390/technologies12060073

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