Wang, K.; Liu, P.; Zhang, J.; Zhong, J.; Luo, X.; Huang, J.; Zheng, Y.
Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement. Sustainability 2023, 15, 5716.
https://doi.org/10.3390/su15075716
AMA Style
Wang K, Liu P, Zhang J, Zhong J, Luo X, Huang J, Zheng Y.
Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement. Sustainability. 2023; 15(7):5716.
https://doi.org/10.3390/su15075716
Chicago/Turabian Style
Wang, Ke, Panpan Liu, Junyi Zhang, Jinping Zhong, Xianfei Luo, Jingxiu Huang, and Yunxiang Zheng.
2023. "Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement" Sustainability 15, no. 7: 5716.
https://doi.org/10.3390/su15075716
APA Style
Wang, K., Liu, P., Zhang, J., Zhong, J., Luo, X., Huang, J., & Zheng, Y.
(2023). Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement. Sustainability, 15(7), 5716.
https://doi.org/10.3390/su15075716