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Search Results (351)

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Keywords = computer game effects

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34 pages, 32309 KB  
Article
A Reward-and-Punishment-Aware Incentive Mechanism for Directed Acyclic Graph Blockchain-Based Federated Learning in Unmanned Aerial Vehicle Networks
by Xiaofeng Xue, Qiong Li and Haokun Mao
Drones 2026, 10(1), 70; https://doi.org/10.3390/drones10010070 - 21 Jan 2026
Abstract
The integration of unmanned aerial vehicles (UAVs) and Federated Learning (FL) enables distributed model training while preserving data privacy. To overcome the challenges caused by centralized and synchronous model updates, we integrate Directed Acyclic Graph (DAG) blockchain-based FL into UAV networks. In this [...] Read more.
The integration of unmanned aerial vehicles (UAVs) and Federated Learning (FL) enables distributed model training while preserving data privacy. To overcome the challenges caused by centralized and synchronous model updates, we integrate Directed Acyclic Graph (DAG) blockchain-based FL into UAV networks. In this decentralized and asynchronous framework, UAVs can independently and autonomously participate in the FL process according to their own requirement. To achieve the high FL performance, it is essential for UAVs to actively contribute their computational and data resources to the FL process. However, it is challenging to ensure that UAVs consistently contribute their resources, as they may have a propensity to prioritize their own self-interest. Therefore, it is crucial to design effective incentive mechanisms that encourage UAVs to actively participate in the FL process and contribute their computational and data resources. Currently, research on effective incentive mechanisms for DAG blockchain-based FL framework in UAV networks remains limited. To address these challenges, this paper proposes a novel incentive mechanism that integrates both rewards and punishments to encourage UAVs to actively contribute to FL and to deter free riding under incomplete information. We formulate the interactions among UAVs as an evolutionary game, and the aspiration-driven rule is employed to imitate the UAV’s decision-making processes. We evaluate the proposed mechanism for UAVs within a DAG blockchain-based FL framework. Experimental results show that the proposed incentive mechanism substantially increases the average UAV contribution rate from 77.04±0.84% (without incentive mechanism) to 97.48±1.29%. Furthermore, the higher contribution rate results in an approximate 2.23% improvement in FL performance. Additionally, we evaluate the impact of different parameter configurations to analyze how they affect the performance and efficiency of the FL system. Full article
(This article belongs to the Section Drone Communications)
19 pages, 1444 KB  
Article
Exploring the Impact of Open Pedagogy on Minority Students’ Motivation, Computational Thinking, and Perceived Learning in Interactive Computer Game Development
by Yu-Tung Kuo and Yu-Chun Kuo
J. Intell. 2026, 14(1), 16; https://doi.org/10.3390/jintelligence14010016 - 19 Jan 2026
Viewed by 58
Abstract
The use of open educational resources (OERs) is on the rise in higher education. Open pedagogy, as a learner-centered approach, provides students with opportunities to create, design, or adapt openly licensed materials or resources. With the potential of open pedagogy to enhance student [...] Read more.
The use of open educational resources (OERs) is on the rise in higher education. Open pedagogy, as a learner-centered approach, provides students with opportunities to create, design, or adapt openly licensed materials or resources. With the potential of open pedagogy to enhance student learning, this study investigated the effect of an open pedagogy project on minority students’ motivation and perceived learning in the computer game programming course. An experimental design was implemented to compare minority students’ learning in programming through the open pedagogy approach versus the traditional approach. Participants were fifty-eight minority students enrolled in game courses from an institution in the southeastern United States. Thirty students received the instruction with open pedagogy, while twenty-eight students were in the traditional instruction. Quantitative approaches were performed to analyze the collected data. The results indicated that minority students in the open pedagogy group perceived significantly higher levels of motivation on the aspect of pressure/tension than those receiving the traditional approach. Minority students participating in the open pedagogy project had significantly higher levels of computational thinking and perceived learning performance in computer programming, compared to the students with the traditional instruction. Major findings and limitations of this study (i.e., short intervention period, small sample size, etc.) were reported and discussed. Full article
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42 pages, 3816 KB  
Article
Dynamic Decision-Making for Resource Collaboration in Complex Computing Networks: A Differential Game and Intelligent Optimization Approach
by Cai Qi and Zibin Zhang
Mathematics 2026, 14(2), 320; https://doi.org/10.3390/math14020320 - 17 Jan 2026
Viewed by 161
Abstract
End–edge–cloud collaboration enables significant improvements in system resource utilization by integrating heterogeneous resources while ensuring application-level quality of service (QoS). However, achieving efficient collaborative decision-making in such architectures poses critical challenges within dynamic and complex computing network environments, including dynamic resource allocation, incentive [...] Read more.
End–edge–cloud collaboration enables significant improvements in system resource utilization by integrating heterogeneous resources while ensuring application-level quality of service (QoS). However, achieving efficient collaborative decision-making in such architectures poses critical challenges within dynamic and complex computing network environments, including dynamic resource allocation, incentive alignment between cloud and edge entities, and multi-objective optimization. To address these issues, this paper proposes a dynamic resource optimization framework for complex cloud–edge collaborative networks, decomposing the problem into two hierarchical decision schemes: cloud-level coordination and edge-side coordination, thereby achieving adaptive resource orchestration across the End–edge–cloud continuum. Furthermore, leveraging differential game theory, we model the dynamic resource allocation and cooperation incentives between cloud and edge nodes, and derive a feedback Nash equilibrium to maximize the overall system utility, effectively resolving the inherent conflicts of interest in cloud–edge collaboration. Additionally, we formulate a joint optimization model for energy consumption and latency, and propose an Improved Discrete Artificial Hummingbird Algorithm (IDAHA) to achieve an optimal trade-off between these competing objectives, addressing the challenge of multi-objective coordination from the user perspective. Extensive simulation results demonstrate that the proposed methods exhibit superior performance in multi-objective optimization, incentive alignment, and dynamic resource decision-making, significantly enhancing the adaptability and collaborative efficiency of complex cloud–edge networks. Full article
(This article belongs to the Special Issue Dynamic Analysis and Decision-Making in Complex Networks)
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30 pages, 4019 KB  
Article
S-HSFL: A Game-Theoretic Enhanced Secure-Hybrid Split-Federated Learning Scheme for UAV-Assisted Wireless Networks
by Qiang Gao, Xintong Zhang, Guishan Dong, Bo Tang and Jinhui Liu
Drones 2026, 10(1), 37; https://doi.org/10.3390/drones10010037 - 7 Jan 2026
Viewed by 143
Abstract
Hybrid Split Federated Learning (HSFL for short) in emerging 6G-enabled UAV networks faces persistent challenges in data protection, device trust management, and long-term participation incentives. To address these issues, this study introduces S-HSFL, a security-enhanced framework that embeds verifiable federated learning mechanisms into [...] Read more.
Hybrid Split Federated Learning (HSFL for short) in emerging 6G-enabled UAV networks faces persistent challenges in data protection, device trust management, and long-term participation incentives. To address these issues, this study introduces S-HSFL, a security-enhanced framework that embeds verifiable federated learning mechanisms into HSFL and incorporates digital-signature-based authentication throughout the device selection process. This design effectively prevents model tampering and forgery attacks, achieving a defense success rate above 99%. To further strengthen collaborative training, we develop a MAB-GT device selection strategy that integrates multi-armed bandit exploration with multi-stage game-theoretic decision models, spanning non-cooperative, coalition, and repeated games, to encourage high-quality UAV nodes to provide reliable data and sustained computation. Experiments on the Modified National Institute of Standards and Technology (MNIST) dataset under both Independent and Identically Distributed (IID) and non-IID conditions demonstrate that S-HSFL maintains approximately 97% accuracy even in the presence of 30% adversarial UAVs. The MAB-GT strategy significantly improves convergence behavior and final model performance, while incurring only a 10–30% increase in communication overhead. The proposed S-HSFL framework establishes a secure, trustworthy, and efficient foundation for distributed intelligence in next-generation 6G UAV networks. Full article
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23 pages, 5039 KB  
Article
A3DSimVP: Enhancing SimVP-v2 with Audio and 3D Convolution
by Junfeng Yang, Mingrui Long, Hongjia Zhu, Limei Liu, Wenzhi Cao, Qin Li and Han Peng
Electronics 2026, 15(1), 112; https://doi.org/10.3390/electronics15010112 - 25 Dec 2025
Viewed by 243
Abstract
In modern high-demand applications, such as real-time video communication, cloud gaming, and high-definition live streaming, achieving both superior transmission speed and high visual fidelity is paramount. However, unstable networks and packet loss remain major bottlenecks, making accurate and low-latency video error concealment a [...] Read more.
In modern high-demand applications, such as real-time video communication, cloud gaming, and high-definition live streaming, achieving both superior transmission speed and high visual fidelity is paramount. However, unstable networks and packet loss remain major bottlenecks, making accurate and low-latency video error concealment a critical challenge. Traditional error control strategies, such as Forward Error Correction (FEC) and Automatic Repeat Request (ARQ), often introduce excessive latency or bandwidth overhead. Meanwhile, receiver-side concealment methods struggle under high motion or significant packet loss, motivating the exploration of predictive models. SimVP-v2, with its efficient convolutional architecture and Gated Spatiotemporal Attention (GSTA) mechanism, provides a strong baseline by reducing complexity and achieving competitive prediction performance. Despite its merits, SimVP-v2’s reliance on 2D convolutions for implicit temporal aggregation limits its capacity to capture complex motion trajectories and long-term dependencies. This often results in artifacts such as motion blur, detail loss, and accumulated errors. Furthermore, its single-modality design ignores the complementary contextual cues embedded in the audio stream. To overcome these issues, we propose A3DSimVP (Audio- and 3D-Enhanced SimVP-v2), which integrates explicit spatio-temporal modeling with multimodal feature fusion. Architecturally, we replace the 2D depthwise separable convolutions within the GSTA module with their 3D counterparts, introducing a redesigned GSTA-3D module that significantly improves motion coherence across frames. Additionally, an efficient audio–visual fusion strategy supplements visual features with contextual audio guidance, thereby enhancing the model’s robustness and perceptual realism. We validate the effectiveness of A3DSimVP’s improvements through extensive experiments on the KTH dataset. Our model achieves a PSNR of 27.35 dB, surpassing the 27.04 of the SimVP-v2 baseline. Concurrently, our improved A3DSimVP model reduces the loss metrics on the KTH dataset, achieving an MSE of 43.82 and an MAE of 385.73, both lower than the baseline. Crucially, our LPIPS metric is substantially lowered to 0.22. These data tangibly confirm that A3DSimVP significantly enhances both structural fidelity and perceptual quality while maintaining high predictive accuracy. Notably, A3DSimVP attains faster inference speeds than the baseline with only a marginal increase in computational overhead. These results establish A3DSimVP as an efficient and robust solution for latency-critical video applications. Full article
(This article belongs to the Special Issue Digital Intelligence Technology and Applications, 2nd Edition)
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26 pages, 5101 KB  
Article
Cross-Modal Adaptive Fusion and Multi-Scale Aggregation Network for RGB-T Crowd Density Estimation and Counting
by Jian Liu, Zuodong Niu, Yufan Zhang and Lin Tang
Appl. Sci. 2026, 16(1), 161; https://doi.org/10.3390/app16010161 - 23 Dec 2025
Viewed by 367
Abstract
Crowd counting is a significant task in computer vision. By combining the rich texture information from RGB images with the insensitivity to illumination changes offered by thermal imaging, the applicability of models in real-world complex scenarios can be enhanced. Current research on RGB-T [...] Read more.
Crowd counting is a significant task in computer vision. By combining the rich texture information from RGB images with the insensitivity to illumination changes offered by thermal imaging, the applicability of models in real-world complex scenarios can be enhanced. Current research on RGB-T crowd counting primarily focuses on feature fusion strategies, multi-scale structures, and the exploration of novel network architectures such as Vision Transformer and Mamba. However, existing approaches face two key challenges: limited robustness to illumination shifts and insufficient handling of scale discrepancies. To address these challenges, this study aims to develop a robust RGB-T crowd counting framework that remains stable under illumination shifts, through introduces two key innovations beyond existing fusion and multi-scale approaches: (1) a cross-modal adaptive fusion module (CMAFM) that actively evaluates and fuses reliable cross-modal features under varying scenarios by simulating a dynamic feature selection and trust allocation mechanism; and (2) a multi-scale aggregation module (MSAM) that unifies features with different receptive fields to an intermediate scale and performs weighted fusion to enhance modeling capability for cross-modal scale variations. The proposed method achieves relative improvements of 1.57% in GAME(0) and 0.78% in RMSE on the DroneRGBT dataset compared to existing methods, and improvements of 2.48% and 1.59% on the RGBT-CC dataset, respectively. It also demonstrates higher stability and robustness under varying lighting conditions. This research provides an effective solution for building stable and reliable all-weather crowd counting systems, with significant application prospects in smart city security and management. Full article
(This article belongs to the Special Issue Advances in Computer Vision and Digital Image Processing)
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29 pages, 1892 KB  
Article
Resolving Spatial Asymmetry in China’s Data Center Layout: A Tripartite Evolutionary Game Analysis
by Chenfeng Gao, Donglin Chen, Xiaochao Wei and Ying Chen
Symmetry 2025, 17(12), 2136; https://doi.org/10.3390/sym17122136 - 11 Dec 2025
Viewed by 397
Abstract
The rapid advancement of artificial intelligence has driven a surge in demand for computing power. As the core computing infrastructure, data centers have expanded in scale, escalating electricity consumption and magnifying a regional mismatch between computing capacity and energy resources: facilities are concentrated [...] Read more.
The rapid advancement of artificial intelligence has driven a surge in demand for computing power. As the core computing infrastructure, data centers have expanded in scale, escalating electricity consumption and magnifying a regional mismatch between computing capacity and energy resources: facilities are concentrated in the energy-constrained East, while the renewable-rich West possesses vast, untapped hosting capacity. Focusing on cross-regional data-center migration under the “Eastern Data, Western Computing” initiative, this study constructs a tripartite evolutionary game model comprising the Eastern Local Government, the Western Local Government, and data-center enterprises. The central government is modeled as an external regulator that indirectly shapes players’ strategies through policies such as energy-efficiency constraints and carbon-quota mechanisms. First, we introduce key parameters—including energy efficiency, carbon costs, green revenues, coordination subsidies, and migration losses—and analyze the system’s evolutionary stability using replicator-dynamics equations. Second, we conduct numerical simulations in MATLAB 2024a and perform sensitivity analyses with respect to energy and green constraints, central rewards and penalties, regional coordination incentives, and migration losses. The results show the following: (1) Multiple equilibria can arise, including coordinated optima, policy-failure states, and coordination-impeded outcomes. These coordinated optima do not emerge spontaneously but rather depend on a precise alignment of payoff structures across central government, local governments, and enterprises. (2) The eastern regulatory push—centered on energy efficiency and carbon emissions—is generally more effective than western fiscal subsidies or stand-alone energy advantages at reshaping firm payoffs and inducing relocation. Central penalties and coordination subsidies serve complementary and constraining roles. (3) Commercial risks associated with full migration, such as service interruption and customer attrition, remain among the key barriers to shifting from partial to full migration. These risks are closely linked to practical relocation and connectivity constraints—such as logistics and commissioning effort, and cross-regional network latency/bandwidth—thereby potentially trapping firms in a suboptimal partial-migration equilibrium. This study provides theoretical support for refining the “Eastern Data, Western Computing” policy mix and offers generalized insights for other economies facing similar spatial energy–demand asymmetries. Full article
(This article belongs to the Section Mathematics)
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30 pages, 2224 KB  
Systematic Review
From Evidence to Insight: An Umbrella Review of Computational Thinking Research Syntheses
by Jin Zhang, Yaxin Wu, Yimin Ning and Yafei Shi
J. Intell. 2025, 13(12), 157; https://doi.org/10.3390/jintelligence13120157 - 2 Dec 2025
Viewed by 706
Abstract
This study reviews 33 meta-analyses and systematic reviews on Computational Thinking (CT), focusing on research quality, intervention effectiveness, and content. Quality assessment of included studies was conducted using the AMSTAR 2 tool. The meta-analysis achieved an average score of 10.9 (a total of [...] Read more.
This study reviews 33 meta-analyses and systematic reviews on Computational Thinking (CT), focusing on research quality, intervention effectiveness, and content. Quality assessment of included studies was conducted using the AMSTAR 2 tool. The meta-analysis achieved an average score of 10.9 (a total of 16 points), while systematic reviews scored an average of 6.1 (a total of 11 points). The 15 meta-analyses showed diverse intervention strategies. Project-based learning, text-based programming, and game-based learning demonstrate more pronounced effects in terms of effect size and practical outcomes. Curricular integration, robotics programming, and unplugged strategies offered additional value in certain contexts. Gender and disciplinary background were stable moderators, while grade level and educational stage had more conditional effects. Intervention duration, sample size, instructional tools, and assessment methods were also significant moderators in several studies. The 18 systematic reviews used a five-layer framework based on ecological systems theory, covering educational context (microsystem), tools and strategies (mesosystem), social support (exosystem), macro-level characteristics (macrosystem), and CT development (chronosystem). Future research should focus on standardizing meta-analyses, unifying effect size indicators, and strengthening longitudinal studies with cognitive network analysis. Additionally, systematic reviews should improve evidence credibility by integrating textual synthesis and data-driven reasoning to reduce redundancy and homogeneity. Full article
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12 pages, 3072 KB  
Article
Complex Network Responses to Regulation of a Brain-Computer Interface During Semi-Naturalistic Behavior
by Tengfei Feng, Halim Ibrahim Baqapuri, Jana Zweerings and Klaus Mathiak
Appl. Sci. 2025, 15(23), 12583; https://doi.org/10.3390/app152312583 - 27 Nov 2025
Viewed by 471
Abstract
Brain–computer interfaces (BCIs) can be used to monitor and provide real-time feedback on brain signals, directly influencing external systems, such as virtual environments (VE), to support self-regulation. We piloted a novel immersive, first-person shooting BCI-VE during which the avatars’ movement speed was directly [...] Read more.
Brain–computer interfaces (BCIs) can be used to monitor and provide real-time feedback on brain signals, directly influencing external systems, such as virtual environments (VE), to support self-regulation. We piloted a novel immersive, first-person shooting BCI-VE during which the avatars’ movement speed was directly influenced by neural activity in the supplementary motor area (SMA). Previous analyses revealed behavioral and localized neural effects for active versus reduced contingency neurofeedback in a randomized controlled trial design. However, the modeling of neural dynamics during such complex tasks challenges traditional event-related approaches. To overcome this limitation, we employed a data-driven framework utilizing group-level independent networks derived from BOLD-specific components of the multi-echo fMRI data obtained during the BCI regulation. Individual responses were estimated through dual regression. The spatial independent components corresponded to established cognitive networks and task-specific networks related to gaming actions. Compared to reduced contingency neurofeedback, active regulation induced significantly elevated fractional amplitude of low-frequency fluctuations (fALFF) in a frontoparietal control network, and spatial reweighting of a salience/ventral attention network, with stronger expression in SMA, prefrontal cortex, inferior parietal lobule, and occipital regions. These findings underscore the distributed network engagement of BCI regulation during a behavioral task in an immersive virtual environment. Full article
(This article belongs to the Special Issue Brain-Computer Interfaces: Development, Applications, and Challenges)
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36 pages, 2363 KB  
Systematic Review
Advancing Conceptual Understanding: A Meta-Analysis on the Impact of Digital Technologies in Higher Education Mathematics
by Anastasia Sofroniou, Mansi Harsh Patel, Bhairavi Premnath and Julie Wall
Educ. Sci. 2025, 15(11), 1544; https://doi.org/10.3390/educsci15111544 - 16 Nov 2025
Viewed by 2373
Abstract
The integration of digital technologies in mathematics is becoming increasingly significant, particularly in promoting conceptual understanding and student engagement. This study systematically reviews the literature on applications of Computer Algebra Systems, Artificial Intelligence, Visualisation Tools, augmented-reality technologies, Statistical Software, game-based learning and cloud-based [...] Read more.
The integration of digital technologies in mathematics is becoming increasingly significant, particularly in promoting conceptual understanding and student engagement. This study systematically reviews the literature on applications of Computer Algebra Systems, Artificial Intelligence, Visualisation Tools, augmented-reality technologies, Statistical Software, game-based learning and cloud-based learning in higher education mathematics. This meta-analysis synthesises findings from 88 empirical studies conducted between 1990 and 2025 to evaluate the impact of these technologies. The included studies encompass diverse geographical regions, providing a comprehensive global perspective on the integration of digital technologies in higher mathematics education. Using the PRISMA framework and quantitative effect size calculations, the results indicate that all interventions had a statistically significant impact on student performance. Among them, Visualisation Tools demonstrated the highest average percentage improvement in academic performance (39%), whereas cloud-based learning and game-based approaches, while beneficial, showed comparatively modest gains. The findings highlight the effectiveness of an interactive environment in fostering a deeper understanding of mathematical concepts. This study provides insights for educators and policymakers seeking to improve the quality and equity of mathematics education in the digital era. Full article
(This article belongs to the Special Issue Unleashing the Potential of E-learning in Higher Education)
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29 pages, 5351 KB  
Article
Scalable Wireless Sensor Network Control Using Multi-Agent Reinforcement Learning
by Zejian Zhou
Electronics 2025, 14(22), 4445; https://doi.org/10.3390/electronics14224445 - 14 Nov 2025
Viewed by 767
Abstract
In this paper, the real-time decentralized integrated sensing, navigation, and communication co-optimization problem is investigated for large-scale mobile wireless sensor networks (MWSN) under limited energy. Compared with traditional sensor network optimization and control problems, large-scale resource-constrained MWSNs are associated with two new challenges, [...] Read more.
In this paper, the real-time decentralized integrated sensing, navigation, and communication co-optimization problem is investigated for large-scale mobile wireless sensor networks (MWSN) under limited energy. Compared with traditional sensor network optimization and control problems, large-scale resource-constrained MWSNs are associated with two new challenges, i.e., (1) increased computational and communication complexity due to a large number of mobile wireless sensors and (2) an uncertain environment with limited system resources, e.g., unknown wireless channels, limited transmission power, etc. To overcome these challenges, the Mean Field Game theory is adopted and integrated along with the emerging decentralized multi-agent reinforcement learning algorithm. Specifically, the problem is decomposed into two scenarios, i.e., cost-effective navigation and transmission power allocation optimization. Then, the Actor–Critic–Mass reinforcement learning algorithm is applied to learn the decentralized co-optimal design for both scenarios. To tune the reinforcement-learning-based neural networks, the coupled Hamiltonian–Jacobi–Bellman (HJB) and Fokker–Planck–Kolmogorov (FPK) equations derived from the Mean Field Game formulation are utilized. Finally, numerical simulations are conducted to demonstrate the effectiveness of the developed co-optimal design. Specifically, the optimal navigation algorithm achieved an average accuracy of 2.32% when tracking the given routes. Full article
(This article belongs to the Special Issue Advanced Control Strategies and Applications of Multi-Agent Systems)
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26 pages, 898 KB  
Article
Super-Resolution Task Inference Acceleration for In-Vehicle Real-Time Video via Edge–End Collaboration
by Liming Zhou, Yafei Li, Yulong Feng, Dian Shen, Hui Wang and Fang Dong
Appl. Sci. 2025, 15(21), 11828; https://doi.org/10.3390/app152111828 - 6 Nov 2025
Viewed by 754
Abstract
As intelligent transportation systems continue to advance, on-board surveillance video has become essential for train safety and intelligent scheduling. However, high-resolution video transmission faces bandwidth limitations, and existing deep learning-based super-resolution models find it difficult to meet real-time requirements due to high computational [...] Read more.
As intelligent transportation systems continue to advance, on-board surveillance video has become essential for train safety and intelligent scheduling. However, high-resolution video transmission faces bandwidth limitations, and existing deep learning-based super-resolution models find it difficult to meet real-time requirements due to high computational complexity. To address this, this paper proposes an “edge–end” collaborative multi-terminal task inference framework, which improves inference speed by integrating resources of in-vehicle end devices and edge servers. The framework establishes a real-time-priority mathematical model, uses game theory to solve the problem of minimizing multi-terminal task inference latency, and proposes a multi-terminal task model partitioning strategy and an adaptive adjustment mechanism. It can dynamically partition the model according to device performance and network status, prioritizing real-time performance and minimizing the maximum inference delay. Experimental results show that the dynamic model partitioning mechanism can adaptively determine the optimal partition point, effectively reducing the inference delay of each end device in high-speed mobile and bandwidth-constrained scenarios and providing high-quality video data support for safety monitoring and intelligent analysis. Full article
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26 pages, 2178 KB  
Article
Hierarchical Parallelization of Rigid Body Simulation with Soft Blocking Method on GPU
by Rikuya Tomii and Tetsu Narumi
Computation 2025, 13(11), 250; https://doi.org/10.3390/computation13110250 - 2 Nov 2025
Viewed by 755
Abstract
This paper proposes and implements a method to efficiently parallelize constraint solving in rigid body simulation using GPUs. Rigid body simulation is widely used in robot development, computer games, movies, and other fields, and there is a growing need for faster computation. As [...] Read more.
This paper proposes and implements a method to efficiently parallelize constraint solving in rigid body simulation using GPUs. Rigid body simulation is widely used in robot development, computer games, movies, and other fields, and there is a growing need for faster computation. As current computers are reaching their limits in terms of scale-up, such as clock frequency improvements, performance improvements are being sought through scale-out, which increases parallelism. However, rigid body simulation is difficult to parallelize efficiently due to its characteristics. This is because, unlike fluid or molecular physics simulations, where each particle or lattice can be independently extracted and processed, rigid bodies can interact with a large number of distant objects depending on the instance. This characteristic causes significant load imbalance, making it difficult to evenly distribute computational resources using simple methods such as spatial partitioning. Therefore, this paper proposes and implements a computational method that enables high-speed computation of large-scale scenes by hierarchically clustering rigid bodies based on their number and associating the hierarchy with the hardware structure of GPUs. In addition, to effectively utilize parallel computing resources, we considered a more relaxed parallelization condition for the conventional Gauss–Seidel block parallelization method and demonstrated that convergence is guaranteed. We investigated how speed and convergence performance change depending on how much computational cost is allocated to each hierarchy and discussed the desirable parameter settings. By conducting experiments comparing our method with several widely used software packages, we demonstrated that our approach enables calculations at speeds previously unattainable with existing techniques, while leveraging GPU computational resources to handle multiple rigid bodies simultaneously without significantly compromising accuracy. Full article
(This article belongs to the Section Computational Engineering)
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21 pages, 4271 KB  
Article
Real-Time Attention Measurement Using Wearable Brain–Computer Interfaces in Serious Games
by Manuella Kadar
Appl. Syst. Innov. 2025, 8(6), 166; https://doi.org/10.3390/asi8060166 - 29 Oct 2025
Viewed by 1962
Abstract
Attention and brain focus are essential in human activities that require learning. In higher education, a popular means of acquiring knowledge and information is through serious games. The need for integrating digital learning tools, including serious games, into university curricula has been demonstrated [...] Read more.
Attention and brain focus are essential in human activities that require learning. In higher education, a popular means of acquiring knowledge and information is through serious games. The need for integrating digital learning tools, including serious games, into university curricula has been demonstrated by the students’ preferences that are oriented more towards engaging and interactive alternatives than traditional education. This study examines real-time attention measurement in serious games using wearable brain–computer interfaces (BCIs). By capturing electroencephalography (EEG) signals non-invasively, the system continuously monitors players’ cognitive states to assess attention levels during gameplay. The novel approach proposes adaptive attention measurements to investigate the ability to maintain attention during cognitive tasks of different durations and intensities, using a single-channel EEG system—NeuroSky Mindwave Mobile 2. The measures have been achieved on ten volunteer master’s students in Computer Science. Attention levels during short and intense tasks were compared with those recorded during moderate and long-term activities like watching an educational lecture. The aim was to highlight differences in mental concentration and consistency depending on the type of cognitive task. The experiment was designed following a unique protocol applied to all ten students. Data were acquired using the NeuroExperimenter software 6.6, and analytics were performed in RStudio Desktop for Windows 11. Data is available at request for further investigations and analytics. Experimental results demonstrate that wearable BCIs can reliably detect attention fluctuations and that integrating this neuroadaptive feedback significantly enhances player focus and immersion. Thus, integrating real-time cognitive monitoring in serious game design is an efficient method to optimize cognitive load and create personalized, engaging, and effective learning or training experiences. Beta and attention brain waves, associated with concentration and mental processing, had higher values during the gameplay phase than in the lecture phase. At the same time, there are significant differences between participants—some react better to reading, while others react better to interactive games. The outcomes of this study contribute to the design of personalized learning experiences by customizing learning paths. Integrating NeuroSky or similar EEG tools can be a significant step toward more data-driven, learner-aware environments when designing or evaluating educational games. Full article
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27 pages, 1586 KB  
Review
A Review on Risk-Averse Bidding Strategies for Virtual Power Plants with Uncertainties: Resources, Technologies, and Future Pathways
by Dongliang Xiao
Technologies 2025, 13(11), 488; https://doi.org/10.3390/technologies13110488 - 28 Oct 2025
Cited by 2 | Viewed by 1727
Abstract
The global energy transition, characterized by the proliferation of intermittent renewables and the evolution of electricity markets, has positioned virtual power plants (VPPs) as crucial aggregators of distributed energy resources. However, their participation in competitive markets is fraught with multifaceted uncertainties stemming from [...] Read more.
The global energy transition, characterized by the proliferation of intermittent renewables and the evolution of electricity markets, has positioned virtual power plants (VPPs) as crucial aggregators of distributed energy resources. However, their participation in competitive markets is fraught with multifaceted uncertainties stemming from price volatility, renewable generation intermittency, and unpredictable prosumer behavior, which necessitate sophisticated, risk-averse bidding strategies to ensure financial viability. This review provides a comprehensive analysis of the state-of-the-art in risk-averse bidding for VPPs. It first establishes a resource-centric taxonomy, categorizing VPPs into four primary archetypes: DER-driven, demand response-oriented, electric vehicle-integrated, and multi-energy systems. The paper then delivers a comparative assessment of different optimization techniques—from stochastic programming with conditional value-at-risk and robust optimization to emerging paradigms such as distributionally robust optimization, game theory, and artificial intelligence. It critically evaluates their application contexts and effectiveness in mitigating specific risks across diverse market types. Finally, the review synthesizes these insights to identify persistent challenges—including computational bottlenecks, data privacy, and a lack of standardization—and outlines a forward-looking research agenda. This agenda emphasizes the development of hybrid AI–physical models, interoperability standards, multi-domain risk modeling, and collaborative VPP ecosystems to advance the field towards a resilient and decarbonized energy future. Full article
(This article belongs to the Section Environmental Technology)
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