Advancing Conceptual Understanding: A Meta-Analysis on the Impact of Digital Technologies in Higher Education Mathematics
Abstract
1. Introduction
Previous Meta-Analysis of Using Technology in Mathematics Education
- To what extent does the integration of digital technologies in higher mathematics education influence student achievement in mathematics?
- Which digital technologies are most effective in enhancing learning outcomes in higher mathematics education?
2. Literature Review
3. Materials and Methods
3.1. Literature Search
3.2. Manual Screening and Eligibility
Inclusion Criteria
- Requirement: Studies must be publicly available and published in English.
- Target Population: Participants must be in higher mathematics education (undergraduate or postgraduate).
- Research Methodology: The study must employ quantitative research methods with analysable numeric data.
- Comparative Design: Studies should include pre-test/post-test results or data from control and experimental groups to assess technology effectiveness.
- Discipline Focus: The research must explicitly address mathematics education.
- Technology Specification: The technologies investigated must be clearly escribed to evaluate their relevance to mathematical learning.
- Learning Outcomes: Studies must report outcomes related to conceptual understanding, procedural understanding, problem-solving skills, or overall mathematical achievement. Studies providing effect size data, or sufficient statistical information to calculate it, were prioritised.
3.3. Moderator Variables
3.4. Operational Definitions
3.5. Quality Appraisal
4. Results
4.1. Publication Bias
4.2. Heterogeneity Test
4.3. Statistical Analysis Results
4.3.1. Overall Effect of Digital Technologies on Higher Mathematics Education
4.3.2. Results by Technology
4.3.3. Results by Course Type
4.3.4. Results by Sample Size
4.4. Sensitivity Analysis
5. Discussion
6. Future Research
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. The Studies Included in the Analysis
| Study | Findings |
| (Kusi et al., 2025) | The use of Photo Math significantly improved students’ understanding and achievement in mathematics. The findings suggest that incorporating mathematical apps and technological tools into mathematics lessons can enhance student confidence, interest and performance. |
| (Saparbayeva et al., 2024) | Students’ mathematical competencies were tested. Control group studied using a traditional method and the experimental group used TI-92 graphical calculators. The experimental group outperformed the control group in mathematical competencies and there was statistically significant difference between two groups’ mean scores. |
| (Magreñán et al., 2022) | This study investigated the effectiveness of using a digital Escape Room in an online mathematics course for first-year engineering students. The study concluded that digital Escape Rooms are a valuable tool for teaching Calculus in Engineering, enhancing student motivation and learning outcomes. |
| (Hiyam et al., 2019) | This study explored the effectiveness of using Mathematica in teaching Calculus to university students in Jordan. The use of Mathematica enhanced students’ ability to interpret graphs, connect functions and derivatives and think innovatively to solve non-routine problems. |
| (Konysheva et al., 2019) | This study explored the integration of information and communication technologies in mathematics education to foster students’ reflective position at the university level. The findings highlighted the didactic potential of ICTs in enhancing reflective learning and introduced the "I am learning myself" method as a promising approach. |
| (Alsalhi et al., 2021) | This study examined the impact of blended learning on undergraduate students’ achievements on a mathematics course (MTH121) at Ajman University. The results showed significant differences in achievement between the two groups, favouring the experimental group that used blended learning. |
| (Bekene Bedada & Machaba, 2022) | This study explored the impact of GeoGebra on students’ ability to learn calculus, particularly in connecting concepts to real-world applications. The results showed a significant improvement in students’ performance after using GeoGebra, with both high- and low-ability students benefiting. The study suggests that a structured GeoGebra-oriented approach can improve calculus competency, but it needs to be tailored to address specific learning deficiencies. |
| (Güven & Kosa, 2008) | This study explored the effect of dynamic geometry software (DGS) Cabri 3D on the spatial skills of students at college. The study highlights the potential of technology, specifically DGS, in developing spatial abilities, which are essential for various fields such as mathematics, engineering, architecture and computer graphics. |
| (Xu et al., 2009) | This mixed-methods study evaluated a hybrid statistics course that used the online tutoring system ALEKS, comparing it to a traditional face-to-face format. The results showed no significant difference in student performance between the two formats. However, surveys and focus groups revealed that students’ experiences with ALEKS and learning outcomes varied based on their performance levels. |
| (Cretchley et al., 2000) | This study explored the impact of integrating scientific software into a large and diverse first-year university mathematics class. The findings highlighted the affective potential of technology in mathematics education, revealing its influence on students’ attitudes and learning experiences. |
| (Rabi et al., 2022) | This quasi-experimental study explored the impact of visualisation on undergraduate students’ understanding and attitudes towards calculus concepts. The study suggests that Visualisation Tools like Microsoft Mathematics can enhance students’ understanding and engagement with calculus concepts. |
| (Tan, 2012) | This study investigated the effects of using Graphing Calculators (GCs) on students’ performance in mathematics among pre-university students in Malaysia. The study found that GCs benefited students of all levels, including high, average and low mathematics achievers. Qualitative data provided insights into how GCs improved understanding and performance. |
| (Mayasari et al., 2021) | This quasi-experimental study investigated the effect of using Microsoft Mathematics media on students’ learning achievement in the Mathematica Sekolah II course. The statistical analysis revealed a significant difference between the two groups, with the Microsoft Mathematics group performing better. The study suggests that using Microsoft Mathematics media can enhance students’ learning outcomes in mathematics. |
| (Mendezabal & Tindowen, 2018) | This quasi-experimental study investigated the effects of using Microsoft Mathematics on students’ attitude, conceptual understanding and procedural skills in Differential Calculus. The study suggests that Microsoft Mathematics can be an effective tool in teaching and learning Differential Calculus, improving students’ understanding and attitude towards the subject. |
| (Anupan & Chimmalee, 2024) | This study investigated the impact of a cloud classroom blended learning framework on undergraduate mathematics students’ metacognitive ability in mathematical problem-solving. The findings suggest that cloud classroom blended learning can enhance metacognitive ability in mathematical problem-solving among undergraduate students, providing educators with a valuable approach to improve mathematics learning outcomes. |
| (Chimmalee & Anupan, 2022) | This study investigated the effectiveness of a learning approach based on a mathematical understanding development strategy in a cloud learning environment on undergraduate students’ comprehension of mathematical concepts. The study found statistically significant differences between the two groups, favouring the experimental group. The findings suggest that the cloud-based learning approach can enhance undergraduate students’ mathematical conceptual understanding, demonstrating its positive impact on student learning outcomes. |
| (Majid et al., 2012) | The study utilised MATLAB into first year integral calculus course to access the effects of the software on student’s performance. Findings revealed that despite their weak understanding of mathematical skills it enhances their conceptual understanding and their performance in integral calculus. |
| (Lee et al., 2023) | This study explored the effectiveness of gamification in college mathematics education, particularly for liberal arts students with limited mathematical background. The findings suggest that gamification, combined with digital twin technology, has the potential to revolutionise mathematics education, making it more accessible, interactive and engaging for students from diverse backgrounds. |
| (M. O. Thomas et al., 2017) | The authors examine innovative approaches used with first-year mathematics students in New Zealand and South Korea, including intensive technology use, lecturer modelling and novel uses of smartphone technology. They analyse these approaches using the theory of instrumental orchestration and discuss their benefits, including enhanced student engagement and attitudes. |
| (Medina Herrera et al., 2024) | This study investigated the effectiveness of incorporating spatial Visualisation Tools, such as virtual environments and 3D printing, in mathematics education. The experimental group experienced a 25% increase in spatial visualisation skills, compared to a 5% increase in the control group. The study highlights the potential benefits of leveraging technology to enhance the learning experience and promote active student engagement in mathematics education. |
| (Runde, 1997) | This study investigated the effects of combining heuristic instruction with the TI-92 calculator on community college algebra students’ ability to solve word problems. The study suggests that using the TI-92 calculator in combination with heuristic instruction can improve students’ problem-solving abilities in algebra. |
| (Karakus & Aydin, 2017) | This study explored the impact of using a Computer Algebra System (CAS) on undergraduate students’ spatial visualisation skills in a calculus course. The results showed that using the CAS had a positive effect on developing students’ spatial visualisation abilities. Additionally, the study found that spatial visualisation skills can predict success in calculus courses. |
| (Smith & Shotsberger, 1997) | This study investigated the impact of integrating graphing calculators in a college algebra course on student achievement and attitude. The results showed no significant differences in achievement or attitude between students using graphing calculators and those using a traditional approach. However, students who used graphing calculators generally supported the technology and found it useful for specific topics. |
| (Ayub et al., 2010) | This study compared the effectiveness of two computer technologies, SAGE and MACCC, with a traditional tutorial approach in teaching calculus to diploma students. The results showed a statistically significant difference in student achievement between the control group and the two treatment groups, with students using computers performing better. However, there was no significant difference in achievement between the SAGE and MACCC groups. |
| (El-shara et al., 2025) | This study investigated the impact of using MatGPT, a MATLAB application that integrates OpenAI’s ChatGPT, on undergraduate students’ mathematical proficiency in a Differential Equation Course. The study highlights the potential benefits of integrating AI applications like MatGPT into mathematics teaching to enhance students’ conceptual understanding, procedural understanding, strategic competence and adaptive reasoning. |
| (Tiwari, 2007) | This study explored the effect of using Mathematica as a supplemental instructional tool in a differential calculus course. The results showed that students who used Mathematica scored higher on both conceptual and computational parts of the examination compared to those who did not use the software. The qualitative analysis also revealed that a higher percentage of students in the experimental group had a better understanding of the derivative concept. |
| (Awang & Zakaria, 2013) | This study developed a new approach to teaching integral calculus using Maple software to enhance engineering technology students’ understanding. The results showed that students in the experimental group, who used Maple software, outperformed their peers in the control group in integral calculus. The study suggests that integrating technology into teaching can be an effective way to improve students’ understanding of mathematical concepts, particularly for students with diverse mathematics backgrounds. |
| (Takači et al., 2015) | This study investigated the effectiveness of computer-supported collaborative learning (CSCL) using GeoGebra in teaching calculus to first-year university students. The study highlights the potential benefits of using GeoGebra in creating an effective learning environment for examining functions and drawing graphs. The findings also suggest that GeoGebra can help students with insufficient knowledge to improve their understanding and that collaborative learning with GeoGebra can lead to better learning achievements. |
| (Gemechu et al., 2018) | This study investigated the effectiveness of MATLAB-supported learning approaches on students’ conceptual understanding of Applied Mathematics II at Wolkite University. The study suggests that combining MATLAB technology with collaborative learning can enhance students’ conceptual understanding, providing a potential approach for universities to improve student learning outcomes. |
| (Navidad, 2013) | This study investigated the effectiveness of using student-devised games and simulations in teaching mathematics to nursing students. The study suggests that incorporating games and simulations into mathematics instruction can make the subject more enjoyable and interesting, leading to better learning outcomes. |
| (Okere et al., 2021) | This study proposes an Integrated Numerical Visualisation Teaching (INVT) approach to improve the teaching of Flow in Porous Media, a complex course for undergraduate petroleum engineering students. The results showed that students in the experimental group, who received the INVT approach, performed better and had a more positive classroom experience. The study suggests that the INVT method is an effective teaching approach that can provide benefits such as cost savings, talent enhancement and sustainable development goals for education. |
| (Salleh & Zakaria, 2016) | This study investigated the effectiveness of using Maple software in teaching integral calculus to engineering technology students. A quasi-experimental design was used to compare the learning outcomes of two groups of students. The results showed that the use of Maple enhanced students’ conceptual and procedural understanding of integral calculus. However, students needed more time to develop their metacognitive awareness. The study suggests that incorporating Maple into the learning approach can help overcome engineering technology students’ under-preparedness and potentially address the nation’s workforce inadequacies in related fields. |
| (Lin, 2024) | This study explores the application of MATLAB in mathematical modelling to analyse experimental data, particularly in physics experiments. The study highlights the effectiveness of MATLAB in enhancing students’ understanding, retention and interest in physics, as well as their modelling ability. However, challenges such as increased complexity and additional learning burden were identified. The paper provides recommendations for effective integration of MATLAB into the curriculum, emphasizing its role as a supplement to traditional teaching. |
| (Talbert, 2012) | This paper discusses the application of the inverted classroom model to an introductory MATLAB course for first-year students. The study highlights the benefits of using technology to externalize the transmission phase of learning, allowing for more effective use of class time for higher-order cognitive tasks and instructor supervision. |
| (Ningsih & Paradesa, 2018) | This study investigated the effectiveness of using Maple software in improving students’ understanding of mathematical concepts. A quasi-experimental design was used, with one class receiving Maple-based learning and another class receiving expository learning. The results showed that students who used Maple had a better improvement in mathematical concept understanding compared to those who received expository learning. |
| (Vezetiu et al., 2021) | This article discusses the challenges of teaching mathematics in humanitarian higher educational institutions due to reduced time allocated for research in the discipline. To address this issue, the university introduced an educational and methodological complex that combines contact work with students and distance learning methods supported by modern systems. The article highlights the need for effective ways to organize the learning process and carefully select the content of mathematics training for students. |
| (Gonzalez, 2019) | This study explored the impact of a visually enhanced approach to teaching multivariate calculus on students’ mathematical understanding and visualisation. The results showed that enhancing the visual/geometric aspects of multivariate calculus concepts had a positive effect on students’ mathematical understanding and spatial ability. The study suggests that incorporating visualisations and geometric representations into teaching can improve student learning outcomes in multivariate calculus. |
| (Zhang, 2023) | This paper proposes a smart teaching model for higher mathematics courses that utilises intelligent technology to generate personalized learning paths and evaluate student learning. The results indicate that the smart teaching model enhances learning performance and has a significant impact on student outcomes. |
| (Naseer et al., 2024) | This research explores the potential of Artificial Intelligence (AI) and deep learning (DL) to create personalised learning pathways for students in higher education. The results showed a 25% improvement in grades, test scores and engagement for the AI group. Qualitative feedback and surveys also highlighted enhanced student experiences and satisfaction. The findings suggest that AI platforms can significantly enhance student academic performance, engagement and satisfaction compared to traditional approaches. |
| (Heck, 2016) | This study explores the potential of computer-aided learning in mathematics education, specifically through the SOWISO platform, a cloud-based environment that provides interactive learning materials, randomised examples and exercises and automated feedback. The result showed improvement in mathematics achievement. |
| (Pholo & Ngwira, 2013) | This paper discusses the development of intelligent tutoring systems that can adapt to a learner’s background and progress, with a focus on imparting problem-solving skills. The results shows that this technique is effective in improving the problem-solving skills of learners, addressing the growing need for this skill in the modern workplace. |
| (Lukumon et al., 2024) | This study explores the potential of AI-powered tools to improve students’ engagement and attitudes towards mathematics. The results showed slight improvements in enjoyment and participation among students using AI-powered assessment tools compared to traditional methods. |
| (Paulin & Ndagijimana, 2024) | This study explored the effectiveness of using the Symbolab calculator to improve student-teachers’ performance and understanding of trigonometry. The results showed that students who used the Symbolab calculator performed significantly better and took less time to solve trigonometric equations compared to those without the calculator. |
| (Wardani et al., 2024) | This study explores the attitudes and experiences of students in Mathematics and English Language Education programs towards using Artificial Intelligence (AI) for academic tasks. The findings show that most students view AI as a valuable tool for enhancing learning outcomes and academic performance, with Chat GPT being the most popular AI tool. |
| (Wu et al., 2025) | This study investigated the impact of creativity style on learning engagement and motivation in STEAM (Science, Technology, Engineering, Arts and Mathematics) education, specifically through a STEAM-with-AI-game learning activity. The results showed that students’ creativity styles, classified as ACT (actively generating ideas) or FLOW, played a significant role in their learning motivation and engagement. |
| (Fardian et al., 2025) | This study explored the potential of Chat Generative Pre-Trained Transformer (Chat-GPT) as a supplementary tool to enhance students’ learning experience in linear algebra. The results showed that Chat-GPT can provide step-by-step explanations and make mathematics learning more engaging and accessible. |
| (Alvarez, 2024) | This study investigated the effectiveness of AI-driven technologies, Flexi 2.0 and MathGPT, in enhancing personalized learning and advanced cognitive abilities among pre-service mathematics educators in Calculus I. The results showed that students using AI tutors demonstrated significant improvements in problem-solving and personalized learning. However, concerns about over-reliance on AI highlighted the need for educators to design activities that promote critical thinking and independent learning. |
| (Yavich, 2025) | This study examined the impact of Artificial Intelligence (AI) tools on the academic performance of university students with insufficient mathematical preparation in higher mathematics courses. The results showed that AI interventions, particularly when combined with structured pedagogical guidance and step-by-step feedback, significantly improved learning outcomes. |
| (Navarro-Ibarra et al., 2017) | This study examined the effectiveness of using a Virtual Learning Environment (VLE) in teaching mathematics. The results that VLE can be beneficial for mathematics education when designed with pedagogical practices and technology-supported contexts. |
| (Vintere et al., 2024) | This study explores the use of Artificial Intelligence (AI)-based platforms in undergraduate engineering mathematics studies, comparing the experiences of students and teachers in Latvia and Estonia. The research identifies popular AI-based mathematics learning platforms, including Photo math, ChatGPT, Symbolab, GeoGebra and Desmos. The study finds that these platforms can enhance mathematical skills and cognitive abilities, allowing students to explore and learn independently. |
| (Tan et al., 2011) | This study explored the effectiveness of using Graphing Calculators (GCs) in teaching and learning probability, focusing on students’ attitudes towards the subject. The study provides evidence that learning probability with GCs benefits students and highlights the potential of GCs in enhancing the teaching and learning of probability. |
| (Wei & Johnson, 2018) | This study explores the impact of graphing calculators on students’ performance and understanding of statistical concepts, specifically normal probability calculations, hypothesis testing, normal distribution and p value. The research shows improved students’ performance, conceptual understanding and retention of key statistical concepts using graphical calculators. |
| (Rodriguez, 2019) | This study examined the impact of graphing calculators on college algebra students’ performance, satisfaction and motivation. The results showed no significant difference in performance between the experimental group (using graphing calculators) and the control group. The study suggests that graphing calculators may have benefits beyond just improving performance. |
| (Tan & Tan, 2015) | This study investigated the effects of using Graphic Calculators (GCs) in teaching Pro. The study highlights the benefits of using GCs in mathematics education, especially for students who struggle with mathematics, and suggests that GCs can be a valuable tool in improving students’ understanding and performance in probability. |
| (Diković, 2009) | This study explores the use of GeoGebra, a dynamic mathematics software, in teaching and learning college-level mathematics, particularly calculus. The results showed that the use of GeoGebra applets had a positive effect on students’ understanding and knowledge of differential calculus. |
| (Caldwell, 1995) | This study investigated the impact of using TI-81 Graphics Calculators on college algebra students’ conceptual and procedural achievements in functions and graphs, as well as their attitudes towards mathematics. The results showed that students who used the graphics calculators performed significantly better on procedural tasks involving functions and graphs. However, there was no significant difference in attitude towards mathematics between the treatment and control groups. |
| (R. V. Thomas, 2016) | This study compared the effects of using a dynamic graphing utility (Desmos) versus a traditional graphing calculator (TI-84) on college algebra students’ conceptual understanding and attitudes towards mathematics. While no overall significant difference was found in conceptual understanding between the two groups, the study suggests that Desmos supported different types of reasoning abilities. The study also found that students using Desmos were more engaged with technology, but attitudes towards group work declined in both groups. |
| (Quesada & Maxwell, 1994) | This study compared the performance of college students taught precalculus using a graphing calculator and a specially designed textbook to those taught using traditional methods with a regular textbook and scientific calculator. The result suggests that the use of graphing calculators can enhance students’ understanding and performance in precalculus. |
| (Chimmalee & Anupan, 2024a, 2024b) | This study investigated the impact of a software-embedded inductive reasoning strategy in cloud-based environments on undergraduate students’ mathematical knowledge. The study suggests that incorporating cloud tools as part of an inductive reasoning strategy can have a positive effect on students’ understanding and abilities in mathematics, particularly in an Ordinary Differential Equations (ODEs) course. |
| (Bruna et al., 2025) | This study explores student perceptions of digital technology integration in an introductory linear algebra course. A strong positive correlation was found between students’ perceptions of technology’s professional relevance and their engagement with digital tools. |
| (Chimmalee & Anupan, 2024a, 2024b) | This study investigated the impact of an interactive learning model based on the Predict–Discuss–Explain–Observe–Discuss–Explain (PDEODE) strategy using cloud technology on undergraduate students’ self-regulation in mathematics learning. The results showed that students in the experimental group, who used the PDEODE strategy with cloud technology, had significantly higher self-regulation scores compared to the control group, who followed the conventional method. |
| (Gemechu et al., 2021) | This study investigated the impact of MATLAB software on students’ motivation in learning Applied Mathematics II at Wolkite University. Two instructional approaches were compared: traditional lecture method with MATLAB support and collaborative method with MATLAB support. The results showed no significant difference in students’ motivation between the two groups, except for intrinsic and extrinsic motivation. The study highlighted reasons for the non-significant difference, including lack of experience, students’ existing motivation to learn mathematics and access to technology. |
| (Reyneke et al., 2018) | This study investigated the impact of an online homework system (Aplia) and a flipped classroom approach on the success rates of first-year statistics students. The results showed that while the online homework system alone did not significantly improve success rates, the combination of the online homework system and the flipped classroom approach led to a significant increase in success rates, with a small to medium effect size. |
| (Ahmad et al., 2010) | This study compared the effectiveness of traditional teaching methods (using transparency and whiteboard) with a more interactive approach (using multimedia) in teaching business mathematics to students in a Diploma Programme at Multimedia University. The study suggests that incorporating multimedia tools in teaching mathematics can enhance student achievement and is a more effective approach compared to traditional teaching methods. |
| (Bukhatwa et al., 2022) | This study explores the benefits of using multimedia resources, specifically tablet PCs to create video learning resources, in teaching mathematics and statistics. The results show that video resources, particularly “solved examples,” are useful in demonstrating statistical topics and enhancing student learning. |
| (Nwaogu, 2012) | This study discusses the use of interactive e-learning systems, specifically Intelligent Tutoring Systems like ALEKS (Assessment of Learning in Knowledge Space), in mathematics education. Research has shown that students using ALEKS perform equally or better in mathematics compared to those not using it, highlighting the potential benefits of such systems in supporting student learning and achievement in mathematics. |
| (Taylor, 2008) | This study explored the effectiveness of ALEKS in remediating college freshmen’s algebra skills and addressing mathematics anxiety and attitudes. The results showed that ALEKS students performed similarly to the control group taught by lecture. However, ALEKS students experienced a greater decrease in mathematics anxiety and a more significant improvement in attitudes toward mathematics compared to the control group. |
| (Yildirim, 2017) | This study investigated the effects of gamification-based teaching practices on student achievement and attitudes toward lessons in an elementary mathematics education course. The results showed that gamification had a positive impact on both student achievement and attitudes toward the lesson. |
| (Hidajat, 2024) | This study investigated the effectiveness of virtual reality (VR) application technology in enhancing mathematical creativity among college students in Jakarta, Indonesia. The results showed that immersive and interactive VR experiences positively impacted the flexibility of students’ mathematical ideas, while focused attention and imaginative experiences influenced the originality of their ideas. |
| (Parody et al., 2022) | This study explored the effectiveness of gamification in a university mathematics course, using the Class craft platform to enhance student motivation and develop essential skills. The results showed that students in the gamification group outperformed the control group and demonstrated improvements in critical thinking, communication, collaboration and creativity. |
| (Sánchez-Ruiz et al., 2023) | This study investigated the impact of ChatGPT on blended learning methodologies in engineering education, specifically in mathematics. The results showed that students quickly adopted ChatGPT, exhibiting high confidence in its responses and general usage in the learning process. The study concludes that integrating ChatGPT into blended learning poses new challenges for education in engineering, requiring adaptations in teaching strategies to ensure the development of critical skills. |
| (Timofeeva et al., 2019) | This study explores the modernisation of higher education using distance learning technologies, specifically a LMS Moodle implemented at North-Caucasus Federal University. The results suggest that the blended learning model is effective in enhancing the quality of education and improving student academic performance. |
| (Galluzzi et al., 2021) | This study explores the transition to online learning at the University of Turin during the COVID-19 pandemic, focusing on a Linear Algebra and Geometry module that shifted from blended to- fully online. The findings highlight the importance of flexible and technology-supported learning environments in responding to unexpected disruptions in education. |
| (Kasha, 2015) | This study compared the effectiveness of two instructional approaches, a self-adaptive approach using ALEKS and a traditional approach using MyMathLab, in College Algebra. The results showed no significant difference in learning gains or attitudinal changes between the two approaches. However, a strong correlation was found between students’ level of mastery and actual learning in both classes, with the self-adaptive approach having a stronger correlation. |
| (Aberle, 2015) | This study compared the performance of students in developmental mathematics courses at Ozarks Technical Community College who received either web-based software-enhanced instruction or traditional lecture-only instruction. The study suggests that software-enhanced instruction can have a positive impact on student success rates and some aspects of academic performance, but the effects may vary depending on the specific implementation and context. |
| (Zajić & Maksimović, 2021) | This study investigated the effectiveness of using SPSS (Statistical Package for the Social Sciences) software in teaching statistics to pedagogy students. The results showed that students who used SPSS in their coursework demonstrated statistically significant improvements in their knowledge of statistics, as measured by pre-test and post-test scores. |
| (Chi & VanLehn, 2010) | This study explored the effectiveness of an intelligent tutoring system (ITS) in teaching a domain-independent problem-solving strategy to students. The results showed that the ITS helped to close the gap between high and low learners, not only in the domain where it was taught (probability) but also in a second domain (physics) where it was not. |
| (Hazudin et al., 2020) | This study investigated the effectiveness of using an interactive application, e-SampTec II, to teach statistics, specifically sampling techniques, to university students. The study highlights the potential of integrating interactive tools into statistics education to improve student performance and engagement. |
| (Asmat et al., 2020) | This study explored the effectiveness of using Minitab software as a computer-aided tool in teaching statistics courses. The results showed a significant improvement in students’ scores, with an average increase of over 14%, compared to traditional teaching methods. The findings highlight the potential benefits of integrating technology into education to improve learning outcomes. |
| (Yamashita & Crane, 2019) | This case study investigated the impact of incorporating R Commander, an open-source Statistical Software, into a social statistics course to reduce statistics anxiety among social science students. The study highlights the potential benefits of using open-source software to provide hands-on training and alleviate statistics anxiety, promoting lifelong statistics learning among social science students. |
| (Ariawan & Wahyuni, 2020) | This study investigated the effect of using the Think-Pair-Share (TPS) cooperative learning model assisted by SPSS software on students’ skills in an IT-based statistical data analysis course. The results showed no significant effect of the TPS model on students’ skills. The study suggests that the application of the TPS model assisted by SPSS software may not have a significant impact on students’ skills in this specific context. |
| (Jatnika, 2015) | This study explored the effect of an SPSS course on students’ attitudes and achievement in Statistics at the Faculty of Psychology, Universitas Padjadjaran. The results showed a significant increase in cognitive aspects of learning Statistics after using SPSS, indicating improved attitudes towards Statistics knowledge and skills. However, a significant decrease in achievement was observed. |
| (Moreno et al., 2021) | This study developed and evaluated the effectiveness of a mobile augmented reality prototype, SICMAR, in teaching simple interest in a financial mathematics course. The results showed that SICMAR had a direct positive impact on students’ achievement and motivation. |
| (Basturk, 2005) | This study compared the learning outcomes of students in an introductory statistics course that used Computer-Assisted Instruction (CAI) in addition to lectures, versus students who received only lectures. The results showed that students in the Lecture-plus-CAI section performed better on exams, particularly on concepts and practices that were reinforced in both lectures and CAI. |
| (Kossivi, 2025) | This study investigated the effectiveness of using Maple dynamic visualisation instructional activities in teaching differential and integral calculus to first-year college students. The results showed that students who used Maple dynamic visualisation significantly outperformed those who used static visualisation, with a substantial effect size. The study supports the use of animated visuals over static visuals in enhancing academic performance in calculus. |
| (Salim et al., 2018) | This study investigated the impact of using RStudio, an open-source statistical package, on students’ engagement in a statistics course at a Malaysian public university. The experimental group demonstrated high engagement, while the control group showed moderate engagement. Significant differences were found in all components of student engagement (behavioural, emotional, cognitive and social) between the two groups, favouring the experimental group. |
| (Salim et al., 2019) | This study explored the effectiveness of using RStudio, an open-source statistical package, in teaching statistics to undergraduate students in Malaysia. The study suggests that using RStudio can enhance students’ performance in statistics and potentially lead to better learning outcomes. |
| (Anupan & Chimmalee, 2022) | This study explored the effectiveness of a concept attainment model using cloud-based mobile learning in enhancing undergraduate students’ mathematical conceptual knowledge during the COVID-19 pandemic. The results showed that the proposed instruction model was suitable and effective, with students achieving higher post-test scores in mathematical conceptual knowledge compared to their pre-test scores. |
Appendix B. Included Studies with Effects Sizes
| Study | Year | Technology | N | Effect Size d |
| (Kusi et al., 2025) | 2025 | PhtotMath | 200 | 2.26 |
| (Saparbayeva et al., 2024) | 2024 | Graphical calculator | 40 | 1.71 |
| (Magreñán et al., 2022) | 2022 | Escape room | 51 | 2.41 |
| (Hiyam et al., 2019) | 2019 | Mathematica | 50 | 1.27 |
| (Konysheva et al., 2019) | 2019 | ICT | 429 | −0.17 |
| (Alsalhi et al., 2021) | 2021 | Cloud Based Blended Learning | 196 | 2.07 |
| (Bekene Bedada & Machaba, 2022) | 2022 | GeoGebra | 66 | 0.03 |
| (Güven & Kosa, 2008) | 2008 | Cabri3D | 40 | 1.05 |
| (Xu et al., 2009) | 2009 | ALEKS | 86 | 0.65 |
| (Cretchley et al., 2000) | 2000 | MATLAB | 182 | 0.04 |
| (Rabi et al., 2022) | 2022 | Microsoft Mathematics | 30 | 0.21 |
| (Tan, 2012) | 2012 | Graphical calculator | 65 | 2.00 |
| (Mayasari et al., 2021) | 2021 | Microsoft Mathematics | 50 | 0.89 |
| (Mendezabal & Tindowen, 2018) | 2018 | Microsoft Mathematics | 60 | 2.41 |
| (Anupan & Chimmalee, 2024) | 2025 | Cloud Based Blended Learning | 30 | 0.91 |
| (Chimmalee & Anupan, 2022) | 2022 | Cloud learning | 56 | 1.80 |
| (Majid et al., 2012) | 2013 | MATLAB | 101 | −0.01 |
| (Lee et al., 2023) | 2023 | Gamification | 117 | 0.24 |
| (M. O. Thomas et al., 2017) | 2017 | MathXL | 362 | −0.04 |
| (Medina Herrera et al., 2024) | 2024 | AR VR | 255 | 0.24 |
| (Runde, 1997) | 1997 | Graphical calculator | 38 | 1.03 |
| (Karakus & Aydin, 2017) | 2017 | CAS | 41 | 0.51 |
| (Smith & Shotsberger, 1997) | 1997 | Graphical calculator | 78 | N/A |
| (Ayub et al., 2010) | 2010 | SAGE | 47 | 1.24 |
| (El-shara et al., 2025) | 2025 | AI | 61 | 0.15 |
| (Tiwari, 2007) | 2007 | Mathematica | 90 | 1.75 |
| (Awang & Zakaria, 2013) | 2013 | Maple | 51 | 1.16 |
| (Takači et al., 2015) | 2014 | GeoGebra | 180 | 0.61 |
| (Gemechu et al., 2018) | 2018 | MATLAB | 61 | 1.10 |
| (Navidad, 2013) | 2013 | Games | 145 | 0.41 |
| (Okere et al., 2021) | 2021 | MATLAB | 60 | 1.08 |
| (Salleh & Zakaria, 2016) | 2016 | Maple | 100 | 0.66 |
| (Lin, 2024) | 2024 | MATLAB | 79 | 0.48 |
| (Talbert, 2012) | 2012 | MATLAB | 14 | 0.17 |
| (Ningsih & Paradesa, 2018) | 2018 | Maple | 61 | 1.56 |
| (Vezetiu et al., 2021) | 2021 | CAS | 117 | 0.39 |
| (Gonzalez, 2019) | 2019 | Maple | 65 | 0.14 |
| (Zhang, 2023) | 2024 | AI | 102 | 1.10 |
| (Naseer et al., 2024) | 2024 | AI | 300 | 1.02 |
| (Heck, 2016) | 2016 | SOWISO | 107 | 0.79 |
| (Pholo & Ngwira, 2013) | 2013 | AI | 65 | 1.76 |
| (Lukumon et al., 2024) | 2024 | AI | 49 | 0.21 |
| (Paulin & Ndagijimana, 2024) | 2024 | Symbolab | 112 | 1.96 |
| (Wardani et al., 2024) | 2024 | AI | 95 | 0.64 |
| (Wu et al., 2025) | 2025 | AI games | 65 | 0.78 |
| (Fardian et al., 2025) | 2025 | 22 | 1.29 | |
| (Alvarez, 2024) | 2024 | AI | 20 | 0.38 |
| (Yavich, 2025) | 2025 | AI | 50 | 1.04 |
| (Navarro-Ibarra et al., 2017) | 2017 | VLE | 128 | 0.60 |
| (Vintere et al., 2024) | 2024 | AI | 100 | 0.19 |
| (Tan et al., 2011) | 2011 | Graphical calculator | 65 | 11.97 |
| (Wei & Johnson, 2018) | 2018 | Graphical calculator | 53 | 1.25 |
| (Rodriguez, 2019) | 2019 | Graphical calculator | 70 | 0.07 |
| (Tan & Tan, 2015) | 2015 | Graphical calculator | 65 | 1.68 |
| (Diković, 2009) | 2009 | GeoGebra | 31 | N/A |
| (Caldwell, 1995) | 1995 | Graphical calculator | 80 | 0.57 |
| (R. V. Thomas, 2016) | 2016 | Desmos | 37 | 0.67 |
| (Quesada & Maxwell, 1994) | 1994 | Graphical calculator | 534 | 1.05 |
| (Chimmalee & Anupan, 2024a, 2024b) | 2024 | Wolfram | 60 | 0.97 |
| (Bruna et al., 2025) | 2025 | SAGE | 59 | 0.63 |
| (Chimmalee & Anupan, 2024a, 2024b) | 2024 | Cloud Based Blended Learning | 60 | 1.13 |
| (Gemechu et al., 2021) | 2021 | MATLAB | 26 | 0.01 |
| (Reyneke et al., 2018) | 2018 | Online homework system | 4060 | 0.41 |
| (Ahmad et al., 2010) | 2010 | Mathematica | 357 | 0.36 |
| (Bukhatwa et al., 2022) | 2022 | LMS | 70 | 0.78 |
| (Nwaogu, 2012) | 2012 | ALEKS | 112 | 1.59 |
| (Taylor, 2008) | 2008 | ALEKS | 93 | 0.16 |
| (Yildirim, 2017) | 2017 | Gamification | 97 | N/A |
| (Hidajat, 2024) | 2022 | VR | 96 | N/A |
| (Parody et al., 2022) | 2022 | Gamification | 38 | 0.40 |
| (Sánchez-Ruiz et al., 2023) | 2023 | ChatGPT | 246 | 0.15 |
| (Timofeeva et al., 2019) | 2019 | LMS | 100 | 0.39 |
| (Galluzzi et al., 2021) | 2021 | LMS | 89 | −0.36 |
| (Kasha, 2015) | 2015 | ALEKS | 56 | 0.09 |
| (Aberle, 2015) | 2015 | ALEKS | 234 | 0.09 |
| (Zajić & Maksimović, 2021) | 2021 | SPSS | 44 | 2.67 |
| (Chi & VanLehn, 2010) | 2010 | Intelligent tutoring system | 44 | N/A |
| (Hazudin et al., 2020) | 2020 | Interactive learning | 92 | 1.08 |
| (Asmat et al., 2020) | 2020 | Minitab | 26 | 1.66 |
| (Yamashita & Crane, 2019) | 2019 | R studio | 47 | 0.10 |
| (Ariawan & Wahyuni, 2020) | 2020 | SPSS | 45 | N/A |
| (Jatnika, 2015) | 2015 | SPSS | 67 | −2.65 |
| (Moreno et al., 2021) | 2021 | AR | 103 | 0.95 |
| (Basturk, 2005) | 2005 | SPSS | 205 | 2.13 |
| (Kossivi, 2025) | 2025 | Maple | 206 | 0.51 |
| (Salim et al., 2018) | 2018 | R studio | 50 | 2.81 |
| (Salim et al., 2019) | 2019 | R studio | 50 | 2.02 |
| (Anupan & Chimmalee, 2022) | 2022 | CBL | 56 | 0.51 |
| 1. | “Not specified” refers to studies that reported technology use without identifying the exact course. |
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| Course Area | CAS | AI | Visualisation Tools | AI-Driven Systems | Statistical Software | Games | Cloud-Based Technology | Total |
|---|---|---|---|---|---|---|---|---|
| Calculus | 13 | 5 | 3 | 3 | - | 1 | 1 | 23 |
| Statistics | - | 1 | 4 | 4 | 8 | - | - | 17 |
| Algebra/Linear Algebra | - | 2 | 6 | 4 | - | - | - | 12 |
| Geometry | - | - | 2 | - | - | - | - | 2 |
| Set Theory | - | - | - | 1 | - | - | 1 | 2 |
| Number Theory | - | - | - | - | - | - | 2 | 2 |
| Numerical Analysis | - | - | - | - | - | - | 1 | 1 |
| Financial Mathematics | - | - | - | 1 | - | - | - | 1 |
| Engineering Mathematics | - | 4 | - | - | - | - | - | 4 |
| Total (specified courses) | 13 | 12 | 15 | 13 | 8 | 1 | 5 | 67 |
| Not specified in studies1 | 7 | 7 | 4 | 2 | 3 | 5 | 0 | 24 |
| Overall Total | 20 | 19 | 19 | 15 | 11 | 6 | 5 | 88 |
| Construct | Operational Definition | Measurement/Coding Example |
|---|---|---|
| Conceptual Understanding | Ability to relate and apply mathematical concepts across representations (Hiebert & Lefevre, 2013; Kilpatrick et al., 2001). | Studies employing tasks that required reasoning, conceptual explanation, or flexible application of mathematical ideas beyond procedural recall. |
| Student Performance | Quantitative achievement such as test/exam scores or grades. | Standardised tests, course marks. |
| Retention | Sustained learning measured through delayed post-tests or longitudinal outcomes. | Post-course assessments or follow-up tests. |
| Learning Outcomes | Composite indicators (e.g., problem-solving, reasoning, persistence). | Studies reporting composite measures of mathematical achievement encompassing problem-solving, reasoning and higher-order thinking skills. |
| Technology | Average p Value | Average Effect Size | CI (95%) |
|---|---|---|---|
| Statistical Software | 0.02 | 1.24 | 0.63–1.7 |
| Cloud-Based Technologies | 0 | 1.31 | 1.02–1.96 |
| Visualisation Tools | 0.04 | 1.63 | 1.07–2.15 |
| AI Technologies | 0.04 | 0.99 | 0.5–1.55 |
| Computer Algebra Systems | 0 | 0.67 | 0.24–1.19 |
| Game-Based Technologies | 0 | 0.2 | 0.37–1.16 |
| AI-driven LMS | 0.04 | 0.57 | 0.19–0.94 |
| Cloud based Technologies | 0 | 1.31 | 1.02–1.96 |
| Left-Out Category | New Weighted Mean Effect Size |
|---|---|
| Visualisation | 0.88 |
| Cloud-Based Technologies | 0.91 |
| Statistical Software | 0.93 |
| AI Technologies | 0.95 |
| Game-Based Technologies | 1.01 |
| CAS | 1.01 |
| LMS | 1.07 |
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Sofroniou, A.; Patel, M.H.; Premnath, B.; Wall, J. Advancing Conceptual Understanding: A Meta-Analysis on the Impact of Digital Technologies in Higher Education Mathematics. Educ. Sci. 2025, 15, 1544. https://doi.org/10.3390/educsci15111544
Sofroniou A, Patel MH, Premnath B, Wall J. Advancing Conceptual Understanding: A Meta-Analysis on the Impact of Digital Technologies in Higher Education Mathematics. Education Sciences. 2025; 15(11):1544. https://doi.org/10.3390/educsci15111544
Chicago/Turabian StyleSofroniou, Anastasia, Mansi Harsh Patel, Bhairavi Premnath, and Julie Wall. 2025. "Advancing Conceptual Understanding: A Meta-Analysis on the Impact of Digital Technologies in Higher Education Mathematics" Education Sciences 15, no. 11: 1544. https://doi.org/10.3390/educsci15111544
APA StyleSofroniou, A., Patel, M. H., Premnath, B., & Wall, J. (2025). Advancing Conceptual Understanding: A Meta-Analysis on the Impact of Digital Technologies in Higher Education Mathematics. Education Sciences, 15(11), 1544. https://doi.org/10.3390/educsci15111544
