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Special Issue "Sensing Technology in Virtual Reality"

A special issue of Sensors (ISSN 1424-8220). This special issue belongs to the section "Physical Sensors".

Deadline for manuscript submissions: 20 February 2023 | Viewed by 172

Special Issue Editors

Dr. Stefan Göbel
E-Mail Website
Guest Editor
Serious Games Research Group, Technical University of Darmstadt, Rundeturmstrasse 10, 64283 Darmstadt, Germany
Interests: serious games; standardization: serious games metadata format; RAL quality criteria; authoring; control; evaluation
Dr. Polona Caserman
E-Mail Website
Guest Editor
Serious Games Research Group, Technical University of Darmstadt, Rundeturmstrasse 10, 64283 Darmstadt, Germany
Interests: serious games; virtual reality; full-body motion reconstruction; full-body motion recognition; inverse kinematics

Special Issue Information

Dear Colleagues,

Over the recent years, virtual reality technology has become increasingly popular, not only in the entertainment industry, but also in academic research, e.g., for education, training and simulation or health. Although many VR setups provide off-the-shelf devices for tracking, they often solely focus on providing sensors for interactions involving hands, e.g., various types of controllers. As one of the main features of virtual reality is to convey an illusion of being present in the virtual environment, VR-based applications should not be limited to high-end graphics or intuitive hand interactions; instead, immersive experiences should additionally stimulate all human senses, including sound, touch, force, taste, and smell.

This Special Issue aims to display innovative work exploring the potential of sensing technology for virtual reality applications. The topics of interest include, but are not limited to, the following:

  • Innovative (immersive) virtual reality-based applications using novel sensing technologies (e.g., full-body suits, infrared trackers, inertial measurement units, olfactory interfaces and smell dispensers, data gloves, etc.);
  • Methods for motion capture, e.g., reconstruction of full-body avatars;
  • Methods for motion recognition, e.g., recognition and assessment of physical activities with haptic feedback;
  • Systematic reviews, meta-analyses, and evaluation studies or pilot trials in related applications, e.g., clinical trials in health-related applications or VR-based simulation and training for forces, such as fireworkers or policemen.

Dr. Stefan Göbel
Dr. Polona Caserman
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sensors is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • virtual reality
  • sensor technology
  • game controllers
  • haptics
  • wearables
  • motion capture
  • motion recognition
  • vital parameters
  • monitoring
  • immersive environments

Published Papers

This special issue is now open for submission.
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