Special Issue "Geovisualization and Map Design"

Special Issue Editors

Prof. Dr. Vit Vozenilek
E-Mail Website
Guest Editor
Univerzita Palackého v Olomouci, Department of Geoinformatics, Olomouc, Czech Republic
Interests: thematic and atlas cartography; cognitive issues in geovisualization; map design; cartographic communication; theoretical cartography
Prof. Dr. Georg Gartner
E-Mail Website
Guest Editor
Department of Geodesy and Geoinformation, Technical University Vienna, Vienna, Austria
Interests: theoretical cartography; location based services; web mapping; semiology; service oriented cartography; semantic cartography
Special Issues and Collections in MDPI journals
Dr. Ian Muehlenhaus
E-Mail Website
Guest Editor
GIS Professional Programs, University of Wisconsin – Madison, Madison, WI, USA
Interests: web maps, persuasive maps, story maps, play maps

Special Issue Information

Dear Colleagues,

Geovisualization (Geographic Visualization) deals solely with displaying information that has a geospatial component. Geovisualization requires converting and positioning thematic information into a visual form. Map design is the process of effectively and efficiently visualizing geospatial information. Spatial information in a well-designed map is quickly retrievable, clearly communicated, and unmistakable, easy to evoke, and encourages confidence in both the geovisualization output and activity that results from the map's use. This Special Issue focuses on new processes or frameworks for effective map designs, explores scientific research on cartographic communication through map design, and brings together a wide variety of experts from different disciplines to help shape geovisualization and map design going forward.

Contributions can address the following topics:

  • development of geovisualization tools
  • visual and content analysis in geovisualization
  • contemporary map design
  • current map design research
  • tools for designing specific cartographic products

Prof. Dr. Vit Vozenilek
Prof. Dr. Georg Gartner
Dr. Ian Muehlenhaus
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. ISPRS International Journal of Geo-Information is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1000 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • development of geovisualization tools
  • visual and content analysis in geovisualization
  • contemporary map design
  • current map design research
  • tools for designing specific cartographic products

Published Papers (1 paper)

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Research

Open AccessArticle
A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)
ISPRS Int. J. Geo-Inf. 2019, 8(10), 427; https://doi.org/10.3390/ijgi8100427 - 20 Sep 2019
Abstract
With the diversification of terminal equipment and operating systems, higher requirements are placed on the rendering performance of maps. The traditional map rendering engine relies on the corresponding operating system graphics library, and there are problems such as the inability to cross the [...] Read more.
With the diversification of terminal equipment and operating systems, higher requirements are placed on the rendering performance of maps. The traditional map rendering engine relies on the corresponding operating system graphics library, and there are problems such as the inability to cross the operating system, low rendering performance, and inconsistent rendering style. With the development of hardware, graphics processing unit (GPU) appears in various platforms. How to use GPU hardware to improve map rendering performance has become a critical challenge. In order to address the above problems, this study proposes a cross-platform and high-performance map rendering (Graphics Library engine, GL engine), which uses mask drawing technology and texture dictionary text rendering technology. It can be used on different hardware platforms and different operating systems based on the OpenGL graphics library. The high-performance map rendering engine maintains a consistent map rendering style on different platforms. The results of the benchmark experiments show that the performance of GL engine is 1.75 times and 1.54 times better than the general map rendering engine in the iOS system and in the Android system, respectively, and the rendering performance for vector tiles is 11.89 times and 9.52 times better than rendering in the Mapbox in the iOS system and in the Android system, respectively. Full article
(This article belongs to the Special Issue Geovisualization and Map Design)
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