Virtual Reality and Metaverse: Impact on the Digital Transformation of Society II

A special issue of Future Internet (ISSN 1999-5903). This special issue belongs to the section "Big Data and Augmented Intelligence".

Deadline for manuscript submissions: 31 December 2024 | Viewed by 1998

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Technology, Instruction and Design in Engineering and Education Research Group (TiDEE.rg), Catholic University of Ávila, C/Canteros s/n, 05005 Ávila, Spain
Interests: technology enhanced learning; virtual learning environments; virtual reality; augmented reality; metallography; material characterization; mechanical properties; mechanical behavior of materials; mechanical testing; materials testing; stress and strain analysis; fracture mechanics; fractography; corrosion science; failure analysis; fatigue; finite element analysis; nuclear energy; energy efficiency
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Special Issue Information

Dear Colleagues,

Society is becoming increasingly digitized, and all sectors are becoming more and more adapted to this digitization process. Virtual reality, augmented reality, mixed reality, the metaverse, etc., are nearing closer to everyday life. This Special Issue seeks to provide an overview of the opinions of different sectors of society regarding this digital transformation. In this regard, studies that analyze how multiple sectors are adapting to this technological change are welcome. Thus, the opinions of professionals in the health, education, and tourism industries, among others, are of particular interest to compare how this technological change affects different professional groups. We are also interested in identifying the advantages associated with specific sectors, the difficulties encountered, limitations in the use of certain technologies, etc.

This Special Issue is open to submissions of either in-depth original technical articles or survey/review papers. All submissions will be subject to a rigorous peer review and should cover quantitative or qualitative analyses with good scientific soundness and provide new contributions in a specific sector or a comparison between different sectors. We warmly invite researchers to submit their contributions to this Special Issue. Potential topics of interest include, but are not limited to, the following:

  • Non-immersive virtual reality;
  • Immersive virtual reality;
  • Augmented reality;
  • Mixed reality;
  • XReality;
  • VR/AR/MR collaboration;
  • Education with VR/AR/MR;
  • Use of 360° video for VR;
  • Instruction of qualified staff through VR/AR/MR applications;
  • Virtual laboratories;
  • Virtual reality systems;
  • Virtual reality tools and toolkits;
  • 3D interactive environments;
  • Metaverse;
  • Artificial Intelligence.

Dr. Diego Vergara
Guest Editor

Manuscript Submission Information

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Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Future Internet is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • virtual reality
  • augmented reality
  • mixed reality
  • virtual environments
  • metaverse

Related Special Issue

Published Papers (3 papers)

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16 pages, 2805 KiB  
Article
The Use of Virtual Reality in the Countries of the Central American Bank for Economic Integration (CABEI)
by Álvaro Antón-Sancho, Pablo Fernández-Arias, Edwan Anderson Ariza and Diego Vergara
Future Internet 2024, 16(7), 249; https://doi.org/10.3390/fi16070249 - 13 Jul 2024
Viewed by 332
Abstract
In recent years, virtual reality (VR) technologies have become one of the teaching tools with the greatest training potential in higher education. Thus, the study of factors that influence the adoption and valuation of VR by the educational agents involved is a fruitful [...] Read more.
In recent years, virtual reality (VR) technologies have become one of the teaching tools with the greatest training potential in higher education. Thus, the study of factors that influence the adoption and valuation of VR by the educational agents involved is a fruitful line of research, because it can provide keys to promote its incorporation. This article compares the assessments of VR as a teaching technology in higher education given by professors from countries that are members of the Central American Bank for Economic Integration (CABEI) with those of professors from countries in the Latin American region that are not members of CABEI. For this purpose, a validated questionnaire on the perception of VR use was administered to a sample of 1246 professors from the entire Latin American region, and their responses were statistically analyzed. As a result, it was found that professors from CABEI countries give better ratings to the usability dimensions of VR and report a lower number of disadvantages in its use than professors from countries outside CABEI. However, the increase in the digital competence of professors in CABEI countries is more than twice as high as the increase in the valuation of VR. It follows that there is still much room for the integration of VR in higher education in CABEI countries. Furthermore, in CABEI countries there is a more pronounced gap between professors from private and public universities with respect to the above-mentioned ratings than in non-CABEI countries. As a consequence, some implications and suggestions derived from the results are reported. Full article
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15 pages, 1885 KiB  
Article
Metaverse and Fashion: An Analysis of Consumer Online Interest
by Carmen Ruiz Viñals, Marta Gil Ibáñez and José Luis Del Olmo Arriaga
Future Internet 2024, 16(6), 199; https://doi.org/10.3390/fi16060199 - 4 Jun 2024
Viewed by 537
Abstract
Recent studies have demonstrated the value that the Internet and web applications bring to businesses. Among other tools are those that enable the analysis and monitoring of searches, such as Google Trends, which is currently used by the fashion industry to guide experiential [...] Read more.
Recent studies have demonstrated the value that the Internet and web applications bring to businesses. Among other tools are those that enable the analysis and monitoring of searches, such as Google Trends, which is currently used by the fashion industry to guide experiential practices in a context of augmented reality and/or virtual reality, and even to predict purchasing behaviours through the metaverse. Data from this tool provide insight into fashion consumer search patterns. Understanding and managing this digital tool is an essential factor in rethinking businesses’ marketing strategies. The aim of this study is to analyse online user search behaviour by analysing and monitoring the terms “metaverse” and “fashion” on Google Trends. A quantitative descriptive cross-sectional method was employed. The results show that there is growing consumer interest in both concepts on the Internet, despite the lack of homogeneity in the behaviour of the five Google search tools. Full article
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27 pages, 3239 KiB  
Systematic Review
Does Anyone Care about the Opinion of People on Participating in a “Social” Metaverse? A Review and a Draft Proposal for a Surveying Tool
by Stefano Mottura
Future Internet 2024, 16(7), 236; https://doi.org/10.3390/fi16070236 - 2 Jul 2024
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Abstract
In recent years, the attention paid to the metaverse in the scientific world has increased; the hottest topics include system architecture and enabling technologies, as well as business, privacy, ethical, and security issues. On the other side, at the mainstream level, it is [...] Read more.
In recent years, the attention paid to the metaverse in the scientific world has increased; the hottest topics include system architecture and enabling technologies, as well as business, privacy, ethical, and security issues. On the other side, at the mainstream level, it is well known that the company Meta (formerly Facebook) is striving to realize its interpretation of a “social” metaverse. As Meta is a big leader of social media, it is reasonable to guess that, in the future, users will participate in a new social platform, such as that which the company is building by depicting unlimited and engaging opportunities. Regardless of Meta, we ask what the opinion of people is about this possible future scenario. A literature search of previous works about this topic has been done; the few results we found were not properly on topic and showed heterogeneous content. A survey on interpretations of the metaverse of major information and communication technologies (ICT) companies that impact the consumer world was undertaken; the results show that Meta is the most prominent company with the mission of building a ”social” metaverse worldwide. Finally, a draft of a tool for assessing the predilection of people for a “social” metaverse, based on various facets of the future social platform, is proposed. Full article
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