Virtual Reality and Metaverse: Impact on the Digital Transformation of Society II

A special issue of Future Internet (ISSN 1999-5903). This special issue belongs to the section "Big Data and Augmented Intelligence".

Deadline for manuscript submissions: 20 June 2024 | Viewed by 711

Special Issue Editor


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Guest Editor
Technology, Instruction and Design in Engineering and Education Research Group (TiDEE.rg), Catholic University of Ávila, C/Canteros s/n, 05005 Ávila, Spain
Interests: technology enhanced learning; virtual learning environments; virtual reality; augmented reality; metallography; material characterization; mechanical properties; mechanical behavior of materials; mechanical testing; materials testing; stress and strain analysis; fracture mechanics; fractography; corrosion science; failure analysis; fatigue; finite element analysis; nuclear energy; energy efficiency
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Special Issue Information

Dear Colleagues,

Society is becoming increasingly digitized, and all sectors are becoming more and more adapted to this digitization process. Virtual reality, augmented reality, mixed reality, the metaverse, etc., are nearing closer to everyday life. This Special Issue seeks to provide an overview of the opinions of different sectors of society regarding this digital transformation. In this regard, studies that analyze how multiple sectors are adapting to this technological change are welcome. Thus, the opinions of professionals in the health, education, and tourism industries, among others, are of particular interest to compare how this technological change affects different professional groups. We are also interested in identifying the advantages associated with specific sectors, the difficulties encountered, limitations in the use of certain technologies, etc.

This Special Issue is open to submissions of either in-depth original technical articles or survey/review papers. All submissions will be subject to a rigorous peer review and should cover quantitative or qualitative analyses with good scientific soundness and provide new contributions in a specific sector or a comparison between different sectors. We warmly invite researchers to submit their contributions to this Special Issue. Potential topics of interest include, but are not limited to, the following:

  • Non-immersive virtual reality;
  • Immersive virtual reality;
  • Augmented reality;
  • Mixed reality;
  • XReality;
  • VR/AR/MR collaboration;
  • Education with VR/AR/MR;
  • Use of 360° video for VR;
  • Instruction of qualified staff through VR/AR/MR applications;
  • Virtual laboratories;
  • Virtual reality systems;
  • Virtual reality tools and toolkits;
  • 3D interactive environments;
  • Metaverse;
  • Artificial Intelligence.

Dr. Diego Vergara
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Future Internet is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • virtual reality
  • augmented reality
  • mixed reality
  • virtual environments
  • metaverse

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Published Papers (1 paper)

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Research

15 pages, 1885 KiB  
Article
Metaverse and Fashion: An Analysis of Consumer Online Interest
by Carmen Ruiz Viñals, Marta Gil Ibáñez and José Luis Del Olmo Arriaga
Future Internet 2024, 16(6), 199; https://doi.org/10.3390/fi16060199 - 4 Jun 2024
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Abstract
Recent studies have demonstrated the value that the Internet and web applications bring to businesses. Among other tools are those that enable the analysis and monitoring of searches, such as Google Trends, which is currently used by the fashion industry to guide experiential [...] Read more.
Recent studies have demonstrated the value that the Internet and web applications bring to businesses. Among other tools are those that enable the analysis and monitoring of searches, such as Google Trends, which is currently used by the fashion industry to guide experiential practices in a context of augmented reality and/or virtual reality, and even to predict purchasing behaviours through the metaverse. Data from this tool provide insight into fashion consumer search patterns. Understanding and managing this digital tool is an essential factor in rethinking businesses’ marketing strategies. The aim of this study is to analyse online user search behaviour by analysing and monitoring the terms “metaverse” and “fashion” on Google Trends. A quantitative descriptive cross-sectional method was employed. The results show that there is growing consumer interest in both concepts on the Internet, despite the lack of homogeneity in the behaviour of the five Google search tools. Full article
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