The Use of Virtual Reality in the Countries of the Central American Bank for Economic Integration (CABEI)
Abstract
:1. Introduction
- RQ1: Are there significant differences in perceptions of the didactic use of VR between teachers in CABEI and non-CBEI countries within the Latin American region?
- RQ2: Are differences by university tenure in perceptions of VR in CABEI countries similar to or different from those of teachers in non-CABEI countries?
2. Related Works
3. Materials and Methods
3.1. Participants
3.2. Research Variables and Instrument
3.3. Research Methodology
3.4. Data Analysis
4. Results
4.1. Distribution of Participants
4.2. Validation of the Instrument
4.3. Responses
5. Discussion
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Appendix A
- Self-concept of your digital skills to program or design new ICT-based educational tools.
- Level of knowledge about virtual reality.
- Do you feel that you have received sufficient training at your university on the possible applications of VR in education?
- Level of importance of the following usability aspect of virtual reality when designing a virtual reality educational experience: 3D Design.
- Level of importance of the following usability aspect of virtual reality when designing a virtual reality educational experience: Immersion.
- Level of importance of the following usability aspect of virtual reality when designing a virtual reality educational experience: Realism.
- Importance of interaction when designing an educational experience with virtual reality.
- Importance of user experience when designing an educational experience with virtual reality.
- Importance of employability when designing a virtual reality educational experience.
- Possibility of your university implementing virtual reality in its teaching activities.
- Level of inconvenience of the following aspects of virtual reality: Costs.
- Level of inconvenience of the following aspects of virtual reality: Spatial limitations.
- Level of inconvenience of the following aspects of virtual reality: Demand for technical and human resources.
- Level of inconvenience of the following aspects of virtual reality: Requirement of specific knowledge on the part of teachers and technicians.
- Level of inconvenience of the following aspects of virtual reality: Technological obsolescence of equipment.
- Degree to which you think that the implementation of immersive virtual reality will increase in the future at your university.
- Degree to which you think that the implementation of non-immersive virtual reality will increase in the future at your university.
- Level of importance you give to the didactic usefulness of virtual reality when designing didactic actions.
- Level of acceptance of virtual reality as a teaching resource that you think your students have (or would have).
- Do you believe that the use of virtual reality in educational environments increases (or would increase) the academic performance of your students?
- Do you believe that the use of virtual reality in educational environments increases (or would increase) your students’ motivation to learn?
- Do you consider that the application of virtual reality in educational environments helps (or would help) to improve the progress of lessons?
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Variable | Questions |
---|---|
Digital competence | 1 to 3 |
Technical aspects | 4 to 7 |
Usability | 8 to 10 |
Disadvantages | 11 to 15 |
Future projection | 16 to 17 |
Didactic aspects | 18 to 22 |
CABEI Countries | Proportion (%) | Non-CABEI Countries | Proportion (%) |
---|---|---|---|
Argentina | 16.6 | Bolivia | 10.4 |
Colombia | 29.5 | Brazil | 4.0 |
Costa Rica | 1.1 | Chile | 4.8 |
El Salvador | 1.9 | Ecuador | 22.4 |
Guatemala | 3.2 | Paraguay | 3.2 |
Honduras | 1.1 | Peru | 44.4 |
Mexico | 37.8 | Puerto Rico | 1.6 |
Panama | 1.6 | Uruguay | 2.4 |
Dominican Republic | 2.9 | Venezuela | 6.8 |
TOTAL | 100 | TOTAL | 100 |
Family of Responses | Cronbach’s Alpha | CR |
---|---|---|
Digital competence | 0.7551 | 0.7421 |
Technical aspects | 0.8491 | 0.8406 |
Usability | 0.7814 | 0.7696 |
Disadvantages | 0.8017 | 0.7933 |
Future projection | 0.7941 | 0.7861 |
Didactic aspects | 0.7640 | 0.7551 |
Family | Mean CABEI Countries (Out of 5) | Mean Non-CABEI Countries (Out of 5) | t-Statistic | p-Value |
---|---|---|---|---|
Digital competence | 3.26 | 3.23 | 0.58 | 0.56 |
Technical aspects | 3.97 | 3.91 | 0.91 | 0.36 |
Usability | 4.29 | 4.15 | 2.81 | <0.05 * |
Disadvantages | 3.80 | 3.92 | –1.96 | 0.04 * |
Future projection | 4.00 | 3.90 | 1.62 | 0.10 |
Didactic aspects | 3.08 | 3.14 | –0.87 | 0.38 |
Family | Mean Private | Mean Public | t-Statistic | p-Value |
---|---|---|---|---|
Digital competence | 3.31 | 3.20 | 1.75 | 0.08 |
Technical aspects | 3.98 | 3.92 | 1.06 | 0.29 |
Usability | 4.36 | 4.15 | 4.27 | 0.00 * |
Disadvantages | 3.91 | 3.81 | 1.49 | 0.14 |
Future projection | 3.97 | 3.95 | 0.38 | 0.70 |
Didactic aspects | 3.27 | 2.98 | 4.40 | 0.00 * |
Family | CABEI Countries | Non-CABEI Countries | F-Statistic | p-Value | ||
---|---|---|---|---|---|---|
Private | Public | Private | Public | |||
Digital competence | 3.41 | 3.18 | 3.20 | 3.25 | 5.02 | 0.03 * |
Technical aspects | 3.99 | 3.95 | 3.97 | 3.86 | 0.47 | 0.49 |
Usability | 4.45 | 4.20 | 4.25 | 4.06 | 0.28 | 0.60 |
Disadvantages | 3.81 | 3.79 | 4.02 | 3.84 | 1.13 | 0.29 |
Future projection | 4.08 | 3.95 | 3.84 | 3.96 | 4.36 | 0.04 * |
Didactic aspects | 3.26 | 2.97 | 3.29 | 3.01 | 0.02 | 0.89 |
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Antón-Sancho, Á.; Fernández-Arias, P.; Ariza, E.A.; Vergara, D. The Use of Virtual Reality in the Countries of the Central American Bank for Economic Integration (CABEI). Future Internet 2024, 16, 249. https://doi.org/10.3390/fi16070249
Antón-Sancho Á, Fernández-Arias P, Ariza EA, Vergara D. The Use of Virtual Reality in the Countries of the Central American Bank for Economic Integration (CABEI). Future Internet. 2024; 16(7):249. https://doi.org/10.3390/fi16070249
Chicago/Turabian StyleAntón-Sancho, Álvaro, Pablo Fernández-Arias, Edwan Anderson Ariza, and Diego Vergara. 2024. "The Use of Virtual Reality in the Countries of the Central American Bank for Economic Integration (CABEI)" Future Internet 16, no. 7: 249. https://doi.org/10.3390/fi16070249
APA StyleAntón-Sancho, Á., Fernández-Arias, P., Ariza, E. A., & Vergara, D. (2024). The Use of Virtual Reality in the Countries of the Central American Bank for Economic Integration (CABEI). Future Internet, 16(7), 249. https://doi.org/10.3390/fi16070249