Rethinking Education in the Digital Age

A special issue of Education Sciences (ISSN 2227-7102).

Deadline for manuscript submissions: closed (31 January 2024) | Viewed by 2351

Special Issue Editors


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Guest Editor
Faculty of Education, Ontario Tech University, Oshawa, OH L1H 7K4, Canada
Interests: technology & pedagogy; critical digital literacies; digital making; youth and social media; critical digital media; new literacies and conceptualizations of learning, and digital citizenship

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Guest Editor
Faculty of Education, Ontario Tech University, Oshawa, OH L1H 7K4, Canada
Interests: online learning; critical digital literacies; EdTech; digital making; social justice

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Guest Editor
Faculty of Education, Ontario Tech University, Oshawa, OH L1H 7K4, Canada
Interests: STEAM education; mathematics education; special education; inclusion; wonder; awareness

Special Issue Information

Dear Colleagues,

The global pandemic has disrupted virtually every aspect of our lives, including education, healthcare, business, and social interaction. The implementation of social distancing has led to a necessary increase in technology-mediated interactions and we are now seeing how school closures and emergency remote learning have impacted students’ learning and mental wellness. Students from disadvantaged backgrounds have been particularly affected, as the crisis continues to expose the inequities and challenges in educational systems worldwide (OECD, 2020). Digital technologies will continue to evolve rapidly during the pandemic and beyond, in ways that affect teaching and learning. This Special Issue will begin to address how education in a globally connected, digital age will look over the next decade.

This Special Issue aims to provide opportunities for debate and reflection on a wide range of issues pertaining to technology-enhanced teaching and learning in a variety of settings. We welcome papers related to new educational tools and environments, promising practices and case studies on innovative technology-based teaching and learning strategies, as well as theoretical work addressing current and future trends in education that might promote conversations about the pedagogical potential of new digital technologies. Topics might include, but are not limited to, the following:

  • Technology-enhanced learning;
  • Humanizing online learning;
  • Smart classrooms;
  • Innovative virtual learning environments;
  • Adaptive learning;
  • Personalized e-learning;
  • Mobile learning;
  • Learning networks;
  • Digital privacy and security in education;
  • New digital tools for learning;
  • Emerging technologies in education for sustainable development;
  • Synchronous and asynchronous learning;
  • Digital tools for development of global competencies;
  • Virtual and augmented learning environments;
  • Articial intelligence in education;
  • Digital tools to assess learning;
  • Flipped classrooms;
  • Game- and simulation-based learning;
  • The impact of COVID-19 on education;
  • Virtual labs and virtual classrooms.

Dr. Janette Hughes
Dr. Laura Morrison
Dr. Robyn Ruttenberg-Rozen
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a double-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Education Sciences is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • eLearning
  • online learning
  • digital technologies
  • online learning
  • hyflex
  • artificial intelligence
  • immersive VR
  • flipped classrooms
  • game-based learning
  • virtual labs

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Published Papers (1 paper)

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Research

20 pages, 5507 KiB  
Article
Exploring Children’s Online Summer Camp Adventures through Creativity and Problem Solving
by Zeynep Gecu-Parmaksiz and Janette Hughes
Educ. Sci. 2024, 14(1), 59; https://doi.org/10.3390/educsci14010059 - 3 Jan 2024
Viewed by 1441
Abstract
Summer camps can help children continue to learn beyond school, build knowledge, keep their learning skills sharp, and help them prepare for the following school year. This paper presents participants’, facilitators’, and researchers’ experiences in a “Problem Solvers Camp” held in the Maker [...] Read more.
Summer camps can help children continue to learn beyond school, build knowledge, keep their learning skills sharp, and help them prepare for the following school year. This paper presents participants’, facilitators’, and researchers’ experiences in a “Problem Solvers Camp” held in the Maker Lab at an Ontario University. A total of 12 junior students participated in a one-week summer camp, during which the participants developed plausible solutions for mathematical and instant problems using their creativity while learning some mathematical concepts. The creative learning spiral (CLS) model was adopted while designing the learning activities. Throughout the camp, children had the opportunity to work with virtual tech tools to design, create, and play to complete their challenges. Afterward, they shared their work for feedback and generated new ideas to promote their creative learning. The data were collected through observations, participants’ work, and their portfolios to highlight the campers’ experiences throughout the camp. On the last day of the camp, the researchers also ran focus group interviews. Data analysis showed that CLS might offer engaging environments that enhance children’s creative and reflective thinking skills to solve real-life problems. This study enabled children to engage in all stages of the CLS during problem solving, encouraging the exchange of ideas and opinions. The implementation of the CLS model also has the potential to inspire creativity and enhance learners’ fluency and elaboration skills, especially when complemented by technological or coding tools. Full article
(This article belongs to the Special Issue Rethinking Education in the Digital Age)
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