Rethinking Education in the Digital Age
A special issue of Education Sciences (ISSN 2227-7102).
Deadline for manuscript submissions: closed (31 January 2024) | Viewed by 2351
Special Issue Editors
Interests: technology & pedagogy; critical digital literacies; digital making; youth and social media; critical digital media; new literacies and conceptualizations of learning, and digital citizenship
Interests: online learning; critical digital literacies; EdTech; digital making; social justice
Special Issue Information
Dear Colleagues,
The global pandemic has disrupted virtually every aspect of our lives, including education, healthcare, business, and social interaction. The implementation of social distancing has led to a necessary increase in technology-mediated interactions and we are now seeing how school closures and emergency remote learning have impacted students’ learning and mental wellness. Students from disadvantaged backgrounds have been particularly affected, as the crisis continues to expose the inequities and challenges in educational systems worldwide (OECD, 2020). Digital technologies will continue to evolve rapidly during the pandemic and beyond, in ways that affect teaching and learning. This Special Issue will begin to address how education in a globally connected, digital age will look over the next decade.
This Special Issue aims to provide opportunities for debate and reflection on a wide range of issues pertaining to technology-enhanced teaching and learning in a variety of settings. We welcome papers related to new educational tools and environments, promising practices and case studies on innovative technology-based teaching and learning strategies, as well as theoretical work addressing current and future trends in education that might promote conversations about the pedagogical potential of new digital technologies. Topics might include, but are not limited to, the following:
- Technology-enhanced learning;
- Humanizing online learning;
- Smart classrooms;
- Innovative virtual learning environments;
- Adaptive learning;
- Personalized e-learning;
- Mobile learning;
- Learning networks;
- Digital privacy and security in education;
- New digital tools for learning;
- Emerging technologies in education for sustainable development;
- Synchronous and asynchronous learning;
- Digital tools for development of global competencies;
- Virtual and augmented learning environments;
- Articial intelligence in education;
- Digital tools to assess learning;
- Flipped classrooms;
- Game- and simulation-based learning;
- The impact of COVID-19 on education;
- Virtual labs and virtual classrooms.
Dr. Janette Hughes
Dr. Laura Morrison
Dr. Robyn Ruttenberg-Rozen
Guest Editors
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a double-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Education Sciences is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- eLearning
- online learning
- digital technologies
- online learning
- hyflex
- artificial intelligence
- immersive VR
- flipped classrooms
- game-based learning
- virtual labs
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