Exploring Children’s Online Summer Camp Adventures through Creativity and Problem Solving
Abstract
:1. Introduction
2. Literature Review
2.1. Problem Solving and Creativity
2.2. Virtual Tech Tools and Coding
- Tinkercad (https://www.tinkercad.com/ (accessed on 15 October 2020)) is an online platform for 3D design, electronics, and coding. The 3D design features were used for this study, enabling users to design and create digital versions of their ideas.
- iRobot (https://code.irobot.com/ (accessed on 15 October 2020)) provides an online environment to present a digital coding environment to support their learning with easy coding and various coding levels.
- CoSpaces Edu (https://cospaces.io/edu/ (accessed on 15 October 2020)) enables users of any age to design and build 3D worlds. Moreover, users can animate the characters using coding and discover several features of CoSpaces, such as virtual and augmented reality.
3. Materials and Methods
3.1. Participants
3.2. Procedure
3.3. Data Collection and Analysis
4. Results
4.1. Problem Solving and Creativity
“Creativity is being able to think of something that’s not normal and sort of outside the box.”(Andrew)
“Creativity is being or doing something unique.”(Dev)
“Creativity is coming up with different ideas in different ways.”(Kiara)
“That was cool. That was really cool, I like that.”(Andrew)
“It was funny; it was a pure comedy, code of comedy!”(Andrew)
“It sounds natural, the way that they reacted to each other.”(Arin)
4.2. Motivation for Learning and Collaborative Support
4.3. Technology Usage and Coding
5. Discussion
5.1. Problem Solving and Creativity
5.2. Creative Learning Spiral (CLS)
5.2.1. Imagine
5.2.2. Create
5.2.3. Play
5.2.4. Share
5.2.5. Reflect
5.3. Virtual Tech Tools and Coding
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Grade 4 | Grade 5 | Grade 6 | Total # of Children | |
---|---|---|---|---|
Girl | Maya | Ayra Kiara | Sara | 4 |
Boy | Ryan | Dev Andrew Amir Jason Rohan | Arin Mark | 8 |
Total # of children | 2 | 7 | 3 | 12 |
* A pseudonym was assigned to each participant |
Challenge | Tech Tools | Concepts |
---|---|---|
Creating a logo for the summer camp by using patterns | Tinkercad | Patterns in natures Growing patterns Shrinking patterns Repeating patterns Design |
Creating a mascot prototype for the camp | Tinkercad | Pattern in mathematics Fractions Growing patterns Shrinking patterns Design/3D modelling and printing |
Drawing shapes with iRobot and writing a code for a flower | iRobot | Patterns in daily life Repeating patterns Coding Interior and exterior angles |
Creating a flower garden with a particular shape and decorating using patterns | CoSpaces Edu | Gardening Design Repeating patterns Symmetry Coding Interior and exterior angles |
Extending the flower garden by adding more characters and coding them to interact with each other Adding new scenes Finding a bug in given code | CoSpaces Edu | Repeating patterns Design Coding Debugging code |
Draft Version | Final Version |
---|---|
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Gecu-Parmaksiz, Z.; Hughes, J. Exploring Children’s Online Summer Camp Adventures through Creativity and Problem Solving. Educ. Sci. 2024, 14, 59. https://doi.org/10.3390/educsci14010059
Gecu-Parmaksiz Z, Hughes J. Exploring Children’s Online Summer Camp Adventures through Creativity and Problem Solving. Education Sciences. 2024; 14(1):59. https://doi.org/10.3390/educsci14010059
Chicago/Turabian StyleGecu-Parmaksiz, Zeynep, and Janette Hughes. 2024. "Exploring Children’s Online Summer Camp Adventures through Creativity and Problem Solving" Education Sciences 14, no. 1: 59. https://doi.org/10.3390/educsci14010059
APA StyleGecu-Parmaksiz, Z., & Hughes, J. (2024). Exploring Children’s Online Summer Camp Adventures through Creativity and Problem Solving. Education Sciences, 14(1), 59. https://doi.org/10.3390/educsci14010059