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15 April 2025

Digital Twin for Developing and Verifying Semiconductor Packaging License Models †

,
and
Department of Multimedia and Game Development, Minghsin University of Science and Technology, Hsinchu 30401, Taiwan
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Author to whom correspondence should be addressed.
Presented at the 2024 IEEE 7th International Conference on Knowledge Innovation and Invention, Nagoya, Japan, 16–18 August 2024.

Abstract

The traditional semiconductor packaging training process is time-consuming and carries the risk of damaging precision equipment due to improper operation. Additionally, the retirement of experienced trainers has led to loss of specialized training and testing expertise. To address these challenges, digital twin technology is applied to training packaging engineers. We conducted an empirical study at the packaging production line of the Minghsin University of Science and Technology to address talent training bottlenecks and imbalances between supply and demand. First, an integrated software and hardware system was designed by combining digital twin and mixed reality (MR). The development process of the digital twin system for the wafer-dicing machine includes on-site visits, machine operation instructions, certification content development, expert validity construction, small-scale testing and modifications. We compared the pre- and post-experiment scores of industry experts to evaluate the operation time of five participants and their feedback. Digital twin and MR for simulated training increased proficiency in operation. The digital twin training and certification model developed in this study improved students’ pass rates in certification exams.

1. Introduction

We analyzed the current situation of training for semiconductor packaging certification. The identified issues included the following: (1) limited skilled workforce to preserve and pass down knowledge and skills, (2) leveraging strong educators to teach logical thinking and exceptional key-point communication skills, and (3) time-consuming training and certification. By utilizing digital twin and artificial intelligence (AI) technologies, the experience of technicians can be preserved and transmitted to apprentices to teach valuable know-how.
Digital technology can be used to benefit students and colleagues by using virtual avatars on an integrated platform. In-depth interviews with scholars revealed that tasks such as bonding wire and changing ceramic nozzles are particularly challenging. Currently, candidate performance is evaluated based on scoring standards to save time and improve performance outcomes. Therefore, developing solutions using digital twin technology and enhancing the efficiency and effectiveness of training for certification in the semiconductor packaging industry is required.

3. Method and Implementation

3.1. Live Demonstration and Observation

To effectively master the operational details of the actual machines, on-site video recording and photography are required. The managers of the semiconductor institute-like production line are requested to operate all processes. The recordings are then transcribed into verbatim scripts and audiovisual files, which are finally reviewed by the managers for accuracy. In the operation, each item and test content must be verbally described to take notes and discuss scoring standards in real-time. In this study, a wafer-dicing machine was used for two examinations: the wafer-cutting process and the blade changing process of the dicing machine. Each major topic consists of five sub-questions, with each question scored out of 10 points, making a total of 100 points.

3.2. Development of DT and MR Content

We conducted a detailed analysis and study of the wafer-dicing machine to precise 3D modeling (Figure 3). Unity software was used for the development of the platform. It was used for its robust 3D rendering capabilities and the suite of tools and plugins that support various VR and MR devices. We used the Quest Pro, an advanced MR headset for high-resolution display and accurate spatial tracking capabilities for realizing highly interactive DT simulations.
Figure 3. The picture on the left is a 3D digital simulation of a wafer-slicing machine. The picture on the right is a digital twin close-up of the process of replacing the cutting blade.
In a 3D modeling process, tracking technologies were used to ensure the accurate alignment of the model in physical space, enabling operators to interact with the model in the MR environment. This integration of technology allows for creating a digital twin of the wafer-dicing machine that is precise and interactive to enhance the training and operational understanding for users.
A real wafer-dicing machine was replicated 1:1 using DT. In collaboration with instructors, we collected detailed operations and safety precautions to design an interactive user interface that allows trainees to engage in immersive training using Quest Pro. Using the Unity3D development tool, we integrated the DT-built machine model with interactive operating steps and developed the MR application to realize interactive training scenarios.
In training, the spatial positioning of the MR device allows for moving the virtual training machine for synchronized operation. It also relocates the machine model in classrooms and dormitories, allowing trainees to conduct simulated training outside of a production-line-like environment. This flexibility enhances learning outcomes by providing practical experience in a variety of settings, ensuring that trainees can practice and refine their skills in diverse and controlled environments.

3.3. Validation

Once the system integration was completed, experts reviewed functionalities and steps of the UI interface displayed on screens. The invited industry experts from a leading domestic packaging equipment manufacturer possessed over 10 years of experience. They operated the MR simulation training system and provided feedback for necessary modifications. Managers from the production-line-like equipment site assisted instructors in training the participants. In using the MR headsets for operations, the following issues were identified.
  • The decimal point appears too quickly after setting the dimensions of the wafer size.
  • Clicking to start the wafer-feeding process requires an additional explanation in task box number five.
  • Manual adjustment steps for horizontal alignment need a screen-operable option.
  • After confirming F1 for horizontal alignment, there is a missing Display Change action.
  • The sixth prompt box changed to “Click to Start”.
  • The screen displaying completion of blade changing (BBD value setup) appears too early.
These issues were addressed through iterative improvements to ensure the simulation training system meets the requirements and effectively prepares participants for certification.

3.4. Optimization and Testing of Interactive Interface

Following the instructions by industry instructors and specialists, we solved the issues such as changing the prompt window to manual horizontal alignment requiring checking both sides for horizontal alignment. The START button is used to begin wafer feeding (Figure 4). These iterative corrections involved multiple reviews and confirmations among the development team, industry instructors, and administrators to ensure the accuracy and rationality of the MR simulation system.
Figure 4. Corrections to the machine interface screen: Correction (left), Correction (middle), Correction (right).

3.5. Small-Scale Experiment

The participants were graduates from the Minghsin University of Science and Technology who majored in electrical engineering and were engaged in the experiments of this study. Before the experiment, each participant submitted an informed consent form and were compensated with a gift card. Before the participants began virtual operations, adjustments were made to the height of the machine’s display screen due to variations in participant height. However, these adjustments were made after the training started, and the time taken to adjust the screen height was not counted in the overall time calculation.
The participants used the “think aloud” method or recited the steps aloud to reinforce learning. Before the experiment, an industry instructor asked the participants to operate the wafer-dicing machine to score in the pre-test. Each participant operated the actual machine and was trained using the MR simulation. Their performance was assessed again after the MR simulation training by the instructor.
After the experiment, each participant filled out the System Usability Scale (SUS) questionnaire. The survey was conducted to determine the user experience of the MR wafer-dicing simulation training system. The SUS uses a 5-point scale, where 1 represents “strongly disagree” and 5 represents “strongly agree”. The participants selected multiple scores that best matched their experience.

4. Result and Analysis

The participants were being trained at the semiconductor academy to obtain certification in packaging equipment. Each participant completed five sessions of the MR simulation training system, with their times recorded over a week as shown in Table 1, which presents their proficiency and completion rates with the wafer-dicing machine.
Table 1. Overview of five students’ MR simulation training times across five sessions.
The average time was 8 min and 24 s in the first session and decreased to 5 min and 36 s in the fifth session. This time reduction was due to their increasing familiarity with the system. They were initially less skilled but eventually adept at completing all tasks more efficiently. In each session, the participants employed the “think aloud” method or recited the operational steps to reinforce learning, further enhancing their mastery of the process.
Table 1 displays scores before and after five MR simulation training sessions under instructor observations. The scores were assigned by the industry instructor both before and after five sessions of MR simulation training. The “Pre-test Score” represents the initial score given by the instructor based on the student’s performance in their first operation of the wafer-dicing machine simulation system. The “Post-test Score” shows the scores after completing five simulation training sessions, indicating significant overall improvement.
In initial scoring, the instructor pointed out common errors made by the participants, which affected their completion times and final scores and guided the participants’ improvements throughout the training sessions.
Table 2 highlights the improvement in students’ machine operation skills, with average scores rising from 76 before training to 93.6 after MR simulation sessions. This significant increase, confirmed by statistical tests, indicates the effectiveness of MR training in enhancing student proficiency. To assess the improvement of scores, a paired t-test was conducted. The p-value was 0.0136, indicating a statistically significant difference. This result implies that the participants significantly improved their skills after the training sessions. The Wilcoxon signed-rank test result showed a statistic of 0.0 and a p-value of 0.0625, suggesting a substantial improvement in their ability. The correlation coefficient between the average training times and scores was 0.133, suggesting that the reduction in practice time is not correlated with the improvement.
Table 2. Instructor-assigned scores for each student’s real machine operation performance before and after training.
The paired t-test and Wilcoxon sign rank test results indicate that the participants’ scores were significantly improved after multiple training sessions. While there is correlation between the average training times and final scores, the relationship was not significant, indicating that reduced time is not necessarily correlated with scores.
Expert 1 said that the training system has an excellent foolproof design to prevent errors in interface operation and is user-friendly. Expert 3 noted that the system allows for practice anytime and anywhere, without location constraints. Expert 4 believed the system helps inexperienced learners understand machine operations. Expert 5 found the system convenient for learning, as it enables practice without a real machine.
In terms of learning effectiveness, the four experts felt that the training helped them understand machine operation and reinforced their knowledge of the human–machine interface operations. They had positive views on its application with excellent learning and revision resources for beginners or those unable to use the machines immediately. The system has an excellent user interface for simplifying use and enhancing understanding of procedures through on-screen explanations. However, deficiencies were observed, particularly in blade changing, which requires actual operation to fully grasp. A lack of tactile feedback due to the absence of physical interaction with machine parts was also observed.
The SUS scores for the MR version of the wafer-cutting machine simulation training system indicated high usability with high scores ranging from 62.5–95. The average score was 83. In the SUS, scores above 68 are regarded as good usability standards. Scores exceeding 83 indicate that the system’s usability ranges from good to excellent, suggesting that most users find the system easy to use and well-suited to their needs.
The results of this study demonstrate a high user satisfaction with the system. The user interface is well-designed, aligning with the users’ operational intuitions. This feedback is crucial for further refinements and expansions of the system’s capabilities, meeting user expectations in practical training scenarios.

5. Conclusions

We developed a DT virtual training system to address insufficient hands-on training time on the actual machines. The process encompassed site visits to the pseudo-production line, observation and recording, simulation system planning and design, system development and debugging, and ultimately, practical verification. The participants underwent multiple training sessions to become familiar with the wafer-cutting machine’s examination. A significant correlation between the pre- and post-test scores was observed; the more MR practice they had, the higher their operational scores. Expensive instrumentation and equipment lack an effective management system. If DT technology is effectively utilized, students can learn and practice anytime and anywhere, becoming proficient and ready for future opportunities.
Using this system, knowledge and skills through DT technology can be improved. Future research with more participants and extended duration is necessary to compare differences and correlation and enhance the impact of this simulation training system.

Author Contributions

Conceptualization, L.-C.L., S.-Y.Z. and W.-J.W.; methodology, L.-C.L., S.-Y.Z. and W.-J.W.; data curation, L.-C.L., S.-Y.Z. and W.-J.W.; formal analysis, L.-C.L., S.-Y.Z. and W.-J.W., investigation, L.-C.L., S.-Y.Z. and W.-J.W.; writing—original draft, L.-C.L., S.-Y.Z. and W.-J.W.; writing—review and editing, L.-C.L., S.-Y.Z. and W.-J.W. All authors have read and agreed to the published version of the manuscript.

Funding

This research was supported by the National Science and Technology Council for budget sponsorship of NSTC 112-2410-H-159-003.

Institutional Review Board Statement

The study was reviewed and approved by the ethics committee to ensure that it meets ethical guidelines for research involving human participants.

Data Availability Statement

Data supporting the study’s findings is publicly available and can be provided upon request.

Acknowledgments

The authors not only appreciate grants from NSTC but also thank the iSynReal Company, including Tim Wang, Ruby Liu, and Ting-Yan Huang, for their full support of the research work.

Conflicts of Interest

The authors have no potential conflicts of interest, ensuring transparency in the study’s results and interpretations.

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