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Article

“MedChemVR”: A Virtual Reality Game to Enhance Medicinal Chemistry Education

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School of Pharmacy, Department of Pharmaceutical Sciences, The University of Jordan, Amman 11942, Jordan
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Department of Autonomous Systems, Faculty of Artificial Intelligence, Al Balqa Applied University, Al Salt 19117, Jordan
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King Abdullah II School of Information Technology, The University of Jordan, Amman 11942, Jordan
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University of Nicosia, Nicosia CY-2417, Cyprus
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School of Computing, Engineering and Built Environment, Glasgow Caledonian University, Glasgow G4 0BA, UK
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Authors to whom correspondence should be addressed.
Academic Editors: Christoph W. Borst and Cristina Portalés Ricart
Multimodal Technol. Interact. 2021, 5(3), 10; https://doi.org/10.3390/mti5030010
Received: 31 December 2020 / Revised: 11 February 2021 / Accepted: 22 February 2021 / Published: 4 March 2021
(This article belongs to the Special Issue 3D Human–Computer Interaction)
Medicinal chemistry (MC) is an indispensable component of the pharmacy curriculum. The pharmacists’ unique knowledge of a medicine’s chemistry enhances their understanding of the pharmacological activity, manufacturing, storage, use, supply, and handling of drugs. However, chemistry is a challenging subject for both teaching and learning. These challenges are typically caused by the inability of students to construct a mental image of the three-dimensional (3D) structure of a drug molecule from its two-dimensional presentations. This study explores a prototype virtual reality (VR) gamification option, as an educational tool developed to aid the learning process and to improve the delivery of the MC subject to students. The developed system is evaluated by a cohort of 41 students. The analysis of the results was encouraging and provided invaluable feedback for the future development of the proposed system. View Full-Text
Keywords: medicinal chemistry; virtual reality; gamification; e-learning; education; human-computer interaction; inclusive education medicinal chemistry; virtual reality; gamification; e-learning; education; human-computer interaction; inclusive education
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MDPI and ACS Style

Abuhammad, A.; Falah, J.; Alfalah, S.F.M.; Abu-Tarboush, M.; Tarawneh, R.T.; Drikakis, D.; Charissis, V. “MedChemVR”: A Virtual Reality Game to Enhance Medicinal Chemistry Education. Multimodal Technol. Interact. 2021, 5, 10. https://doi.org/10.3390/mti5030010

AMA Style

Abuhammad A, Falah J, Alfalah SFM, Abu-Tarboush M, Tarawneh RT, Drikakis D, Charissis V. “MedChemVR”: A Virtual Reality Game to Enhance Medicinal Chemistry Education. Multimodal Technologies and Interaction. 2021; 5(3):10. https://doi.org/10.3390/mti5030010

Chicago/Turabian Style

Abuhammad, Areej, Jannat Falah, Salasabeel F.M. Alfalah, Muhannad Abu-Tarboush, Ruba T. Tarawneh, Dimitris Drikakis, and Vassilis Charissis. 2021. "“MedChemVR”: A Virtual Reality Game to Enhance Medicinal Chemistry Education" Multimodal Technologies and Interaction 5, no. 3: 10. https://doi.org/10.3390/mti5030010

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