Augmented Reality vs. 2D in Basic Dental Education: Learning Outcomes, Visual Fatigue, and Technology Acceptance—A Mixed Methods Study
Abstract
1. Introduction
- RQ1: Does the use of AR with Merge Object Viewer lead to a significantly greater improvement in the acquisition of theoretical knowledge in basic dentistry (dentition, cariogenesis, and pain) than conventional 2D instructional resources?
- RQ2: Are there differences in the presence of CVS—as an expression of digital visual fatigue measured with the CVS-Q—among the different activity-sequencing patterns (2D–AR–AR, AR–2D–AR, AR–AR–2D) following the AR intervention?
- RQ3: What is the level of students’ satisfaction and technology acceptance regarding the use of AR, and what comments do participants provide to inform improvements in future interventions?
2. Materials and Methods
2.1. Participants
2.2. Instruments
2.2.1. Knowledge Test
2.2.2. Technological Acceptance Questionnaire (TAM-AR)
2.2.3. Computer Vision Syndrome Questionnaire (CVS-Q)
2.3. Procedure
2.3.1. Preliminary Phase: Recruitment and Inclusion Criteria
2.3.2. Intervention Phase
- Introduction: presentation of the activity’s objectives; explanation of the technology employed (AR or 2D materials); instructions for use; and basic ergonomic guidelines for visual care during work with screens and AR, with an approximate duration of 5 min.
- Pre-test phase: administration of a knowledge test to assess the level of prior knowledge across the three thematic blocks. The test was administered in paper-based format, individually and in person in the classroom, under the direct supervision of the external researcher and the teaching staff, thereby ensuring a controlled environment with no access to supporting materials, and with an approximate duration of 10 min.
- Development of the thematic modules: sequenced implementation of the three content blocks: (1) healthy dentition and dental units; (2) prevention and identification of carious lesions; and (3) pain management and control. Each block had an approximate duration of 20–30 min.
- 4.
- Final phase: At the conclusion of the instructional blocks, a brief guided reflection was conducted with the students regarding their learning experience with and without AR. Subsequently, students individually completed, in paper-based format and in the classroom, the post-test knowledge assessment, the CVS-Q, the TAM–AR questionnaire and a final open-ended question eliciting comments and suggestions related to the AR experience. Administration of all instruments was carried out under the supervision of the external researcher and the teaching staff, thereby ensuring adherence to the instructions and the allotted response time (approximately 20 min).
2.3.3. Post-Development Phase
2.4. Data Analysis
2.5. Study Design
2.6. Data and Materials Availability, and the Use of Generative AI
3. Results
3.1. Sample Characteristics
3.2. Academic Performance Results (RQ1)
3.3. Computer Vision Syndrome (RQ2)
3.4. Satisfaction, Technological Acceptance of AR, and Students’ Feedback (RQ3)
3.4.1. Quantitative Results of the TAM-AR
3.4.2. Qualitative Results: Students’ Comments
- Overall evaluation of the AR experience: Across the qualitative sample, most comments conveyed a favourable assessment of the AR experience. Of the 64 overall evaluations, 44 (68.8%) were classified as positive, 13 (20.3%) as negative, and 7 (10.9%) as neutral or lacking a clear contribution.
- Specific themes of the AR experience: The thematic analysis identified 88 references distributed across eleven categories (see Table 7). The most frequent theme was perceived usefulness for learning, appearing in 24 comments (27.3%). In these responses, students emphasized that AR helped them to better understand the content, to visualize structures or processes, and to study more efficiently, with remarks such as: “I found it useful for the anatomy topic, since it can be good for learning” (G2), “I find it very useful to use it for studying and to be able to improve” (G1), or “it increases knowledge about various things of interest and they are very useful” (G3).
4. Discussion
4.1. Characteristics of the Sample
4.2. Academic Performance (RQ1)
4.3. Exposure Sequences and CVS (RQ2)
4.4. Satisfaction, Technological Acceptance of AR, and Student Feedback (RQ3)
5. Conclusions
5.1. Study Limitations
5.2. Future Research Directions
5.3. Applications for Teaching
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| AR | Augmented reality |
| 2D | Two-dimensional resources or materials |
| 3D | Three-dimensional models |
| AR/2D | Combination or sequencing of activities using augmented reality and 2D materials |
| 2D–AR–AR | Block-based AR/2D sequencing pattern: first block using 2D materials, and the second and third blocks using AR |
| AR–2D–AR | Block-based AR/2D sequencing pattern: first block using AR, second block using 2D materials, and the third block using AR again |
| AR–AR–2D | Block-based AR/2D sequencing pattern: first and second blocks using AR, and the third block using 2D materials |
| XR | Extended reality (umbrella term for immersive technologies: AR, virtual reality, mixed reality, etc.) |
| CVS | Computer Vision Syndrome (set of digital visual fatigue symptoms associated with screen use) |
| CVS-Q | Computer Vision Syndrome Questionnaire: standardized questionnaire to detect and quantify computer vision syndrome |
| TAM | Technology Acceptance Model: model of technology acceptance |
| TAM–AR | Version of the Technology Acceptance Model adapted to augmented reality (AR technology acceptance model) |
| G1 | Sample Group 1, assigned to the 2D–AR–AR sequence |
| G2 | Sample Group 2, assigned to the AR–2D–AR sequence |
| G3 | Sample Group 3, assigned to the AR–AR–2D sequence |
| TCAE | Nursing Auxiliary Care Technician (intermediate vocational education and training programme) |
| HB | Oral Hygiene (higher vocational education and training programme) |
| AP | Pathological Anatomy (higher vocational education and training programme) |
| HMD | Head-Mounted Display: head-worn virtual/mixed reality headset |
| ANOVA | Analysis of Variance: statistical test used to compare means across groups |
| N | N Sample size (number of participants) |
| M | Arithmetic mean (average) |
| SD | Standard deviation (of the scores) |
| 95% CI | 95% confidence interval |
| SPSS | Statistical Package for the Social Sciences: statistical analysis software (IBM SPSS Statistics) |
| IA | Artificial intelligence |
| iOS | Apple iOS mobile operating system |
| EDU | Abbreviation of Education; in the text, the name of the educational platform “Merge EDU” |
Appendix A. Knowledge Test
Structure and Objectives of the Knowledge Test
| Content Block | Item | Item Type | Item Summary | Linked Learning Objective |
|---|---|---|---|---|
| 1. Human dentition | 1 | Short answer | Eruption age of the first incisor | Recognize the basic chronology of dental eruption (primary incisors). |
| 2 | Single choice | Soft tissue with blood vessels and nerves | Identify the dental pulp as the vascularized and innervated soft dental tissue. | |
| 3 | Multiple choice | Periodontal (non-dental) tissues | Distinguish and name the main periodontal tissues as opposed to dental tissues. | |
| 4 | True/False | Function of the canines | Describe the main function of the canines in mastication. | |
| 5 | Ordering | Chronology from 6–18 years (eruption and replacement) | Correctly order the main milestones in dental chronology between 6 and 18 years of age. | |
| 2. Cariogenesis | 6 | Short answer | Dental caries as a reversible/irreversible lesion | Understand the (ir)reversible nature of dental caries and justify it in terms of tissue involvement. |
| 7 | Single choice | Factor that does NOT influence caries | Distinguish protective factors and risk factors in the development of dental caries. | |
| 8 | Multiple choice | Materials that prevent carious lesions | Identify the materials and resources used in the prevention of carious lesions. | |
| 9 | True/False | Pain when caries reaches dentine | Relate the depth of caries (dentine involvement) to the onset of pain. | |
| 10 | Ordering | Stages of progression of a carious lesion | Sequence the stages of progression of a carious lesion from the earliest enamel changes to pulpal involvement. | |
| 3. Pain | 11 | Short answer | The trigeminal nerve as the fifth cranial nerve | Correctly identify the cranial nerve number of the trigeminal nerve and its role in orofacial sensation. |
| 12 | Single choice | Anatomical origin of the trigeminal nerve | Locate the anatomical origin of the trigeminal nerve within the central nervous system. | |
| 13 | Multiple choice | Types of anaesthesia in dentistry | Recognize the main types of anaesthesia used in dental practice | |
| 14 | True/False | Use of general anaesthesia in dentistry | Differentiate general anaesthesia from other techniques and describe its usual indications in dentistry. | |
| 15 | Ordering | Steps in preparing an anaesthetic field | Appropriately sequence the steps for preparing an anaesthetic field in dentistry (patient, field, verification, administration). |
Appendix B. Additional Results of the Quantitative Analyses
Appendix B.1. Mixed 2 × 2 Factorial ANOVA by Content Block (RQ1)
| Effect | Type | df1 | df2 | F | p | η2p |
|---|---|---|---|---|---|---|
| Time (pre vs. post) | Within-subject | 1 | 319 | 252.48 | <0.001 | 0.44 |
| Method (AR vs. 2D) | Between-subject | 1 | 319 | 7.92 | 0.005 | 0.02 |
| Time × Method | Within-subject | 1 | 319 | 5.35 | 0.021 | 0.02 |
| Effect | Type | df1 | df2 | F | p | η2p |
|---|---|---|---|---|---|---|
| Time (pre vs. post) | Within-subject | 1 | 319 | 55.05 | <0.001 | 0.15 |
| Method (AR vs. 2D) | Between-subject | 1 | 319 | 3.15 | 0.077 | 0.01 |
| Time × Method | Within-subject | 1 | 319 | 4.45 | 0.036 | 0.01 |
| Effect | Type | df1 | df2 | F | p | η2p |
|---|---|---|---|---|---|---|
| Time (pre vs. post) | Within-subject | 1 | 319 | 44.94 | <0.001 | 0.12 |
| Method (AR vs. 2D) | Between-subject | 1 | 319 | 0.21 | 0.649 | 0.00 |
| Time × Method | Within-subject | 1 | 319 | 1.61 | 0.205 | 0.01 |
Appendix B.2. Extended Descriptives of the TAM–AR by Sequencing Group (G1, G2, G3)
- Perceived usefulness: 4 items.
- Perceived ease of use: 3 items.
- Perceived enjoyment: 3 items.
- Attitude toward use: 3 items.
- Intention to use: 2 items (the reverse-coded item was recoded).
| Dimension (TAM–AR) | Total M (SD) | G1 (2D–AR–AR) M (SD) | G2 (AR–2D–AR) M (SD) | G3 (AR–AR–2D) M (SD) |
|---|---|---|---|---|
| Perceived usefulness | 4.55 (0.97) | 4.73 (0.92) | 4.40 (1.01) | 4.53 (0.96) |
| Perceived ease of use | 4.98 (1.11) | 5.12 (1.03) | 4.90 (1.14) | 4.91 (1.16) |
| Perceived enjoyment | 4.86 (0.99) | 5.05 (0.75) | 4.75 (1.04) | 4.79 (1.10) |
| Attitude toward use | 4.74 (0.98) | 4.88 (0.87) | 4.66 (1.02) | 4.69 (1.05) |
| Intention to use | 3.59 (1.50) | 3.57 (1.48) | 3.40 (1.52) | 3.81 (1.48) |
Appendix B.3. Extended Descriptives of the CVS-Q by Sequencing Group (G1, G2, G3)
| Group (AR/2D Sequence) | n | CVS-Q Total M (SD) | Observed Range | % with CVS (≥6) |
|---|---|---|---|---|
| Total | 321 | 6.64 (2.87) | 1–18 | 63.6% |
| G1 (2D–AR–AR) | 105 | 7.02 (2.90) | 1–15 | 73.3% |
| G2 (AR–2D–AR) | 115 | 6.39 (2.93) | 1–18 | 57.4% |
| G3 (AR–AR–2D) | 101 | 6.53 (2.76) | 2–15 | 60.4% |
Appendix C. Additional Results Complementing the Qualitative Analyses
Appendix C.1. Qualitative Coding Scheme
- Code and descriptive label;
- Brief definition;
- Inclusion criteria;
- Exclusion criteria;
- 1–2 examples of comments (anonymized).
| ATLAS.ti Code | Label | Definition | Inclusion Criteria | Exclusion Criteria | Example Comments (Anonymized) |
|---|---|---|---|---|---|
| “VAL_Pos” | Positive global evaluation | Clearly positive judgements about the experience as a whole | Expressions of general satisfaction (“great”, “very good”, “I liked it a lot”, “highly recommended”, etc.). Comments about the activity or session without relevant criticism. | Comments that are more critical than positive. | “It has been great, super interesting and very practical and simple.”/”Very cool activity and very interesting, to study things… Thank you.” |
| “VAL_Neg” | Negative global evaluation | Clearly negative or disappointed judgements regarding the experience. | Comments such as “I didn’t really like it”, “it was not entertaining”, “I don’t find it functional at all” referring to the activity as a whole. | Cases where criticism is limited to a specific technical failure or ambiguous comments. | “I was expecting something else; I didn’t really like it, it’s not that interesting for me.”/“It was not a very entertaining activity.” |
| “VAL_Neutra/Sin_aporte” | Neutral evaluation/no contribution | Responses without evaluative content or with minimal content. | Responses such as “Nothing”, “Nothing to add”. Courtesy formulas without further information (“Thank you”, “Very good, thanks”, etc.). | Brief comments that nonetheless contain clear content (e.g., “very useful”, “recommended”). | “Nothing.”/“Nothing to add.” |
| Code | Label | Definition | Inclusion Criteria | Exclusion Criteria | Example Comments (Anonymized) |
|---|---|---|---|---|---|
| “UTIL_ Aprendizaje” | Usefulness for learning | The app/AR is perceived as a useful aid for studying or learning better. | Explicit mentions that it “helps to learn”, “makes studying easier”, “helps to retain the material better”, “is useful for training/class”. | Comments focused only on how entertaining/original the technology is. | “I think it is a very good option for people who want to study in a clearer and easier way.”/“It was quite interesting; I think it helps a lot with learning.” |
| “ACT_Pos_ Tecnologia” | Positive attitude toward the technology/AR | AR or the app is valued as interesting, enjoyable, or novel. | Comments such as “really cool”, “fun”, “original”, “a very good idea”, referring to the app/AR as a technology. | Comments focused on learning better or centred on the instructor. | “The application was interesting and fun.”/“The activity was really cool and very interesting.” |
| “LIMIT_TEC_ Bateria/Calor” | Problems with battery and heat | Problems related to battery consumption and overheating of the device. | References to “it uses a lot of battery”, “it consumes a lot of battery”, “the battery runs out quickly”, “the phone gets very hot”. | Comments about crashes or freezes without mention of battery/heat, or comments about personal physical discomfort. | “It consumes the battery very quickly and overheats the phone a lot.”/“The phone gets hot and it uses a lot of battery.” |
| “LIMIT_TEC_ Bloqueos/Rendimiento” | Technical freezes and performance issues | Failures in stability and performance: crashes, freezes, restarts, black screen, etc. | Comments where the app “freezes”, “gets blocked”, “doesn’t work well”, “you have to exit and re-enter”, “the cube turns black”, etc. | Comments focused on heating or battery, or on problems tied to a specific device or the cube. | “The application freezes and you have to close it and open it again.”/“The idea is good but the application doesn’t work well and it freezes; right now I don’t find it functional.” |
| “LIMIT_ Compatibilidad/ Dispositivos” | Compatibility and devices | Difficulties linked to the device or the cube (recognition, optimization, uneven functioning). | Comments that it “does not work well on some phones”, “cube recognition fails”, need for it to work better on all devices. | Generic freezes without mention of device/cube, language-related problems. | “It should be possible to use it better on all devices.”/“Overall, the application is very good. Sometimes the cube identification fails; that could be improved.” |
| “LIMIT_ Idioma_Ingles” | Language limitations (English) | Difficulties because the app is in English and not in Spanish or other languages. | Comments that “it is in English”, “it should be in Spanish”, proposals to display names in the selected language, etc. | Proposals to improve functionality without focus on language, difficulties understanding content without mentioning language. | “The problem with the application is that it is in English…”/“It is very good, but it is necessary for it to be in Spanish because that is very limiting and not fair for people who do not know the language.” |
| “LIMIT_Poca_info” | Little information/instructions | Perception that information or explanations are missing within the app. | Explicit mentions of “little information” about its use or content. | Difficulties of use or language-related problems. | “The problem with the application is that it is in English, it doesn’t work, it freezes, and there is little information.” |
| “MAL_Fisico” | Physical discomfort | Negative health effects associated with the use of the app (migraines, pain, dizziness, etc.). | References to headache, migraines, dizziness, ocular discomfort linked to the use of the app/AR. They advise against its use for people with these conditions. | Comments about the phone overheating without personal discomfort, distraction, or mental fatigue. | “For people with migraines these apps are highly inadvisable (they intensified my pain).” |
| “POT_Distraccion” | Potential for distraction | Perception that the phone or app may distract from studying. | Comments indicating that devices “can distract when studying” or that the person would not use it for studying because they get distracted. | Comments that only state that it is entertaining or fun without mentioning distraction. | “Using electronic devices can be a distraction when studying…”/“I liked it, but I would not use it to study because I get distracted. But I do think it is useful.” |
| “PROP_Mejora_Funcional” | Proposed functional improvements | Suggestions to add or improve functions, options, or the design of the app. | Comments such as “I would add…”, “it would be a good option to…”, “they could include…”, “this could be improved by…”, with concrete proposals (more interactions, VR, zoom, etc.). | Technical criticisms without a concrete proposal. | “I would add the option of displaying several objects on several cubes at the same time…”/“Using the app with VR glasses, allowing for different manipulation.” |
| “VAL_Profesorado” | Evaluation of the teaching staff | Comments directed at the person delivering the session (clarity, friendliness, way of explaining). | Mentions that they “explain very well”, “very nice”, “an enjoyable and fun talk”, etc. | Comments focused on the app or content, even if they include generic thanks → code according to the main content. | “She explains very well, very kind.”/“Very nice. Very clear. Good tools. An enjoyable and fun talk.” |
Appendix C.2. Additional Qualitative Representation

Appendix D. Visual Material of the Use of the AR Tool
Images of the Use of the Merge Object Viewer Application

References
- Pelletier, K.; McCormack, M.; Muscanell, N.; Reeves, J.; Robert, J.; Arbino, N. 2024 EDUCAUSE Horizon Report, Teaching and Learning Edition; EDUCAUSE: Boulder, CO, USA, 2024. [Google Scholar]
- Pomerantz, J. XR for Teaching and Learning: Year 2 of the EDUCAUSE/HP Campus of the Future Project; EDUCAUSE: Louisville, CO, USA, 2019. [Google Scholar]
- Marín-Rodriguez, W.J.; Andrade-Girón, D.C.; Zúñiga-Rojas, M.; Susanibar-Ramirez, E.T.; Calvo-Rivera, I.P.; Ausejo-Sanchez, J.L.; Caro-Soto, F.G. Artificial Intelligence and Augmented Reality in Higher Education: A Systematic Review. Data Metadata 2023, 2, 121. [Google Scholar] [CrossRef]
- Lampropoulos, G.; Fernández-Arias, P.; del Bosque, A.; Vergara, D. Augmented Reality in Health Education: Transforming Nursing, Healthcare, and Medical Education and Training. Nurs. Rep. 2025, 15, 289. [Google Scholar] [CrossRef]
- Zhang, R.; Xiang, W.; Xia, L.; Qi, H.; Liu, W. Application of Mixed Reality Technology in Medical Student Education: A Scoping Review. J. Multidiscip. Healthc. 2025, 18, 7443. [Google Scholar] [CrossRef]
- Lampropoulos, G.; del Bosque, A.; Fernández-Arias, P.; Vergara, D. Virtual Reality in Medical Education, Healthcare Education, and Nursing Education: An Overview. Multimodal Technol. Interact. 2025, 9, 75. [Google Scholar] [CrossRef]
- Georgieva, M.; Nelson, J.; LaFosse, R.; Contis, D. Navigating the XR Educational Landscape: Privacy, Safety, and Ethical Guidelines. 2. XR Adoption in Higher Education; EDUCAUSE: Boulder, CO, USA, 2024. [Google Scholar]
- Khlaif, Z.; Salama, N.; Hamamra, B.; Mousa, A. Factors Influencing Educators’ Perspectives on Accepting Extended Reality in Health Care Education: Qualitative Study. JMIR Med. Educ. 2025, 11, e65042. [Google Scholar] [CrossRef]
- Park, S.; Shin, H.J.; Kwak, H.; Lee, H.J. Effects of Immersive Technology-Based Education for Undergraduate Nursing Students: Systematic Review and Meta-Analysis Using the Grading of Recommendations, Assessment, Development, and Evaluation (GRADE) Approach. J. Med. Internet Res. 2024, 26, e57566. [Google Scholar] [CrossRef] [PubMed]
- Salimi, S.; Asgari, Z.; Mohammadnejad, A.; Teimazi, A.; Bakhtiari, M. Efficacy of Virtual Reality and Augmented Reality in Anatomy Education: A Systematic Review and Meta-Analysis. Anat. Sci. Educ. 2024, 17, 1668–1685. [Google Scholar] [CrossRef]
- Tang, K.S.; Cheng, D.L.; Mi, E.; Greenberg, P.B. Augmented Reality in Medical Education: A Systematic Review. Can. Med. Educ. J. 2020, 11, e81. [Google Scholar] [CrossRef]
- Xu, X.; Mangina, E.; Campbell, A.G. HMD-Based Virtual and Augmented Reality in Medical Education: A Systematic Review. Front. Virtual Real. 2021, 2, 692103. [Google Scholar] [CrossRef]
- Chandanani, M.; Laidlaw, A.; Brown, C. Extended Reality and Computer-Based Simulation for Teaching Situational Awareness in Undergraduate Health Professions Education: A Scoping Review. Adv. Simul. 2025, 10, 18. [Google Scholar] [CrossRef]
- Talan, J.; Forster, M.; Joseph, L.; Pradhan, D. Exploring the Role of Immersive Virtual Reality Simulation in Health Professions Education: Thematic Analysis. JMIR Med. Educ. 2025, 11, e62803. [Google Scholar] [CrossRef] [PubMed]
- Rodda, J.; Mansi, H.; Fernando-Sayers, J.; Bennett, S.; Shergill, S. Virtual and Augmented Reality in Undergraduate Medical Education in Psychiatry: A Systematic Review. Clin. Teach. 2025, 22, e70128. [Google Scholar] [CrossRef]
- Concepción Treviño-Tijerina, M.; Sáenz-Rangel, S.; Deyanira García-Paez, L.; César González Cabrera, J.; Leticia García Moyeda, A.; Cruz-Fierro, N. Impact of Augmented and Virtual Reality on Dental Education. Int. J. Appl. Dent. Sci. 2025, 11, 205–210. [Google Scholar] [CrossRef]
- Erdilek, D.; Gümüştaş, B.; Efes, B.G. Digitalization Era of Dental Education: A Systematic Review. Dent. Med. Probl. 2023, 60, 513–525. [Google Scholar] [CrossRef]
- Smolana, A.; Loster, Z.; Loster, J. Assessment of Stress Burden among Dental Students: A Systematic Literature Review and Meta-Analysis of Data. Dent. Med. Probl. 2022, 59, 301–307. [Google Scholar] [CrossRef] [PubMed]
- Ausubel, D.P. Educational Psychology: A Cognitive View; Holt, Rinehart and Winston: New York, NY, USA, 1968. [Google Scholar]
- Sweller, J. Cognitive Load During Problem Solving: Effects on Learning. Cogn. Sci. 1988, 12, 257–285. [Google Scholar] [CrossRef]
- Lampropoulos, G.; Keramopoulos, E.; Diamantaras, K.; Evangelidis, G. Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies. Appl. Sci. 2022, 12, 6809. [Google Scholar] [CrossRef]
- Ateş, H.; Polat, M. Leveraging Augmented Reality and Gamification for Enhanced Self-Regulation in Science Education. Educ. Inf. Technol. 2025, 30, 17079–17110. [Google Scholar] [CrossRef]
- Fehrmann, R. Implementing Augmented Reality Models in the Classroom Environment Using Merge Cubes: A Quantitative Study of the Effects on Students’ Cognitive Load and Motivation. Educ. Sci. 2025, 15, 414. [Google Scholar] [CrossRef]
- Camellia, A. Integration of Augmented Reality in Anatomy Learning: Innovation in Health Education. Int. J. Health Med. 2025, 2, 54–62. [Google Scholar] [CrossRef]
- Rama, A.; Caruso, T.J. Innovation in Simulation: Using Augmented Reality and Artificial Intelligence for Human Centered Medical Education. Med. Res. Arch. 2025, 13. [Google Scholar] [CrossRef]
- Sjamsudin, E.; Ruslin, M.; Hanafiah, O.A.; Stevanie, C.; Kurniawan, H.; Anshar, M.; Boffano, P. Immersive Reality-Based Training Simulator for Dental Extraction: Protocol for a Randomized Pilot Trial. JMIR Res. Protoc. 2025, 14, e74978. [Google Scholar] [CrossRef] [PubMed]
- Kahal, F.; Al Darra, A.; Torbey, A. Computer Vision Syndrome: A Comprehensive Literature Review. Future Sci. OA 2025, 11, 2476923. [Google Scholar] [CrossRef]
- Seguí, M.D.M.; Cabrero-García, J.; Crespo, A.; Verdú, J.; Ronda, E. A Reliable and Valid Questionnaire Was Developed to Measure Computer Vision Syndrome at the Workplace. J. Clin. Epidemiol. 2015, 68, 662–673. [Google Scholar] [CrossRef]
- Almuqrashi, A.; Al-Noumani, H.; Al-Abri, F.; Al-Hinai, H.; Bani Oraba, H. The Prevalence of Computer Vision Syndrome and Associated Factors among University Students in Oman: A Cross-Sectional Study. BMC Public Health 2025, 25, 2668. [Google Scholar] [CrossRef] [PubMed]
- Alkousheh, H.; Alkousheh, Y.; Qawaqzeh, R.; Al Juneidi, L.; Al-Zerikat, L.; Hussain, A.; Al-Latayfeh, M. The Hidden Cost of Digital Learning: A Cross-Sectional Study Assessing the Prevalence of Computer Vision Syndrome (CVS) among Medical Students in Jordan. BMJ Open 2025, 15, e093939. [Google Scholar] [CrossRef]
- Bhammarkar, U.D. Digital Eye Strain among University Students: A Cross-Sectional Study from Hyderabad, India. Int. J. Res. Med. Sci. 2025, 13, 2813–2816. [Google Scholar] [CrossRef]
- Likka, M.H.; Alemayehu, S.; Hurissa, D.; Eshetu, B.; Bayu, T.; Yenealem, T.; Getachew, H.; Argaye, M.A.; Yesigat, A.; Assefa, S.; et al. Digital Eye Strain and Associated Factors among Final-Year Undergraduate Students in Public Universities in Southern Ethiopia. Explor. Digit. Health Technol. 2025, 3, 101173. [Google Scholar] [CrossRef]
- Albasheer, O.; Jareebi, M.A.; Alnami, R.M.; Soweedi, A.M.; Alqahtani, S.S.; Ageeli, A.M.; Arif, F.Y.; Judayba, A.H.; Hakami, A.M.; Otayf, D.A.H.; et al. Computer Vision Syndrome Among Saudi University Students: A Cross-Sectional Analysis of Risks and Discipline Variations. Healthcare 2025, 13, 2798. [Google Scholar] [CrossRef] [PubMed]
- Barzegari, S.; ArabKermani, Z.; Mahmoudvand, Z.; Arpaci, I.; Shabani, F.; Najafi, A.H. Prevalence and Contributing Factors of Computer Vision Syndrome among University Students in Iran: A Cross-Sectional Study. BMC Ophthalmol. 2025, 25, 501. [Google Scholar] [CrossRef]
- Thapar, R.; Kumar, N.; Unnikrishnan, B.; Mithra, P.; Chhillar, P.; Singh, J.; Hyder, M.; Agrawal, M.; Choudhary, R.; Jain, H. Computer Vision Syndrome and Its Risk Factors among Undergraduate Students of a Medical College in Mangalore. Univers. J. Public Health 2025, 13, 718–725. [Google Scholar] [CrossRef]
- Wang, D.; Yang, X.; Hu, H.; Wang, H. Visual Fatigue during Continuous Viewing the 3D Movie. Electron. Imaging 2016, 28, art00008. [Google Scholar] [CrossRef]
- Yego, W.K.; Gilson, S.J.; Baraas, R.C.; Svarverud, E. Adaptive Responses of Accommodation and Vergence Following Exposure to Augmented Reality in a Head-Mounted Display. Invest. Ophthalmol. Vis. Sci. 2025, 66, 1. [Google Scholar] [CrossRef]
- Penczek, J. Visual Performance Standards for Virtual and Augmented Reality. Front. Virtual Real. 2025, 6, 1575870. [Google Scholar] [CrossRef]
- Jain, N.; Dutt, U.; Radenkov, I.; Jain, S. WHO’s Global Oral Health Status Report 2022: Actions, Discussion and Implementation. Oral Dis. 2024, 30, 73–79. [Google Scholar] [CrossRef]
- Global Prevalence of Cleft Palate, Cleft Lip and Cleft Palate and Lip: A Comprehensive Systematic Review and Meta-Analysis. Available online: https://www.who.int/es/news-room/fact-sheets/detail/oral-health (accessed on 18 November 2025).
- Dunleavy, G.; Verma, N.; Raghupathy, R.; Jain, S.; Hofmeister, J.; Cook, R.; Vujicic, M.; Kebschull, M.; Chapple, I.; West, N.; et al. Inequalities in Oral Health: Estimating the Longitudinal Economic Burden of Dental Caries by Deprivation Status in Six Countries. BMC Public Health 2024, 24, 3239. [Google Scholar] [CrossRef]
- de Albuquerque, L.S.; de Queiroz, R.G.; Abanto, J.; Strazzeri Bönecker, M.J.; Soares Forte, F.D.; Sampaio, F.C. Dental Caries, Tooth Loss and Quality of Life of Individuals Exposed to Social Risk Factors in Northeast Brazil. Int. J. Environ. Res. Public Health 2023, 20, 6661. [Google Scholar] [CrossRef] [PubMed]
- Aly, N.M.; Ihab, M.; Ammar, N.; Quritum, M.; Moussa, H.; El Tantawi, M. Impact of Dental Caries and Self-Perceived Oral Health on Daily Lives of Children and Mothers in Rural Egypt: A Household Survey. BMC Oral Health 2024, 24, 884. [Google Scholar] [CrossRef] [PubMed]
- Jevdjevic, M.; Listl, S. Global, Regional, and Country-Level Economic Impacts of Oral Conditions in 2019. J. Dent. Res. 2025, 104, 17–21. [Google Scholar] [CrossRef] [PubMed]
- Gill, S.A.; Quinonez, R.B.; Deutchman, M.; Conklin, C.E.; Rizzolo, D.; Rabago, D.; Haidet, P.; Silk, H. Integrating Oral Health into Health Professions School Curricula. Med. Educ. Online 2022, 27, 2090308. [Google Scholar] [CrossRef]
- Alqutaibi, A.Y.; Rahhal, M.M.; Awad, R.; Sultan, O.S.; Iesa, M.A.M.; Zafar, M.S.; Jaber, M. Implementing and Evaluating Interprofessional Education for Dental Students: A Narrative Review. Eur. J. Dent. 2025, 19, 919–928. [Google Scholar] [CrossRef]
- Twetman, S. Why Is Caries Prevention in Children So Difficult? A Narrative Opinion. Int. J. Environ. Res. Public Health 2024, 21, 1316. [Google Scholar] [CrossRef]
- Monterubbianesi, R.; Tosco, V.; Vitiello, F.; Orilisi, G.; Fraccastoro, F.; Putignano, A.; Orsini, G. Augmented, Virtual and Mixed Reality in Dentistry: A Narrative Review on the Existing Platforms and Future Challenges. Appl. Sci. 2022, 12, 877. [Google Scholar] [CrossRef]
- Rosu, S.N.; Tatarciuc, M.S.; Vitalariu, A.M.; Lupu, I.C.; Diaconu, D.A.; Vasluianu, R.I.; Holban, C.C.; Dima, A.M. Augmented Reality in Implant and Tooth-Supported Prosthodontics Practice and Education: A Scoping Review. Dent. J. 2025, 13, 435. [Google Scholar] [CrossRef]
- Cabero-Almenara, J.; De Los Ríos, J.L.P.D. Validación Del Modelo TAM de Adopción de La Realidad Aumentada Mediante Ecuaciones Estructurales. Estud. Sobre Educ. 2018, 34, 129–153. [Google Scholar] [CrossRef]
- Merge Labs Inc. Merge Object Viewer—Aplicaciones En Google Play. Available online: https://play.google.com/store/apps/details?id=com.MergeCube.ObjectViewer&hl=es (accessed on 6 November 2025).
- Merge Labs Inc. App Merge Object Viewer—App Store. Available online: https://apps.apple.com/es/app/merge-object-viewer/id1367544362 (accessed on 6 November 2025).
- Merge EDU. Realidad Aumentada Práctica Para La Educación. Available online: https://mergeedu.com/ (accessed on 6 November 2025).
- Merge Labs Inc. Merge Cube|AR/VR Aprendizaje y Creación. Available online: https://mergeedu.com/cube (accessed on 6 November 2025).
- Is My Device Compatible?—Merge Help Center. Available online: https://support.mergeedu.com/hc/en-us/articles/115002899692-Is-my-device-compatible (accessed on 19 January 2026).
- Merge EDU. Exploring Health Science with Merge EDU: Bringing Anatomy and Biology to Life. Available online: https://mergeedu.blog/exploring-health-science-with-merge-edu-bringing-anatomy-and-biology-to-life/ (accessed on 6 November 2025).
- Schrenker, J.; del Hougne, M.; Schmitter, M.; Höhne, C. Using Augmented Reality to Enhance Wax up Training in Dental Education a Feasibility Study. Sci. Rep. 2025, 15, 27633. [Google Scholar] [CrossRef] [PubMed]
- Garlicka, A.; Bilińska, M.; Kramarczyk, K.; Chrobociński, K.; Korzeniowski, P.; Fudalej, P.S.; Garlicka, A.; Bilińska, M.; Kramarczyk, K.; Chrobociński, K.; et al. Mixed-Reality Visualization of Impacted Teeth: A Survey of Undergraduate Dental Students. J. Clin. Med. 2025, 14, 6930. [Google Scholar] [CrossRef] [PubMed]
- Nagasawa, R.; Sato, T.; Isogai, Y.; Yamada, Y.; Imamura, T.; Fujii, N. New Virtual Reality Educational Tool for Evaluating Dental Mirror Technique Skills: A Pilot Study. Dent. J. 2025, 13, 566. [Google Scholar] [CrossRef] [PubMed]
- Sharmin, N.; Abdallah, H.; Jirgees, E.; Chow, A.K. Tooth ARcademy: A Mobile App for Teaching and Learning of Oral Histology. PLoS ONE 2025, 20, e0329172. [Google Scholar] [CrossRef]
- Pelok, S.D.; Jasinevicius, T.R.; Turkyilmaz, I. Taking Preclinical Dental Education to Another Level with Mixed Reality Technology. J. Dent. Sci. 2025, 20, 1333–1334. [Google Scholar] [CrossRef]




| Group | n | Block 1 | Block 2 | Block 3 |
|---|---|---|---|---|
| G1 | 105 | 2D | AR | AR |
| G2 | 115 | AR | 2D | AR |
| G3 | 101 | AR | AR | 2D |
| Variable | Category | n | % | Mean | SD | Range |
|---|---|---|---|---|---|---|
| Gender | Female | 274 | 85.4 | - | - | - |
| Male | 47 | 14.6 | - | - | - | |
| Age (years) | Total | 321 | 100 | 23.22 | 10.12 | 15–55 |
| Type of vocational training-programme | Intermediate level (Grado Medio) | 264 | 82.2 | - | - | - |
| Higher level (Grado Superior) | 57 | 17.8 | - | - | - | |
| Specialty (vocational training programme) | Auxiliary Nursing Care Technician (TCAE) | 264 | 82.2 | - | - | - |
| Dental Hygiene (DH) | 51 | 15.9 | - | - | - | |
| Pathological Anatomy (PA) | 6 | 1.9 | - | - | - | |
| Province of the educational institution | Burgos | 105 | 32.7 | - | - | - |
| Ávila | 45 | 14 | - | - | - | |
| Álava | 69 | 21.5 | - | - | - | |
| La Rioja | 56 | 17.4 | - | - | - | |
| Salamanca | 46 | 14.3 | - | - | - |
| Block | Group | n | Pre-Test Mean (SD) [95% CI] | Post-Test Mean (SD) [95% CI] | ΔM |
|---|---|---|---|---|---|
| 1 | 2D | 105 | 2.26 (1.11) [2.05, 2.47] | 3.47 (1.07) [3.27, 3.68] | 1.21 |
| AR | 216 | 2.09 (1.04) [1.95, 2.23] | 2.99 (1.22) [2.83, 3.16] | 0.91 | |
| 2 | 2D | 115 | 2.43 (1.09) [2.23, 2.62] | 2.86 (1.43) [2.60, 3.12] | 0.43 |
| AR | 206 | 2.45 (0.98) [2.31, 2.58] | 3.22 (1.22) [3.06, 3.39] | 0.78 | |
| 3 | 2D | 101 | 2.15 (1.15) [1.92, 2.37] | 2.64 (1.53) [2.34, 2.93] | 0.49 |
| AR | 220 | 1.98 (0.91) [1.86, 2.10] | 2.69 (1.47) [2.50, 2.89] | 0.72 |
| Group (Sequence) | n Total | No CVS n (%) | CVS n (%) |
|---|---|---|---|
| 1 (2D–AR–AR) | 105 (32.7%) | 28 (26.7%) | 77 (73.3%) |
| 2 (AR–2D–AR) | 115 (35.8%) | 49 (42.6%) | 66 (57.4%) |
| 3 (AR–AR–2D) | 101 (31.5%) | 40 (39.6%) | 61 (60.4%) |
| Total | 321 | 117 (36.4%) | 204 (63.6%) |
| Dimension | No. of Items | Mean (SD) | Theoretical Range |
|---|---|---|---|
| Perceived usefulness | 4 | 4.55 (0.97) | 1–7 |
| Perceived ease of use | 3 | 4.98 (1.11) | 1–7 |
| Perceived enjoyment | 3 | 4.86 (0.99) | 1–7 |
| Attitude toward use | 3 | 4.74 (0.98) | 1–7 |
| Behavioural intention to use | 2 | 3.59 (1.50) | 1–7 |
| Group (Sequence) | n | Usefulness M (SD) | Ease of Use M (SD) | Enjoyment M (SD) | Attitude M (SD) | Intention to Use M (SD) | Total CVS-Q M (SD) |
|---|---|---|---|---|---|---|---|
| G1 (2D–AR–AR) | 105 | 4.73 (0.92) | 5.12 (1.03) | 5.05 (0.75) | 4.88 (0.87) | 3.57 (1.48) | 7.02 (2.90) |
| G2 (AR–2D–AR) | 115 | 4.40 (1.01) | 4.90 (1.14) | 4.75 (1.04) | 4.66 (1.02) | 3.40 (1.52) | 6.39 (2.93) |
| G3 (AR–AR–2D) | 101 | 4.53 (0.96) | 4.91 (1.16) | 4.79 (1.10) | 4.69 (1.05) | 3.81 (1.48) | 6.53 (2.76) |
| Code | Total (n = 88) | G1 (n = 40) | G2 (n = 13) | G3 (n = 35) |
|---|---|---|---|---|
| Positive attitude toward technology | 7 (8.0%) | 3 (7.5%) | 0 (0.0%) | 4 (11.4%) |
| Device compatibility issues | 2 (2.3%) | 1 (2.5%) | 0 (0.0%) | 1 (2.9%) |
| Language barriers (English) | 10 (11.4%) | 7 (17.5%) | 0 (0.0%) | 3 (8.6%) |
| Perceived insufficiency of information | 1 (1.1%) | 1 (2.5%) | 0 (0.0%) | 0 (0.0%) |
| Battery-life limitations and device overheating | 15 (17.0%) | 4 (10.0%) | 0 (0.0%) | 11 (31.4%) |
| System freezing and performance degradation | 7 (8.0%) | 5 (12.5%) | 0 (0.0%) | 2 (5.7%) |
| Physical discomfort | 1 (1.1%) | 0 (0.0%) | 0 (0.0%) | 1 (2.9%) |
| Potential distractor effect | 2 (2.3%) | 0 (0.0%) | 1 (7.7%) | 1 (2.9%) |
| Proposals for functional improvement | 15 (17.0%) | 8 (20.0%) | 1 (7.7%) | 6 (17.1%) |
| Perceived utility for learning | 24 (27.3%) | 8 (20.0%) | 10 (76.9%) | 6 (17.1%) |
| Instructor evaluation (teacher appraisal) | 4 (4.5%) | 3 (7.5%) | 1 (7.7%) | 0 (0.0%) |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Pérez-López-de-Echazarreta, G.; Sáiz-Manzanares, M.C.; Escolar-Llamazares, M.C.; Alves-Gomes, L. Augmented Reality vs. 2D in Basic Dental Education: Learning Outcomes, Visual Fatigue, and Technology Acceptance—A Mixed Methods Study. Appl. Sci. 2026, 16, 1269. https://doi.org/10.3390/app16031269
Pérez-López-de-Echazarreta G, Sáiz-Manzanares MC, Escolar-Llamazares MC, Alves-Gomes L. Augmented Reality vs. 2D in Basic Dental Education: Learning Outcomes, Visual Fatigue, and Technology Acceptance—A Mixed Methods Study. Applied Sciences. 2026; 16(3):1269. https://doi.org/10.3390/app16031269
Chicago/Turabian StylePérez-López-de-Echazarreta, Gloria, María Consuelo Sáiz-Manzanares, María Camino Escolar-Llamazares, and Lisa Alves-Gomes. 2026. "Augmented Reality vs. 2D in Basic Dental Education: Learning Outcomes, Visual Fatigue, and Technology Acceptance—A Mixed Methods Study" Applied Sciences 16, no. 3: 1269. https://doi.org/10.3390/app16031269
APA StylePérez-López-de-Echazarreta, G., Sáiz-Manzanares, M. C., Escolar-Llamazares, M. C., & Alves-Gomes, L. (2026). Augmented Reality vs. 2D in Basic Dental Education: Learning Outcomes, Visual Fatigue, and Technology Acceptance—A Mixed Methods Study. Applied Sciences, 16(3), 1269. https://doi.org/10.3390/app16031269

