Using Virtual Reality to Promote Cognitive Engagement in Rett Syndrome: Eye-Tracking Evidence from Immersive Forest Tasks
Abstract
1. Introduction
1.1. Rett Syndrome: Clinical Features and Cognitive-Motor Limitations
1.2. Rehabilitation Approaches and Technology Integration
1.3. Evidence for VR and Eye-Tracking in Cognitive Engagement
1.4. Research Gap, High-Level Research Question, and Hypotheses
- Core hypotheses (novel contributions):
- Modality × Group interaction: The enhancement induced by VR is expected to be stronger in RTT participants, reflecting the potential of immersive environments to facilitate attention, happiness, and emotional involvement in individuals with severe motor and communicative limitations [32,33,34,38,39].
- Task complexity effect: Increasing task complexity will reduce attentional and cognitive performance in both groups, but VR may mitigate this decline, particularly in RTT participants, highlighting the interaction between modality and task demand.
- Supportive/descriptive hypotheses:
- 5.
- Group differences: RTT participants are expected to show slower reaction times, shorter fixation durations, and more frequent attentional disengagement than TD peers across both modalities, consistent with the known cognitive and motor limitations associated with RTT [6,7,8,12,13,14,15,16]. Moreover, with reference to baseline happiness, no significant differences in baseline emotional engagement are expected between RTT and TD participants in 2D conditions.
2. Materials and Methods
2.1. Participants
2.2. Instruments and Procedure
2.3. Materials
2.3.1. Computer with Eye-Tracking
2.3.2. Forest Environment
2.4. Procedure
2.5. Parameters
2.6. Data Preparation and Synchronization
2.7. Statistical Analysis
3. Results
3.1. Modality Effect (2D vs. VR)
3.2. Modality × Group Interactions
3.3. Task Complexity Effects
3.4. Happiness Index
3.5. Group Differences (RTT vs. TD)
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| RARS | Rett Assessing Rating Scale |
| GAIRS | Global Assessment and Intervention for Rett Syndrome |
| RTT | Rett Syndrome |
| AOI | Area Of Interest |
| TD | Typically Developing |
| VR | Virtual Reality |
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| ID | Age | GAIRS | Mutation | Disease Severity | RARS |
|---|---|---|---|---|---|
| Experimental Group | |||||
| 1 | 7 | 1.5 | MECP2 | moderate | 80.5 |
| 2 | 7 | 1.5 | MECP2 | moderate | 69 |
| 3 | 14 | 3.4 | MECP2 | mild | 51 |
| 4 | 8 | 2.07 | MECP2 | moderate | 89.5 |
| 5 | 8 | 2.34 | MECP2 | mild | 57 |
| 6 | 13 | 2.2 | MECP2 | mild | 51 |
| 7 | 8 | 2.55 | MECP2 | mild | 58 |
| 8 | 11 | 2.7 | MECP2 | moderate | 79 |
| 9 | 23 | 2.2 | MECP2 | moderate | 71 |
| 10 | 18 | 2.8 | MECP2 | moderate | 81 |
| 11 | 18 | 1.9 | MECP2 | mild | 41 |
| 12 | 23 | 1.5 | MECP2 | mild | 54 |
| Means ± SD | 13.17 ± 6.04 | 2.22 ± 0.58 1 | 65.17 ± 15.21 | ||
| Control Group | |||||
| 13 | 2.1 | 2 | |||
| 14 | 2.4 | 1.94 | |||
| 15 | 2.8 | 3.91 | |||
| 16 | 3 | 2.67 | |||
| 17 | 3.2 | 2.77 | |||
| 18 | 3.5 | 2.63 | |||
| 19 | 3.7 | 3.16 | |||
| 20 | 3.9 | 3.23 | |||
| 21 | 4 | 2.6 | |||
| 22 | 4.1 | 3.3 | |||
| 23 | 4.3 | 2.3 | |||
| Means ± SD | 3.46 ± 0.76 | 2.70 ± 0.62 1 | |||
| Task Level | RTT 3D/VR | RTT 2D | TD 3D/VR | TD 2D |
|---|---|---|---|---|
| Level 1 (Exploration) | 1.00 ± 0.95 | 2.40 ± 0.82 | 0.42 ± 0.30 | 0.40 ± 0.55 |
| Level 2 (Selective Attention) | 1.27 ± 1.11 | 2.99 ± 1.14 | 0.29 ± 0.24 | 0.48 ± 0.37 |
| Level 3 (Relational Fixation) | 1.21 ± 1.22 | 3.43 ± 1.43 | 0.39 ± 0.47 | 0.50 ± 0.34 |
| Level 4 (Visual Tracking) | 2.22 ± 2.67 | 1.37 ± 0.93 | 0.35 ± 0.44 | 0.27 ± 0.16 |
| Task Level | RTT 3D/VR | RTT 2D | TD 3D/VR | TD 2D |
|---|---|---|---|---|
| Level 1 (Exploration) | 2.27 ± 0.71 | 1.86 ± 0.66 | 4.01 ± 0.87 | 3.84 ± 0.70 |
| Level 2 (Selective Attention) | 2.19 ± 0.72 | 1.85 ± 0.84 | 4.33 ± 0.70 | 4.26 ± 1.05 |
| Level 3 (Relational Fixation) | 2.61 ± 0.96 | 1.39 ± 0.71 | 3.88 ± 0.96 | 4.37 ± 0.77 |
| Level 4 (Visual Tracking) | 1.97 ± 0.66 | 0.99 ± 0.40 | 4.12 ± 0.69 | 4.25 ± 0.75 |
| Task Level | RTT 3D/VR | RTT 2D | TD 3D/VR | TD 2D |
|---|---|---|---|---|
| Level 1 (Exploration) | 4.93 ± 1.57 | 7.94 ± 3.29 | 1.50 ± 1.93 | 1.08 ± 2.19 |
| Level 2 (Selective Attention) | 7.56 ± 4.36 | 10.69 ± 3.96 | 0.50 ± 0.67 | 0.42 ± 1.00 |
| Level 3 (Relational Fixation) | 3.44 ± 1.98 | 5.40 ± 2.90 | 0.58 ± 0.67 | 0.75 ± 1.42 |
| Level 4 (Visual Tracking) | 4.16 ± 1.57 | 7.20 ± 4.24 | 0.75 ± 1.14 | 0.83 ± 1.53 |
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Fabio, R.A.; Perina, M.; Nucita, A.; Iannizzotto, G.; Semino, M. Using Virtual Reality to Promote Cognitive Engagement in Rett Syndrome: Eye-Tracking Evidence from Immersive Forest Tasks. Appl. Sci. 2026, 16, 626. https://doi.org/10.3390/app16020626
Fabio RA, Perina M, Nucita A, Iannizzotto G, Semino M. Using Virtual Reality to Promote Cognitive Engagement in Rett Syndrome: Eye-Tracking Evidence from Immersive Forest Tasks. Applied Sciences. 2026; 16(2):626. https://doi.org/10.3390/app16020626
Chicago/Turabian StyleFabio, Rosa Angela, Michela Perina, Andrea Nucita, Giancarlo Iannizzotto, and Martina Semino. 2026. "Using Virtual Reality to Promote Cognitive Engagement in Rett Syndrome: Eye-Tracking Evidence from Immersive Forest Tasks" Applied Sciences 16, no. 2: 626. https://doi.org/10.3390/app16020626
APA StyleFabio, R. A., Perina, M., Nucita, A., Iannizzotto, G., & Semino, M. (2026). Using Virtual Reality to Promote Cognitive Engagement in Rett Syndrome: Eye-Tracking Evidence from Immersive Forest Tasks. Applied Sciences, 16(2), 626. https://doi.org/10.3390/app16020626

