The Big Five Personality Domains and Their Facets: Empirical Relations to Problematic Use of Video Games, Social Media and Alcohol
Abstract
:1. Introduction
2. Materials and Methods
2.1. Procedure
2.2. Measures
2.3. Sample Description
2.4. Statistical Analyses
3. Results
3.1. Bivariate Relationships between Problematic Behavioral Patterns and the Big Five Personality Domains
3.2. Multivariable Relationships between Problematic Behavioral Patterns and the Big Five Personality Domains
3.3. Bivariate Relationships between Problematic Behavioral Patterns and the 15 Personality Facets
3.4. Multivariable Relationships between Problematic Behavioral Patterns and the 15 Personality Facets
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Variable | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
(1) Internet gaming disorder | – | |||||||||
(2) Problematic social media use | 0.44 *** | – | ||||||||
(3) Problematic alcohol use | 0.13 ** | 0.07 | – | |||||||
(4) Gender a | −0.35 *** | 0.04 | −0.17 *** | – | ||||||
(5) Age | −0.07 | −0.09 * | 0.42 *** | −0.00 | – | |||||
(6) Open-Mindedness (BFI-2) | −0.27 *** | −0.09 | −0.14 ** | 0.24 *** | 0.02 | – | ||||
(7) Conscientiousness (BFI-2) | −0.34 *** | −0.19 *** | −0.17 *** | 0.25 *** | 0.05 | 0.48 *** | – | |||
(8) Extraversion (BFI-2) | −0.16 *** | −0.06 | −0.00 | 0.05 | −0.01 | 0.38 *** | 0.39 *** | – | ||
(9) Agreeableness (BFI-2) | −0.31 *** | −0.19 *** | −0.15 *** | 0.23 *** | 0.03 | 0.21 *** | 0.65 *** | 0.24 *** | – | |
(10) Negative Emotionality (BFI-2) | 0.30 *** | 0.28 *** | 0.09 * | 0.04 | −0.10 * | −0.15 *** | −0.56 *** | −0.45 *** | −0.60 *** | – |
Variable | Internet Gaming Disorder Standardized Beta Coefficients (95% CI) | Problematic Social Media Use Standardized Beta Coefficients (95% CI) | Problematic Alcohol Use Standardized Beta Coefficients (95% CI) |
---|---|---|---|
Gender a | −0.31 *** (−0.39; −0.22) | 0.05 (−0.04; 0.14) | −0.13 ** (−0.22; −0.05) |
Age | −0.04 (−0.11; 0.04) | −0.06 (−0.14; 0.03) | 0.44 *** (0.37; 0.52) |
Open-Mindedness (BFI-2) | −0.14 ** (−0.24; −0.05) | −0.08 (−0.18; 0.03) | −0.12 * (−0.21; −0.02) |
Conscientiousness (BFI-2) | −0.04 (−0.16; 0.08) | −0.03 (−0.17; 0.10) | −0.07 (−0.20; 0.05) |
Extraversion (BFI-2) | 0.06 (−0.04; 0.15) | 0.11 * (0.00; 0.21) | 0.15 ** (0.05; 0.24) |
Agreeableness (BFI-2) | −0.03 (−0.15; 0.08) | −0.02 (−0.14; 0.10) | −0.01 (−0.12; 0.10) |
Negative Emotionality (BFI-2) | 0.27 *** (0.16; 0.39) | 0.28 *** (0.15; 0.40) | 0.14 * (0.03; 0.25) |
Corrected R2 | 0.24 | 0.08 | 0.24 |
Variable | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(1) Internet gaming disorder | – | |||||||||||||||||||
(2) Problematic social media use | 0.44 *** | – | ||||||||||||||||||
(3) Problematic alcohol use | 0.13 ** | 0.07 | – | |||||||||||||||||
(4) Gender a | −0.35 *** | 0.04 | −0.17 *** | – | ||||||||||||||||
(5) Age | −0.07 | −0.09 * | 0.42 *** | −0.00 | – | |||||||||||||||
(6) Aesthetic Sensitivity b | −0.24 *** | 0.00 | −0.15 *** | 0.34 *** | −0.01 | – | ||||||||||||||
(7) Intellectual Curiosity b | −0.22 *** | −0.14 ** | −0.08 | 0.14 ** | 0.07 | 0.57 *** | – | |||||||||||||
(8) Creative Imagination b | −0.18 *** | −0.09 * | −0.11 * | 0.07 | −0.01 | 0.37 *** | 0.52 *** | – | ||||||||||||
(9) Organization c | −0.25 *** | −0.09 * | −0.18 *** | 0.25 *** | 0.01 | 0.37 *** | 0.41 *** | 0.34 *** | – | |||||||||||
(10) Productiveness c | −0.34 *** | −0.18 *** | −0.10 * | 0.22 *** | 0.09 * | 0.32 *** | 0.46 *** | 0.40 *** | 0.70 *** | – | ||||||||||
(11) Responsibility c | −0.32 *** | −0.23 *** | −0.16 *** | 0.18 *** | 0.04 | 0.14 ** | 0.34 *** | 0.32 *** | 0.58 *** | 0.68 *** | – | |||||||||
(12) Sociability d | −0.16 *** | −0.07 | 0.01 | 0.05 | 0.04 | −0.07 | 0.16 *** | 0.30 *** | 0.23 *** | 0.29 *** | 0.33 *** | – | ||||||||
(13) Assertiveness d | −0.00 | 0.01 | 0.07 | −0.09 * | −0.03 | 0.15 ** | 0.29 *** | 0.47 *** | 0.11 * | 0.24 *** | 0.10 * | 0.46 *** | – | |||||||
(14) Energy Level d | −0.24 *** | −0.10 * | −0.10 * | 0.18 *** | −0.04 | 0.26 *** | 0.42 *** | 0.46 *** | 0.36 *** | −0.45 *** | 0.44 *** | 0.50 *** | 0.46 *** | – | ||||||
(15) Compassion e | −0.28 *** | −0.15 ** | −0.16 *** | 0.25 *** | 0.00 | 0.10 * | 0.27 *** | 0.30 *** | 0.46 *** | 0.43 *** | 0.64 *** | 0.26 *** | 0.01 | 0.41 *** | – | |||||
(16) Respectfulness e | −0.32 *** | −0.21 *** | −0.14 ** | 0.19 *** | −0.01 | 0.08 | 0.28 *** | 0.23 *** | 0.53 *** | 0.50 *** | 0.68 *** | 0.24 *** | −0.01 | 0.37 *** | 0.71 *** | – | ||||
(17) Trust e | −0.19 *** | −0.11 * | −0.08 | 0.14 ** | 0.08 | −0.05 | 0.06 | 0.06 | 0.30 *** | 0.34 *** | 0.51 *** | 0.21 *** | −0.15 ** | 0.18 *** | 0.54 *** | 0.50 *** | – | |||
(18) Anxiety f | 0.27 *** | 0.27 *** | 0.04 | 0.09 * | −0.09 * | 0.14 ** | −0.10 * | −0.21 *** | −0.21 *** | −0.32 *** | −0.42 *** | −0.40 *** | −0.17 *** | −0.27 *** | −0.30 *** | −0.37 *** | −0.36 *** | – | ||
(19) Depression f | 0.26 *** | 0.21 *** | 0.10 * | 0.00 | −0.04 | 0.05 | −0.24 *** | −0.34 *** | −0.33 *** | −0.40 *** | −0.58 *** | −0.54 *** | −0.33 *** | −0.50 *** | −0.43 *** | −0.51 *** | −0.38 *** | 0.62 *** | – | |
(20) Emotional Volatility f | 0.24 *** | 0.23 *** | 0.10 * | 0.01 | −0.12 ** | 0.02 | −0.21 *** | −0.18 *** | −0.44 *** | −0.47 *** | −0.59 *** | −0.25 *** | −0.02 | −0.27 *** | −0.45 *** | −0.58 *** | −0.45 *** | 0.55 *** | 0.53 *** | – |
Variable | Internet Gaming Disorder Standardized Beta Coefficients (95% CI) | Problematic Social Media Use Standardized Beta Coefficients (95% CI) | Problematic Alcohol Use Standardized Beta Coefficients (95% CI) |
---|---|---|---|
Gender a | −0.27 *** (−0.36; −0.19) | 0.04 (−0.05; 0.14) | −0.11 * (−0.19; −0.02) |
Age | −0.04 (−0.11; 0.04) | −0.06 (−0.14; 0.03) | 0.43 *** (0.35; 0.51) |
Aesthetic Sensitivity b | −0.16 ** (−0.27; −0.05) | 0.01 (−0.11; 0.13) | −0.10 (−0.21; 0.01) |
Intellectual Curiosity b | −0.01 (−0.12; 0.10) | −0.09 (−0.21; 0.03) | 0.02 (−0.09; 0.13) |
Creative Imagination b | −0.02 (−0.12; 0.08) | −0.01 (−0.13; 0.11) | −0.08 (−0.18; 0.02) |
Organization c | 0.13 * (0.01; 0.25) | 0.13 (−0.00; 0.26) | −0.09 (−0.21; 0.03) |
Productiveness c | −0.17 * (−0.30; −0.04) | −0.09 (−0.24; 0.06) | 0.06 (−0.08; 0.19) |
Responsibility c | −0.01 (−0.15; 0.13) | −0.11 (−0.26; 0.04) | −0.07 (−0.21; 0.07) |
Sociability d | −0.05 (−0.15; 0.06) | 0.05 (−0.06; 0.17) | 0.04 (−0.06; 0.15) |
Assertiveness d | 0.13 * (0.02; 0.23) | 0.09 (−0.03; 0.21) | 0.15 ** (0.05; 0.26) |
Energy Level d | −0.01 (−0.12; 0.10) | 0.00 (−0.12; 0.12) | −0.01 (−0.12; 0.10) |
Compassion e | −0.00 (−0.09; 0.09) | 0.02 (−0.11; 0.16) | −0.04 (−0.17; 0.08) |
Respectfulness e | −0.13 (−0.26; 0.00) | −0.10 (−0.25; 0.04) | 0.09 (−0.04; 0.23) |
Trust e | 0.07 (−0.03; 0.17) | 0.08 (−0.04; 0.19) | 0.02 (−0.08; 0.11) |
Anxiety f | 0.22 *** (0.12; 0.33) | 0.20 ** (0.08; 0.32) | 0.01 (−0.09; 0.12) |
Depression f | 0.06 (−0.07; 0.18) | 0.04 (−0.10; 0.17) | 0.11 (−0.02; 0.23) |
Emotional Volatility f | −0.00 (−0.09; 0.09) | 0.02 (−0.11; 0.15) | 0.07 (−0.04; 0.19) |
Corrected R2 | 0.26 | 0.09 | 0.24 |
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Wartberg, L.; Potzel, K.; Spindler, C.; Kammerl, R. The Big Five Personality Domains and Their Facets: Empirical Relations to Problematic Use of Video Games, Social Media and Alcohol. Behav. Sci. 2023, 13, 444. https://doi.org/10.3390/bs13060444
Wartberg L, Potzel K, Spindler C, Kammerl R. The Big Five Personality Domains and Their Facets: Empirical Relations to Problematic Use of Video Games, Social Media and Alcohol. Behavioral Sciences. 2023; 13(6):444. https://doi.org/10.3390/bs13060444
Chicago/Turabian StyleWartberg, Lutz, Katrin Potzel, Carolin Spindler, and Rudolf Kammerl. 2023. "The Big Five Personality Domains and Their Facets: Empirical Relations to Problematic Use of Video Games, Social Media and Alcohol" Behavioral Sciences 13, no. 6: 444. https://doi.org/10.3390/bs13060444
APA StyleWartberg, L., Potzel, K., Spindler, C., & Kammerl, R. (2023). The Big Five Personality Domains and Their Facets: Empirical Relations to Problematic Use of Video Games, Social Media and Alcohol. Behavioral Sciences, 13(6), 444. https://doi.org/10.3390/bs13060444