- 4.2Impact Factor
- 7.5CiteScore
- 17 daysTime to First Decision
Computers, Volume 12, Issue 3
March 2023 - 22 articles
Cover Story: Concrete evidence is provided on the feasibility and acceptance of exergames developed within the context of the GAME2AWE platform. GAME2AWE leverages a participatory game design approach in order to take into account the knowledge of the relevant stakeholders and combines augmented and virtual reality technologies in order to provide a versatile tool for training the motor and cognitive skills of the elderly as a fall preventive measure. An evaluation study was conducted with seniors, utilizing multiple measuring scales to assess usability, tolerability, applicability, and technology acceptance. The results indicate positive assessments of the aforementioned user experience aspects leveraging both qualitative and quantitative data collected. View this paper
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