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Open AccessFeature PaperArticle

Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study

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Department of Didactics and Educational Organization, Faculty of Education, Universidad Internacional de La Rioja, 26006 Logroño, Spain
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Department of Didactics and Educational Organization, Faculty of Education University of Malaga, 29010 Malaga, Spain
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Department of Didactics and Educational Organization, Faculty of Education, University of Granada, 18010 Granada, Spain
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Department of Applied Economics (Statistics and Econometrics), Faculty of Commerce and Management, University of Malaga, 29010 Malaga, Spain
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Author to whom correspondence should be addressed.
Sustainability 2020, 12(20), 8513; https://doi.org/10.3390/su12208513
Received: 19 September 2020 / Revised: 8 October 2020 / Accepted: 10 October 2020 / Published: 15 October 2020
Some academics are pushing for teaching staff to implement didactical practices to obtain sustainable behavior. Moreover, a fundamental element of gamification in all educational stages is the noteworthy effect it has on student motivation. In our study, we examined higher education students’ assessments in the University of Malaga on the design of educational gamification and the teaching criteria that relate to gamification, and its effect on student’s motivation, the applications of gamification, and the attitude towards sustainability. A questionnaire was administered to students studying for degrees in education from the University of Malaga. A total of 187 valid surveys were obtained. Partial least squares structural equation modeling was computed for these data based on an exploratory–confirmatory model and using SmartPLS version 3.3.2. A positive relationship between assessment of students’ motivation and sustainability attitude was found. We found that the opinions of the students about the role of their training and teaching design material in education would affect students’ motivation and the sustainability behavior, although the power of this last construct is moderate. View Full-Text
Keywords: gamification; motivation; attitude; sustainability attitude; PLS-SEM; higher education; mediation gamification; motivation; attitude; sustainability attitude; PLS-SEM; higher education; mediation
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MDPI and ACS Style

Santos-Villalba, M.J.; Leiva Olivencia, J.J.; Navas-Parejo, M.R.; Benítez-Márquez, M.D. Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study. Sustainability 2020, 12, 8513.

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