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AI-Driven Chatbots and AI-Empowered Interactive Learning Environments for Teaching and Learning

A special issue of Sustainability (ISSN 2071-1050). This special issue belongs to the section "Sustainable Education and Approaches".

Deadline for manuscript submissions: closed (30 January 2023) | Viewed by 17458

Special Issue Editors


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Guest Editor
Department of Computing and Decision Sciences, Lingnan University, Hong Kong
Interests: artificial intelligence in education, affective computing, digital humanities, and educational data mining
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taipei City 106335, Taiwan
Interests: mobile learning; digital game-based learning; flipped learning; artificial intelligence in education
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
School of Science and Technology, Hong Kong Metropolitan University, Hong Kong, China
Interests: blended learning; educational technology; applied algorithm; information retrieval; machine learning
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
STEAM Education and Research Centre, Lingnan University, Hong Kong
Interests: China economics; the belt and road initiative; Chinese family business; STEAM education; higher education

Special Issue Information

Dear Colleagues,

Objectives

Although intelligent tutoring systems (ITSs) are highly prevalent, they have limitations (Murray, 1999) in providing rich interactivity. Interactivity (Sundar, 2012), known as “the extent to which learners can participate in modifying the form and content of a mediated environment in real time (Steuer, 1992, p. 84)”, is a major driver of engagement in e-learning system design. Engagement indicates “the emotional, cognitive, and behavioral experience of a learner with a technological resource that exists, at any point in time and over time” (Lalmas et al., 2014, p. 3) and relates positively with learner involvement and learning outcomes. An ITS with greater interactivity has been shown to increase involvement, focused attention, attitude towards it, and conscious processing (Sundar, 2012). Thus, interactivity has increasingly become a key priority for e-learning system developers to promote learners’ engagement (Doherty & Doherty, 2018). In interactive e-learning systems/environments (ILEs), learners are now active instead of passive recipients (Sundar et al., 2015). An ILE designed for information sharing, negotiation, critical thinking, and knowledge construction is in line with cognitive and social constructivists that emphasize the active role of learners as knowledge constructors both individually and collaboratively (Cobb, 1994). In other words, ILEs preferably involve “both individual interaction with content and social interaction with people (Wang et al., 2009, p. 97)”, which is fundamental in cognitive development (Vygotsky, 1978) to achieve optimal learning.

With the rapid expansion of educational technology, diverse computer-based ILEs (e.g., virtual reality, digital games, and augmented reality) that allow learners to interact with learning materials using various interaction features (Patwardhan, 2016) are increasingly used to promote real-time and positive social interactions, development, and support. Among diverse ILEs, a computer program called chatbots with the intention to mimic human–human interactions facilitates interactions by answering learners’ questions and providing correct answers via audio or texts (Haristiani and Rifa’i, 2020).

The advent of big data and the increase in computing power has paved the way for new technological advancements. Artificial intelligence (AI), especially natural language processing advances, as an important AI application that focuses on making machines or computers understand human language (Nagarhalli et al., 2020), has played a crucial role in chatbot advancements. Unlike ruled-based chatbots, AI-based chatbots not only allow information automatism (Massaro et al., 2018) but also learn to be smarter over time and are more scalable and inherently adept in handling unpredictable semantics. Thus, AI-based chatbots have become an increasingly popular choice for researchers and educators (Palasundram et al., 2019) and are proving to be important to fill the gap between technologies and education. The benefits of educational chatbots have been reported in the literature, for example, longer memory retention, enhanced critical thinking skills, improved language use and engagement, and reduced anxiety (Zahour et al., 2020; Lin & Chang, 2020).

Despite chatbots’ potential in facilitating teaching and learning, the acceptance, adoption, and impact of educational chatbots is growing much slower than expected due to drawbacks such as 1) poor performance in emulating human dialogues (Zahour et al., 2020), 2) difficulties in storytelling (Nagarhalli et al., 2020), 3) zero information about learners to generate adaptive feedback (Vijayakumar et al., 2018), 4) the inability to perform goal-directed discussion (Hill et al., 2015), 5) low-quality chatbot responses (Feine et al., 2020), 6) ineffective natural language understanding (Lin and Chang, 2020), and 7) the lack of cohesion during chatbot interactions (Bailey and Almusharraf, 2021).

Therefore, it is important to resolve the above challenges by developing chatbots that best respond to learners’ personalized needs in a real human way (Ralston et al., 2019). An increasing number of researchers are using deep learning algorithms, such as deep neural networks and deep reinforcement learning, to train chatbots (Zahour et al., 2020; Nithuna and Laseena, 2020) to talk intelligently and make their conversations with learners as close to real-world conversations (Dhyani and Kumar, 2021). For example, recurrent neural networks based on sequence-to-sequence models have shown great progress in AI chatbots (Patwardhan, 2016). Convolution neural networks (CNNs) and deep CNNs can promote personalized learning experiences with chatbots (Patwardhan, 2016). However, this has not been implemented extensively in educational chatbots (Palasundram et al., 2019). Additionally, questions about 1) chatbots’ potentials to realize functions beyond mere communication, 2) factors affecting learners’ engagement with chatbots and their ability to gain benefits, 3) chatbots’ potential to facilitate high-order thinking (Bailey and Almusharraf, 2021), 4) long-term effect of educational chatbots (Ruan et al., 2021), 5) linguistic characteristics of chatbot communication (Hill et al., 2015), and 6) effects of learners’ personality traits on chatbot performance (Hill et al., 2015), remain poorly explored. In addition to educational chatbots, improvements of and advances in the design and applications of all types of ILEs, including environments supporting individual learners and environments supporting group collaboration, are also topics within the scope of this Special Issue.

Submission topics

This Special Issue aims to advance the theoretical and practical knowledge related to teaching and learning based on AI-driven chatbots and AI-empowered interactive learning environments, addressing questions that have remained unanswered and those that have emerged alongside developments and advances in relevant fields, such as computer science, education, AI, and especially deep learning. It is hoped that this could expand our knowledge of the theoretical underpinnings and pedagogical practicalities of chatbot and interactive learning environments in teaching and learning. For the scope of this Special Issue, we invite authors to submit their research work (including case studies, empirical studies, design-based research, theoretical papers, and reviews) across different educational levels (e.g., primary and secondary) and types (e.g., formal and informal) based on, but not limited to, the following topics:

  • Theories and models of educational chatbots and interactive learning environments;
  • Performance measure of educational chatbots and interactive learning environments;
  • Educational chatbots for storytelling;
  • Domain-specific educational chatbots educational chatbots for general purposes;
  • Management of conversational workflow in chatbot-assisted learning;
  • Linguistic characteristics of educational chatbot communication;
  • Impact of learners’ attribution of human qualities or personality traits on the performance of educational chatbots and interactive learning environments;
  • Educational chatbots and interactive learning environments for promoting higher- order thinking;
  • Goal-directed discussions assisted by educational chatbots;
  • Adaptive feedback generation in educational chatbots;
  • Educational chatbots and interactive learning environments for learners with special needs;
  • Learning and instruction approaches about educational chatbots and interactive learning environments for individual and collaborative learning;
  • Educational chatbots and interactive learning environments for specific purposes;
  • Educational chatbots and interactive learning environments for diverse learners;
  • Learning emotion and classroom dialogue analysis in educational chatbots and interactive learning environments;
  • Personalized learning using educational chatbots and interactive learning environments;
  • Deep learning algorithms for educational chatbots and interactive learning environments;
  • Learning process analysis and visualization in educational chatbots and interactive learning environments;
  • Teacher training for instructions assisted by educational chatbots and interactive learning environments;
  • Innovative learning outcome evaluation in educational chatbots and interactive learning environments;
  • Learner behaviors in learning processes assisted by educational chatbots and interactive learning environments;
  • Innovative strategies and systems for educational chatbots and interactive learning environments;
  • Review studies on the recent advancements in educational chatbots and interactive learning

References

Bailey, D., & Almusharraf, N. (2021). Investigating the Effect of Chatbot-to-User Questions and Directives on Student Participation. 2021 1st International Conference on Artificial Intelligence and Data Analytics (CAIDA), 85–90.

Cobb, P. (1994). Where is the mind? Constructivist and sociocultural perspectives on mathematical development. Educational Researcher, 23(7), 13–20.

Dhyani, M., & Kumar, R. (2021). An intelligent Chatbot using deep learning with Bidirectional RNN and attention model. Materials Today: Proceedings, 34, 817–824. Doherty, K., & Doherty, G. (2018). Engagement in HCI: conception, theory and measurement. ACM Computing Surveys (CSUR), 51(5), 1–39.

Feine, J., Morana, S., & Maedche, A. (2020). Designing Interactive Chatbot Development Systems. Proceedings of the 41st International Conference on Information Systems (ICIS). India: AISel.

Haristiani, N., & Rifa’i, M. M. (2020). Combining chatbot and social media: Enhancing personal learning environment (PLE) in Language Learning. Indonesian Journal of Science and Technology, 5(3), 487–506.

Hill, J., Ford, W. R., & Farreras, I. G. (2015). Real conversations with artificial intelligence: A comparison between human–human online conversations and human– chatbot conversations. Computers in Human Behavior, 49, 245–250.

Lalmas, M., O’Brien, H., & Yom-Tov, E. (2014). Measuring user engagement.

Synthesis Lectures on Information Concepts, Retrieval, and Services, 6(4), 1–132. Lin, M. P.-C., & Chang, D. (2020). Enhancing Post-secondary Writers’ Writing Skills with a Chatbot. Journal of Educational Technology & Society, 23(1), 78–92.

Massaro, A., Maritati, V., & Galiano, A. (2018). Automated Self-learning Chatbot Initially Build as a FAQs Database Information Retrieval System: Multi-level and

Intelligent Universal Virtual Front-office Implementing Neural Network. Informatica, 42(4), 515–525.

Murray, T. (1999). Authoring intelligent tutoring systems: An analysis of the state of the art. International Journal of Artificial Intelligence in Education (IJAIED), 10, 98– 129.

Nagarhalli, T. P., Vaze, V., & Rana, N. K. (2020). A Review of Current Trends in the Development of Chatbot Systems. 2020 6th International Conference on Advanced Computing and Communication Systems (ICACCS), 706–710.

Nithuna, S., & Laseena, C. A. (2020). Review on Implementation Techniques of Chatbot. 2020 International Conference on Communication and Signal Processing (ICCSP), 157–161.

Palasundram, K., Sharef, N. M., Nasharuddin, N., Kasmiran, K., & Azman, A. (2019). Sequence to sequence model performance for education chatbot. International Journal of Emerging Technologies in Learning (IJET), 14(24), 56–68.

Patwardhan, M. (2016). Determining Interactivity Enriching Features for Effective Interactive Learning Environments. Indian Institute of Technology Bombay. http://www.et.iitb.ac.in/~sahanamurthy/students/mrinal-thesis.pdf

Ralston, K., Chen, Y., Isah, H., & Zulkernine, F. (2019). A voice interactive multilingual student support system using IBM Watson. 2019 18th IEEE International Conference On Machine Learning And Applications (ICMLA), 1924–1929.

Ruan, S., Jiang, L., Xu, Q., Liu, Z., Davis, G. M., Brunskill, E., & Landay, J. A. (2021). EnglishBot: An AI-Powered Conversational System for Second Language Learning. 26th International Conference on Intelligent User Interfaces, 434–444.

Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73–93.

Sundar, S. S. (2012). Social psychology of interactivity in human-website interaction. In Oxford handbook of internet psychology. Oxford University Press.

Sundar, S. S., Jia, H., Waddell, T. F., & Huang, Y. (2015). Toward a theory of interactive media effects (TIME): Four models for explaining how interface features affect user psychology. The Handbook of the Psychology of Communication Technology, 47–86.

Vijayakumar, B., Höhn, S., & Schommer, C. (2018). Quizbot: Exploring formative feedback with conversational interfaces. International Conference on Technology Enhanced Assessment, 102–120.

Vygotsky, L. (1978). Interaction between learning and development. In M. Cole (Ed.), Mind in society: the development of higher psychological processes. Harvard University Press.

Wang, Q., Woo, H. L., & Zhao, J. (2009). Investigating critical thinking and knowledge construction in an interactive learning environment. Interactive Learning Environments, 17(1), 95–104.

Zahour, O., Eddaoui, A., Ouchra, H., & Hourrane, O. (2020). A system for educational and vocational guidance in Morocco: Chatbot E-Orientation. Procedia Computer Science, 175, 554–559.

Prof. Dr. Haoran Xie
Prof. Dr. Gwo-Jen Hwang
Prof. Dr. Fu-lee Wang
Dr. Man Kong Chow
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sustainability is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • AI in education
  • interactive learning environment
  • chabots
  • teaching and learning

Published Papers (3 papers)

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Research

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19 pages, 798 KiB  
Article
Artificial Intelligence Classification Model for Modern Chinese Poetry in Education
by Mini Zhu, Gang Wang, Chaoping Li, Hongjun Wang and Bin Zhang
Sustainability 2023, 15(6), 5265; https://doi.org/10.3390/su15065265 - 16 Mar 2023
Cited by 2 | Viewed by 1435
Abstract
Various modern Chinese poetry styles have influenced the development of new Chinese poetry; therefore, the classification of poetry style is very important for understanding these poems and promoting education regarding new Chinese poetry. For poetry learners, due to a lack of experience, it [...] Read more.
Various modern Chinese poetry styles have influenced the development of new Chinese poetry; therefore, the classification of poetry style is very important for understanding these poems and promoting education regarding new Chinese poetry. For poetry learners, due to a lack of experience, it is difficult to accurately judge the style of poetry, which makes it difficult for learners to understand poetry. For poetry researchers, classification of poetry styles in modern poetry is mainly carried out by experts, and there are some disputes between them, which leads to the incorrect and subjective classification of modern poetry. To solve these problems in the classification of modern Chinese poetry, the eXtreme Gradient Boosting (XGBoost) algorithm is used in this paper to build an automatic classification model of modern Chinese poetry, which can automatically and objectively classify poetry. First, modern Chinese poetry is divided into words, and stopwords are removed. Then, Doc2Vec is used to obtain the vector of each poem. The classification model for modern Chinese poetry was iteratively trained using XGBoost, and each iteration promotes the optimization of the next generation of the model until the automatic classification model of modern Chinese poetry is obtained, which is named Modern Chinese Poetry based on XGBoost (XGBoost-MCP). Finally, the XGBoost-MCP model built in this paper was used in experiments on real datasets and compared with Support Vector Machine (SVM), Deep Neural Network (DNN), and Decision Tree (DT) models. The experimental results show that the XGBoost-MCP model performs above 90% in all data evaluations, is obviously superior to the other three algorithms, and has high accuracy and objectivity. Applying this to education can help learners and researchers better understand and study poetry. Full article
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18 pages, 1633 KiB  
Article
Application of New Technology in Education: Design and Implementation of Graduate Certificate Model Based on Intelligent Graph Element Technology
by Fengying Li, Qingshui Xue, Shifeng Xu and Tongchao Wang
Sustainability 2022, 14(7), 3781; https://doi.org/10.3390/su14073781 - 23 Mar 2022
Cited by 1 | Viewed by 2437
Abstract
Modern information technology empowers education and infuses new vigor into educational innovation. However, current university diplomas are old-fashioned, not connected to information technology, and easy to copy. Two-dimensional code technology, widely popular in China because of its intuitive, simple, convenient, and other advantages, [...] Read more.
Modern information technology empowers education and infuses new vigor into educational innovation. However, current university diplomas are old-fashioned, not connected to information technology, and easy to copy. Two-dimensional code technology, widely popular in China because of its intuitive, simple, convenient, and other advantages, should be integrated into the field of education. Two-dimensional code technology is the advanced form of graphic code technology. However, through the analysis of the current situation of graphic code technology research and education applications including two-dimensional code, there are no actual cases of graphic code technology applied to graduation certificates, leaving a blank field of research. This is mainly due to the defects and limitations of the existing graphic code technology, so a new intelligent graph element technology (IGET) is proposed here. Intelligent graph element technology integrates the functional advantages of two-dimensional code and overcomes the issues of certificates being easy to forge and difficult to verify, by adding intuitive, discernible, and valuable new functions, suitable for the functional requirements of the graduation certificate. Based on intelligent graph element technology, a novel graduation certificate management system model is constructed here, and a graduation certificate is designed and implemented. Compared with the traditional graduation certificate, the graduation certificate based on intelligent graph elements has the advantages of being intuitive and readable, and having information security, a large amount of information, and intelligent anti-counterfeiting, verification, and traceability mechanisms. The application of intelligent graph element technology in the design and research of college graduation certificates opens a new window of digitization and informatization innovation for traditional college graduation certificates, and provides reference for other innovative applications of intelligent graph element technology in the field of education. Full article
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Review

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13 pages, 849 KiB  
Review
A Review of AI-Driven Conversational Chatbots Implementation Methodologies and Challenges (1999–2022)
by Chien-Chang Lin, Anna Y. Q. Huang and Stephen J. H. Yang
Sustainability 2023, 15(5), 4012; https://doi.org/10.3390/su15054012 - 22 Feb 2023
Cited by 29 | Viewed by 11436
Abstract
A conversational chatbot or dialogue system is a computer program designed to simulate conversation with human users, especially over the Internet. These chatbots can be integrated into messaging apps, mobile apps, or websites, and are designed to engage in natural language conversations with [...] Read more.
A conversational chatbot or dialogue system is a computer program designed to simulate conversation with human users, especially over the Internet. These chatbots can be integrated into messaging apps, mobile apps, or websites, and are designed to engage in natural language conversations with users. There are also many applications in which chatbots are used for educational support to improve students’ performance during the learning cycle. The recent success of ChatGPT also encourages researchers to explore more possibilities in the field of chatbot applications. One of the main benefits of conversational chatbots is their ability to provide an instant and automated response, which can be leveraged in many application areas. Chatbots can handle a wide range of inquiries and tasks, such as answering frequently asked questions, booking appointments, or making recommendations. Modern conversational chatbots use artificial intelligence (AI) techniques, such as natural language processing (NLP) and artificial neural networks, to understand and respond to users’ input. In this study, we will explore the objectives of why chatbot systems were built and what key methodologies and datasets were leveraged to build a chatbot. Finally, the achievement of the objectives will be discussed, as well as the associated challenges and future chatbot development trends. Full article
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