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Research and Application of Neural Networks in Human-Computer Interaction

A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Artificial Intelligence".

Deadline for manuscript submissions: closed (15 February 2026) | Viewed by 2019

Special Issue Editors


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Guest Editor
Department of Products and Systems Design Engineering, Faculty of Engineering, University of Western Macedonia, 50100 Kozani, Greece
Interests: neural networks; emotion recognition; machine learning; neuroinformatics

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Guest Editor
School of Philosophy and Education, Department of Education, Aristotle University of Thessaloniki (AUTH), 54124 Thessaloniki, Greece
Interests: tangible programming; tangible user interfaces; educational robotics; human–computer interaction
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Department of Information and Electronic Engineering, International Hellenic University (I.H.U.), Thessaloniki, Greece
Interests: human–computer interaction; augmented reality in education
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Department of Applied Informatics, University of Macedonia, Thessaloniki 54636, Greece
Interests: human-computer interaction; AR/VR; game design

Special Issue Information

Dear Colleagues,

The multidisciplinary field of human–computer interaction (HCI) has witnessed great advancements towards intelligent, intuitive, and personalized interactive computing systems that are based on machine learning tools powered by artificial neural networks (ANNs) and deep learning architectures. The shape of tomorrow’s computing systems is being built upon intelligent platforms that provide human-like expression, communication, and interaction abilities, bridging the man–machine gap with novel systems and products. Employing deep learning and various types of ANN models, future computing systems are already here, providing intuitive and natural interfaces with adaptive characteristics.

This Special Issue, “Research and Application of Neural Networks in Human-Computer Interaction”, aims to promote the discussion in this area of research by presenting relevant approaches, latest advancements, and solutions that fall within the scope of Electronics and extend the current state of the art in neural network-based human–computer interaction systems, including, but not limited to, the following:

  • Neural network models for voice and speech interfaces;
  • Deep learning approaches for emotion recognition and affective computing;
  • Neural network-driven approaches to kinesthetic and gaze interfaces;
  • Applications of neural networks in brain–computer interfaces;
  • Natural language processing with neural information processing;
  • Content suggestion systems based on neural architectures;
  • Enhanced biometric authentication and security in neural-based interactive systems;
  • Predictive interfaces employing neural network models;
  • Ethical considerations and society impacts of neural network integration in HCIs;
  • Hardware implementations of intelligent interactive systems using neural computing;
  • Neural network-based natural interfaces;
  • Neural network-assisted virtual and augmented reality (VR and AR) interfaces and environments.

Dr. Christos Orovas
Dr. Sapounidis Theodosios
Prof. Dr. Efkleidis Keramopoulos
Dr. Christina Volioti
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 250 words) can be sent to the Editorial Office for assessment.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Electronics is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

 

Keywords

  • neural networks
  • deep learning
  • human–computer interaction
  • interactive systems
  • natural interfaces

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Published Papers (1 paper)

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Research

21 pages, 2686 KB  
Article
A Deep Learning Approach to Classifying User Performance in BCI Gaming
by Aimilia Ntetska, Anastasia Mimou, Katerina D. Tzimourta, Pantelis Angelidis and Markos G. Tsipouras
Electronics 2025, 14(24), 4974; https://doi.org/10.3390/electronics14244974 - 18 Dec 2025
Viewed by 817
Abstract
Brain–Computer Interface (BCI) systems are rapidly evolving and increasingly integrated into interactive environments such as gaming and Virtual/Augmented Reality. In such applications, user adaptability and engagement are critical. This study applies deep learning to predict user performance in a 3D BCI-controlled game using [...] Read more.
Brain–Computer Interface (BCI) systems are rapidly evolving and increasingly integrated into interactive environments such as gaming and Virtual/Augmented Reality. In such applications, user adaptability and engagement are critical. This study applies deep learning to predict user performance in a 3D BCI-controlled game using pre-game Motor Imagery (MI) electroencephalographic (EEG) recordings. A total of 72 EEG recordings were collected from 36 participants, 17 using the Muse 2 headset and 19 using the Emotiv Insight device, during left and right hand MI tasks. The signals were preprocessed and transformed into time–frequency spectrograms, which served as inputs to a custom convolutional neural network (CNN) designed to classify users into three performance levels: low, medium, and high. The model achieved classification accuracies of 83% and 95% on Muse 2 and Emotiv Insight data, respectively, at the epoch level, and 75% and 84% at the subject level, using LOSO-CV. These findings demonstrate the feasibility of using deep learning on MI EEG data to forecast user performance in BCI gaming, enabling adaptive systems that enhance both usability and user experience. Full article
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