Applications of Social VR Environments in Education

A special issue of Education Sciences (ISSN 2227-7102). This special issue belongs to the section "Technology Enhanced Education".

Deadline for manuscript submissions: closed (31 December 2021) | Viewed by 9260

Special Issue Editors


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Chief Guest Editor
Multimedia Knowledge and Social Media Analytics Laboratory, Information Technologies Institute, Centre of Research & Technology – Hellas, 6th km Charilaou – Thermi Str., 57001 Thessaloniki, Greece
Interests: virtual reality; authoring tools; artificial intelligence; human–computer interfaces; culture; education; architecture

E-Mail Website
Guest Editor
Multimedia Knowledge and Social Media Analytics Laboratory, Information Technologies Institute, Centre of Research & Technology – Hellas, 6th km Charilaou – Thermi Str., 57001 Thessaloniki, Greece
Interests: virtual reality; artificial intelligence; smart cities; brain–computer interfaces; accessibility

E-Mail Website
Guest Editor
Multimedia Knowledge and Social Media Analytics Laboratory; Information Technologies Institute; Centre of Research & Technology - Hellas; 6th km Charilaou – Thermi Str., 57001 Thessaloniki, Greece
Interests: eLearning; collaborative learning; blended learning; artificial intelligence; security; human–computer interfaces

Special Issue Information

Dear Colleagues,

This Special Issue will collect interdisciplinary efforts in the IT and sociology and humanities sectors on the topic of social virtual reality environments in education. Recent pandemic issues – aside from migration issues – have increased the need for high-quality distant-learning educational services where video telepresence is not enough and needs to be enhanced with immersive and native collaboration features. Virtual reality is the most suitable technology to achieve this goal but it suffers from several drawbacks such as increased hardware cost, the need for programming skills for educators to author such VR environments, and increased cognitive-navigational burden for learners. However, the pressure exerted by COVID-19 will result in public investments that will lead to significant research in the field and innovative solutions. In the past decade, virtual labs have been significantly used to minimize the cost of accessing expensive equipment or to avoid human risk, e.g., chemistry equipment or surgical environments, respectively. However, in the future, innovations will seek to replace real-space activities with social VR environments, targeting primary, secondary, vocational, and job training activities. This Special Issue will supplement the existing literature with results focused on social VR technology issues such as quality of experience, authoring tools, accessibility, efficiency, and ethics where the literature is still limited.

Dr. Dimitrios Ververidis
Dr. Spiros Nikolopoulos
Dr. Anastasios Karakostas
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a double-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Education Sciences is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Immersive learning
  • Virtual reality in education
  • Social VR
  • Collaborative learning
  • Distant learning
  • eLearning
  • Educational technologies
  • VR Authoring tools
  • Accessibility in education through VR
  • Cognitive load in educational VR environments

Published Papers (1 paper)

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Research

19 pages, 3045 KiB  
Article
Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education
by Mariana-Daniela González-Zamar and Emilio Abad-Segura
Educ. Sci. 2020, 10(9), 225; https://doi.org/10.3390/educsci10090225 - 29 Aug 2020
Cited by 59 | Viewed by 8218
Abstract
Technological advances have posed a challenge in university learning ecosystems in terms of the application of immersive technologies that offer an educational and innovative framework to the student. The evolution of global research on this topic during the period 1980 to 2019 was [...] Read more.
Technological advances have posed a challenge in university learning ecosystems in terms of the application of immersive technologies that offer an educational and innovative framework to the student. The evolution of global research on this topic during the period 1980 to 2019 was studied. For this purpose, a bibliometric analysis of 1296 articles was applied, obtaining results of the scientific productivity of the journals, authors, institutions, and countries that contribute to this research. The evidence shows a growing interest, especially in the last three years, in the study of the application of virtual reality in higher education. The main subject area is Social Science. The most productive research institution is the Complutense University of Madrid. The United States is the country with the most publications and citations. In addition, The United States, Spain and the United Kingdom are the countries with the most international collaborations in their publications. The study detected five new directions for future research. The growing worldwide trend of scientific production demonstrates the interest in developing aspects of the use of virtual reality in arts education in the context of higher education. This study contributes to the academic, scientific and institutional discussion around the improvement of decision making based on the available information. Full article
(This article belongs to the Special Issue Applications of Social VR Environments in Education)
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