Using Game- and Play-Based Learning to Foster Critical Thinking Skills
A special issue of Education Sciences (ISSN 2227-7102).
Deadline for manuscript submissions: 28 February 2025 | Viewed by 1528
Special Issue Editors
Interests: playful learning; use of play and games in adult learning contexts; learning & teaching strategy
Special Issue Information
Dear Colleagues,
Play and games have been used within educational contexts for centuries, and critical examination of their use and their effect on learning outcomes has emerged over the past century. There is a large body of work examining the role of play and games in child development, as well as a smaller but growing interest in the role it can play in adult learning and through digital games. There have been studies on overall engagement with game-based learning, as well as within particular disciplines. However, there has been very little focus on the effect play- and game-based learning can have on ‘soft’ or ‘transferable’ skills at any level or in area of learning.
This Special Issue, therefore, calls for original, theoretical and evidence-based articles on the use of games and/or play in a learning context to foster critical thinking skills. Critical thinking skills (see Cotrell, 2023) are key to academic and professional development in most learning contexts (whether formal education or professional training). Therefore, our aim is to curate a Special Issue that will contribute to knowledge across all education sectors.
Topics of interest include, but are not limited to, the following:
- Critical evaluation of game-based or playful approaches used in a teaching context that revealed improvements in critical thinking skills.
- Critical evaluation of game-based or playful approaches used to teach critical thinking skills.
- Studies on the application of critical thinking skills within any learning or practice context, where game- or play-based methods were used.
- Theoretical papers identifying methods by which critical thinking skills can be mapped or connected to game- or play-based approaches.
Dr. Alex Moseley
Dr. John Lean
Guest Editors
Manuscript Submission Information
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Keywords
- critical thinking
- soft skills
- transferable skills
- games
- play
- learning
- education
- playful learning
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