Technology-Mediated Active Learning Methods
A special issue of Education Sciences (ISSN 2227-7102).
Deadline for manuscript submissions: closed (15 November 2024) | Viewed by 2050
Special Issue Editor
Interests: educational technology; active methods; pedagogical innovation
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
I am delighted to introduce a forthcoming Special Issue titled "Technology-Mediated Active Learning Methods" in the esteemed journal Education Sciences (ISSN 2227-7102), for which I serve as Guest Editor. In an era where digital technologies are deeply integrated into every aspect of our lives, it is crucial to explore how these advancements are transforming traditional pedagogical strategies into active, engaging, and efficient learning experiences. This Special Issue aims to delve into the synergy between active learning methodologies and technological mediation, shedding light on the profound impact of technology on education.
Our goal is to investigate and document the latest developments, challenges, and opportunities at the intersection of active learning and technology. We are particularly interested in contributions that explore how collaborative learning, educational gamification, project-based learning, story-based learning, and flipped learning can be enhanced, transformed, or newly conceptualized through the use of advanced technological tools. This Special Issue seeks to provide a comprehensive overview of current practices, empirical research findings, and theoretical discussions that demonstrate the potential of technology to facilitate more engaging, interactive, and effective learning environments.
We invite submissions that cover, but are not limited to, the following themes:
- The integration of technology in facilitating collaborative learning environments;
- Innovations in educational gamification and their impact on student engagement and learning outcomes;
- The best practices and challenges in implementing project-based learning through digital platforms;
- The role of technology in enhancing story-based learning experiences;
- The effectiveness of flipped learning models supported by online resources and interactive tools.
This Special Issue represents an excellent opportunity for scholars, educators, and practitioners to contribute to a significant area of research that has the potential to reshape educational paradigms. We look forward to receiving your contributions and to advancing our understanding of technology-mediated active learning methods together.
Dr. Enrique Sánchez-Rivas
Guest Editor
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a double-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Education Sciences is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- collaborative learning
- educational gamification
- project-based learning
- educational technology
- active pedagogy
- flipped learning
- pedagogical innovation
- digital tools
- story-based learning
- universal design for learning
- computational thinking
- thinking based learning
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