Redesigning Food Handler Training: A Gamified Approach Tested in Italy’s Large-Scale Retail
Abstract
1. Introduction
2. Materials and Methods
2.1. Development and Implementation of the Food Safety Trainer Web App
2.2. Schematic Overview of the Survey Program
2.3. Survey Design and Administration
2.4. Statistical Analysis
3. Results
4. Discussion
5. Conclusions and Future Research Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Department | Major Contents |
---|---|
All Departments | Food safety regulatory framework, Prerequisite Programs general principles, overview of HACCP general principles |
Butchery | Goods receiving, microbiological risks of raw meat, prevention of cross-contamination, cold chain management, cleaning and disinfection of knives and work surfaces, stock rotation–chain maintenance during display and storage, freshness indicators, labeling |
Fishmongers | Goods receiving, hygiene practices in raw fish handling, risk related to Anisakis, cold-chain maintenance during storage and display, freshness indicators, labeling, stock rotation |
Bakery Pastry and Bistro | Goods receiving, hygiene during preparation, cooking temperature control, storage of raw ingredients, physical hazards, post-baking handling, allergen risk management, personal hygiene, cross-contamination prevention |
Delicatessen | Safe handling of ready-to-eat meals, risk related to Listeria monocytogenes, management of hot/cold storage, hygiene of utensils and contact surfaces, stock rotation, allergen risk management |
Dry Goods Department | Expiry date control, package integrity checks, shelves cleaning, pest control |
Produce | Goods receiving, hygienic handling of fresh produce, risk of soil contamination, proper washing procedures, pest monitoring, stock rotation |
Rotisserie and Kitchen | Hazards from inadequate cooling or heating, time–temperature control for food safety, handling of packaged foods, management of damaged products |
Information Desk, Checkout Area | Fundamental hygiene principles, appropriate behavior in food areas, management of non-compliance reports, handling of pre-packaged foods, management of damaged products |
Quality Support | Practical application of the HACCP procedures, verification of hygiene prerequisites, non-conformance management, internal audits contents |
Sections and Statements | Mode | Mean | Median | |
Section 1—Importance of Workplace Training A Cronbach’s α coefficient 0.69 | 5 | 4.35 | 5 | |
1.1 | I believe that receiving training and instruction related to my job is important a | 5 | 4.71 | 5 |
1.2 | I believe that the training and instruction I receive are sufficiently specific and aligned with my duties b | 4 | 4.16 | 4 |
1.3 | I believe that the company dedicates adequate time to my training b | 5 | 4.18 | 4 |
Section 2—Preference for Gamification over Traditional Training B Cronbach’s α coefficient 0.85 | 4 | 3.90 | 4 | |
2.1 | I believe that the new training system “Food Safety Trainer” is beneficial for my learning compared to traditional lectures | 4 | 3.89 | 4 |
2.2 | If I had to choose, I would continue to prefer training through gamification over the traditional method | 4 | 3.84 | 4 |
2.3 | I would like to continue using interactive training (online courses, gamification, video courses) both for job-specific instruction and for certification-oriented training | 5 | 3.99 | 4 |
Section 3—Enjoyment B Cronbach’s α coefficient 0.89 | 4 | 3.98 | 4 | |
3.1 | I feel more motivated to undergo training through gamification compared to the traditional method | 4 | 3.92 | 4 |
3.2 | The training experience using FST was enjoyable and engaging | 4 | 4.03 | 4 |
3.3 | I find that the colorful graphics, avatars, sound effects, team dynamics, and animations make the training experience more enjoyable and fun | 5 | 4.05 | 4 |
3.4 | Considering that the FST app could also be used as a team-based game, I would like to use it in this way | 4 | 3.91 | 4 |
Section 4—Usefulness B Cronbach’s α coefficient 0.92 | 4 | 4.04 | 4 | |
4.1 | The alternation and unpredictability of content motivate me to learn and prevent boredom | 4 | 4.07 | 4 |
4.2 | I believe that the information acquired during training is useful for improving work practices within departments | 5 | 4.07 | 4 |
4.3 | Practical gaming and visualizing certain concepts help me understand some topics better than verbal explanations | 4 | 4.04 | 4 |
4.4 | I believe that the interactive, digital, and innovative approach has been useful in enhancing my understanding of food safety concepts | 4 | 4.03 | 4 |
4.5 | I believe that an interactive, digital, and innovative approach has been beneficial for the practical application of learned concepts in daily work | 4 | 4.00 | 4 |
4.6 | I believe that a training program delivered through team-based gamification would improve teamwork among colleagues and between colleagues and supervisors | 5 | 4.04 | 4 |
<4 years B | 4–10 years B | >10 years A | |||||||
---|---|---|---|---|---|---|---|---|---|
Section | Mode | Mean | Median | Mode | Mean | Median | Mode | Mean | Median |
S1 | 4 | 4.26 b | 4 | 5 | 4.16 b | 4 | 5 | 4.42 a | 5 |
1.1 | 5 | 4.72 | 5 | 5 | 4.40 | 5 | 5 | 4.79 | 5 |
1.2 | 4 | 4.08 | 4 | 4 | 4.00 | 4 | 5 | 4.21 | 4 |
1.3 | 4 | 3.97 | 4 | 4 | 4.07 | 4 | 5 | 4.26 | 5 |
S2 | 4 | 3.67 b | 4 | 4 | 3.84 ab | 4 | 4 | 3.97 a | 4 |
2.1 | 4 | 3.71 | 4 | 4 | 3.86 | 4 | 4 | 3.93 | 4 |
2.2 | 4 | 3.55 | 4 | 4 | 3.81 | 4 | 5 | 3.91 | 4 |
2.3 | 4 | 3.74 | 4 | 4 | 3.86 | 4 | 5 | 4.09 | 4 |
S3 | 4 | 3.65 b | 4 | 4 | 3.88 b | 4 | 5 | 4.08 a | 4 |
3.1 | 4 | 3.74 | 4 | 4 | 3.86 | 4 | 4 | 3.98 | 4 |
3.2 | 4 | 3.69 | 4 | 4 | 3.93 | 4 | 5 | 4.12 | 4 |
3.3 | 4 | 3.64 | 4 | 4 | 3.95 | 4 | 5 | 4.16 | 4 |
3.4 | 4 | 3,51 | 4 | 4 | 3.77 | 4 | 5 | 4.05 | 4 |
S4 | 4 | 3.90 b | 4 | 4 | 3.94 b | 4 | 4 | 4.10 a | 4 |
4.1 | 4 | 3.82 | 4 | 4 | 4.00 | 4 | 4 | 4.15 | 4 |
4.2 | 4 | 4.03 | 4 | 4 | 3.81 | 4 | 5 | 4.15 | 4 |
4.3 | 4 | 4.00 | 4 | 4 | 3.95 | 4 | 4 | 4.08 | 4 |
4.4 | 4 | 3.90 | 4 | 4 | 3.88 | 4 | 4 | 4.10 | 4 |
4.5 | 4 | 3.82 | 4 | 4 | 4.00 | 4 | 4 | 4.04 | 4 |
4.6 | 4 | 3.82 | 4 | 4 | 4.00 | 4 | 5 | 4.10 | 4 |
Theme | Description | Participants | Example Quote |
---|---|---|---|
Involvement | Positive evaluation: usefulness, enjoyment, engagement, practical approach, team-based interaction | 12 | “An interactive and enjoyable training approach, more engaging than traditional or individual methods” |
Contents | Contents to be improved | 7 | “I would prefer to have questions more specifically tailored to my department” |
Language | Recognized need for simpler language | 5 | “We need simpler language” |
Practical learning | The need for increased practical, field-based training has been identified | 3 | “Hands-on field training is more beneficial than computer-based training” |
FST layout | The platform layout needs improvement | 2 | “In my opinion, the display on mobile devices, such as tablets and smartphones, should be improved, the font size is currently extremely small” |
Verbal interaction | Reported need for increased verbal interaction with the trainer | 1 | “The lack of verbal interaction may result in unresolved questions or uncertainties” |
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Sartoni, M.; Marconi, F.; Torracca, B.; Pedonese, F.; Nuvoloni, R.; Guidi, A. Redesigning Food Handler Training: A Gamified Approach Tested in Italy’s Large-Scale Retail. Foods 2025, 14, 2803. https://doi.org/10.3390/foods14162803
Sartoni M, Marconi F, Torracca B, Pedonese F, Nuvoloni R, Guidi A. Redesigning Food Handler Training: A Gamified Approach Tested in Italy’s Large-Scale Retail. Foods. 2025; 14(16):2803. https://doi.org/10.3390/foods14162803
Chicago/Turabian StyleSartoni, Martina, Francesca Marconi, Beatrice Torracca, Francesca Pedonese, Roberta Nuvoloni, and Alessandra Guidi. 2025. "Redesigning Food Handler Training: A Gamified Approach Tested in Italy’s Large-Scale Retail" Foods 14, no. 16: 2803. https://doi.org/10.3390/foods14162803
APA StyleSartoni, M., Marconi, F., Torracca, B., Pedonese, F., Nuvoloni, R., & Guidi, A. (2025). Redesigning Food Handler Training: A Gamified Approach Tested in Italy’s Large-Scale Retail. Foods, 14(16), 2803. https://doi.org/10.3390/foods14162803