1. Introduction
Location-Based Augmented Reality (LAR) systems have emerged as a powerful medium for delivering contextually relevant digital content within physical environments. They have been implemented in widespread applications for tourism, navigation, education, and entertainment [
1,
2,
3]. However, creations of the
LAR contents often require complex workflows, multiple
software development kits (SDKs), and considerable programming expertise [
4,
5], since they traditionally rely on desktop-based authoring tools, such as
Unity and
ARCore SDK [
6].
Desktop-based authoring tools may introduce bottlenecks in
LAR content developments, particularly for manual metadata entry and frequent outdoor verification checks, although they offer extensive functionalities. They can disconnect users from the actual physical contexts where
LAR contents are deployed, leading to potential misalignments and inaccuracies in content placements [
7,
8].
To address these limitations, we have studied and proposed an
in-situ mobile authoring tool for directly creating outdoor
location-based augmented reality (LAR) content at the target location environment using a smartphone [
9]. Our tool integrates visual-inertial sensor fusion, combining smartphone’s in-device sensors capabilities with
Visual Simultaneous Localization and Mapping (VSLAM) and
Google Street View (GSV) imagery to enhance the spatial alignment accuracy of AR anchor points [
10,
11].
While this approach shows improved spatial alignments, there is still insufficient understanding of how interaction modalities, authoring performance, and cognitive workload differ from desktop-based tools during
LAR content creation. Prior studies only emphasize technical developments and lack user-centered comparisons [
12,
13,
14]. Our in-situ tool uses a
six degrees of freedom (6DoF) device movement for spatial input, while desktop tools rely on standard mouse-pointing. Therefore, the shift from desktop to in-situ authoring may introduce new challenges in real-time interaction, spatial understanding, and interface usability. It is significant to investigate and compare the distinct user challenges and bottlenecks between them.
In this paper, we present a comparative study of
LAR content authoring between our
in-situ mobile authoring tool [
9] and a conventional desktop-based tool. Our prior work [
9] primarily introduced the in-situ authoring tool itself, focusing on its system design and technical implementation. In contrast, the present study advances this line of research by conducting a comparative evaluation with desktop-based authoring tool, highlighting differences in interaction modality, authoring performance, and cognitive workload. This explicit comparison addresses practical bottlenecks and user-centered challenges in LAR authoring that were not investigated in our earlier work.
We evaluate user performance across three main authoring phases: (1) Point of Interest (POI) acquisition, (2) AR object creation, and (3) AR object registration. As a real-world application, we intend pedestrian landmark annotation across campus environments at Brawijaya University, Indonesia, and Okayama University, Japan. We identify task-level bottlenecks in both tools. Additionally, we highlight the mental effort required for each authoring phase and quantify the impact on cognitive load using NASA-TLX. By focusing on the LAR content creation performance and user cognitive workload at specific POIs, we fill a gap in the current literature and offer valuable insights into the strengths and weaknesses of each authoring platform.
In our experiments, we asked 20 participants aged 22 to 35 with different LAR development experiences, to complete equivalent authoring tasks of placing various AR objects using both tools in an outdoor campus environment. Quantitative data, including authoring task performance and NASA-TLX scores, were collected and statistically analyzed. The results revealed that our tool’s 6DoF interaction enabled faster AR object creation with lower cognitive load. In contrast, the desktop tool required higher mental effort, despite lower physical demands for experienced users in the AR object creation phase.
The remainder of this article is organized as follows:
Section 2 introduces the related work.
Section 3 describes the authoring tools and setup for the
LAR system used in the experiment.
Section 4 presents the experiment design and testing scenarios of the experiment.
Section 5 shows the results and discusses the analysis. Finally,
Section 6 provides conclusions with future works.
Author Contributions
Conceptualization, K.C.B. and N.F.; methodology, K.C.B. and N.F.; software, K.C.B. and N.; visualization, K.C.B. and P.A.R.; investigation, K.C.B., H.H.S.K., and M.M.; writing—original draft, K.C.B.; writing—review and editing, N.F.; supervision, N.F. All authors have read and agreed to the published version of the manuscript.
Funding
This research received no external funding.
Institutional Review Board Statement
Ethical review and approval were waived for this study as involving humans is only for obtaining the real user location coordinates and authoring performances during the testing phases to validate the feasibility of our developed system.
Informed Consent Statement
Informed consent was obtained from all participants before being included in the study.
Data Availability Statement
Data are contained within the article.
Acknowledgments
We would like to thank all the colleagues in the Distributing System Laboratory at Okayama University and FILKOM at Universitas Brawijaya who were involved in this study.
Conflicts of Interest
The authors declare no conflicts of interest.
Abbreviations
The following abbreviations are used in this manuscript:
AR | Augmented Reality |
LAR | Location-based Augmented Reality |
SDK | Software Development Kits |
POI | Point of Interest |
VSLAM | Visual Simultaneous Localization and Mapping |
GSV | Google Street View |
GPS | Global Positioning System |
IMU | Inertial Measurement Unit |
GNSS | Global Navigation Satellite System |
TLX | Task Load Index |
DOF | Degree of freedom |
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