Awaken, aware, arise, perform, pause, and repeat. The actions of the everyday. Without it, we fall into dysregulation. This paper seeks to examine creative research developed as an experiment during COVID-19, an audiovisualscape in virtual reality (VR).
Rhythmanalysis+ is a social, ecological, and
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Awaken, aware, arise, perform, pause, and repeat. The actions of the everyday. Without it, we fall into dysregulation. This paper seeks to examine creative research developed as an experiment during COVID-19, an audiovisualscape in virtual reality (VR).
Rhythmanalysis+ is a social, ecological, and sensorial enquiry into materiality, grounded in archipelagic thinking, through the lens of Rhythmanalysis, a form of analysis focusing on the everyday, through the lens of cyclical and linear rhythms. (Lefebvre). The research will also draw on Deleuze and Guattari’s rhizome theory, a botanical and philosophical investigation into networks. Networks form the backbone of the research. Lars Bang Larsen also argues that networks offer a distinctive view on how factual, speculative, historical, and non-human elements envelop and intertwine. Glissant’s archipelagic thought promotes transformation, multiplicity, and a sense of unpredictability. For this work, four inhabitants from Sherkin, a small island off the southwest coast of Ireland with a population of 100, became the research focus. Across four weeks, islanders gathered data from their daily sensory rhythms. Flight patterns of birds and bats were recorded, daily tasks noted, pathways cycled. Relational impacts of animal-odour on farming, weather, and tides were processed remotely, and an immersive cartographic score was created as a direct response in a three-dimensional virtual space.
Rhythmanalysis+ analyses our newly altered perceptions of time and space as a material within a virtual world. VR, created as a gaming platform, is being pushed by art itself, forcing us to relook at the natural world, which is not static, but relational. Fluid but equally extractive, it is important to look at technology’s impact on all that is human and how it is perceived within the body as it is reframed digitally.
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