Design of an AR-Based Visual Narrative System for Abandoned Mines Integrating Regional Culture
Abstract
1. Introduction
2. Theories and Methods of AR-Based Visual Narratives for Regional Culture in Abandoned Mines
2.1. Spatial Narrative Mechanisms and Cultural Translation Pathways of Abandoned Mines
2.2. AR-Supported Spatial Narrative Mechanisms
2.3. Mechanism Integration and Framework Construction
2.4. Research Methods
- (1)
- Problem Identification and Data Collection
- (2)
- Narrative Modeling and System Implementation
- (3)
- Application Validation and Iterative Optimization
3. Systematic Implementation Methods and Platform Development
3.1. Data and Cultural Semantic Modeling
3.2. Interactive Pathways and Narrative Practice
3.3. Visual and Experience Optimization
4. System Implementation and Experimental Analysis
4.1. System Construction and Visual Narrative Implementation
- Low-light and texture-sparse adaptation—Feature enhancement and illumination compensation algorithms, combined with localized high dynamic range (HDR) rendering, maintain stable tracking and visual presentation even in extremely dimly lit tunnels.
- Complex space positioning optimization—Layered spatial modeling and local relocalization strategies reduce drift and interaction latency within winding underground passages.
- Large-scale efficient rendering—A Level of Detail (LOD) mechanism and real-time resource scheduling ensure smooth rendering and immersive experience in extensive scenes containing numerous relics and cultural symbols.
4.2. User Experiment Design and Data Processing
4.2.1. Experimental Design
4.2.2. Experimental Results
- Immersion
- 2.
- Cultural Identity
- 3.
- Learning Gain
4.3. Results Analysis and Practical Implications
- Immersion
- 2.
- Cultural Identity
- 3.
- Learning Gain
- 4.
- Practical and Research Implications
5. Conclusions and Future Directions
- (1)
- This research advances the digital regeneration of abandoned mines by establishing a space–symbol–memory coupling framework grounded in regional culture. Building on spatial narrative theory and visual communication approaches, the study constructs a narrative model that links cultural imagery, local memory, and contextual sense of place. Unlike existing digital-heritage methods that separately address geometric recording or symbolic interpretation, the proposed framework integrates spatial structure, cultural symbols, and memory formation into a coherent mechanism, reducing fragmentation in current industrial-heritage digitization practices. This conceptual model therefore broadens the theoretical basis for interpreting concealed or inaccessible cultural spaces.
- (2)
- An AR-based visual narrative system adaptable to the extreme conditions of underground mines is developed to address challenges such as low illumination, complex spatial geometry, and frequent localization failure. The system enhances illumination robustness, optimizes SLAM-based positioning, and accelerates LOD rendering while establishing a four-layer technical architecture of data, support, function, and application. The evidence–experience–co-creation logic proposed in this study further extends existing AR narrative-design paradigms by clarifying how authenticity, situated interacdisangetion, and interpretive participation operate as interconnected mechanisms in underground heritage communication. This architecture closely integrates cultural semantics with immersive interaction, providing strong technical support for the deep reconstruction and dynamic storytelling of cultural scenes.
- (3)
- User studies show that the AR-based narrative experience offers significantly higher immersion, cultural identity, and knowledge acquisition compared with traditional static presentations. Participants reported stronger spatial presence and perceived cultural value, while knowledge assessments indicated improved understanding, motivation, and memory retention. Taken together, the results demonstrate that the proposed space–symbol–memory network effectively enhances regional cultural communication by enabling multi-path interpretation and fostering deeper emotional resonance—outcomes that conventional linear displays cannot achieve. This evidence provides a solid empirical basis for improving educational and cultural experience design in industrial-heritage contexts.
- (4)
- Although the AR system demonstrates strong cultural and educational value, the present study is constrained by a relatively small and geographically concentrated participant sample, as well as limited application scenarios. Future research should expand the scale and diversity of participants and include additional types of mining sites to more comprehensively evaluate the system’s robustness in complex underground environments. Moreover, integrating emerging technologies—such as AI-driven adaptive storytelling, multi-modal affective feedback (e.g., gaze, gesture, or bio-signals), and mixed-reality (MR) fusion for large-scale industrial-heritage clusters—may enable more personalized, emotionally responsive, and spatially coherent narrative experiences. In addition, as larger and more diverse samples become available, future studies may incorporate regression analysis or structural equation modeling to examine potential causal pathways.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Informed Consent Form
- Participants are randomly assigned to one of two experience conditions: an AR scene or a traditional multimedia display.
- The session lasts approximately 20–30 min and includes a brief pre-experience questionnaire, an immersive scene experience, and post-experience scales, together with a knowledge test.
- Your responses are used solely for academic analysis and not for commercial purposes.
Appendix B. Immersion Scale
Appendix C. Cultural Identity Scale
Appendix D. Knowledge Test
Appendix E. System Usability and Overall Satisfaction Scale
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| Characteristic | Traditional Group (n = 30) | AR Group (n = 32) | Total (N = 62) |
|---|---|---|---|
| Gender (male/female) | 15/15 | 16/16 | 31/31 |
| Age (mean ± SD) | 27.3 ± 5.1 | 26.9 ± 4.7 | 27.1 ± 4.9 |
| Education (bachelor’s/master’s) | 22/8 | 24/8 | 46/16 |
| Experience living in a mining area (yes/no) | 18/12 | 20/12 | 38/24 |
| Dimension | Mean (M) | Standard Deviation (SD) |
|---|---|---|
| Presence | 4.35 | 0.62 |
| Realism | 4.20 | 0.71 |
| Interactivity | 4.45 | 0.58 |
| Dimension | Mean (M) | Standard Deviation (SD) |
|---|---|---|
| Cultural understanding | 4.12 | 0.66 |
| Place attachment | 3.95 | 0.81 |
| Value identification | 4.25 | 0.59 |
| Group | Pre-Test Mean | Post-Test Mean | Gain (Δ) |
|---|---|---|---|
| Traditional display | 56.4 | 68.7 | +12.3 |
| AR narrative | 55.9 | 82.1 | +26.2 |
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Du, W.; Yu, Z. Design of an AR-Based Visual Narrative System for Abandoned Mines Integrating Regional Culture. Sustainability 2025, 17, 10960. https://doi.org/10.3390/su172410960
Du W, Yu Z. Design of an AR-Based Visual Narrative System for Abandoned Mines Integrating Regional Culture. Sustainability. 2025; 17(24):10960. https://doi.org/10.3390/su172410960
Chicago/Turabian StyleDu, Wanjun, and Ziyang Yu. 2025. "Design of an AR-Based Visual Narrative System for Abandoned Mines Integrating Regional Culture" Sustainability 17, no. 24: 10960. https://doi.org/10.3390/su172410960
APA StyleDu, W., & Yu, Z. (2025). Design of an AR-Based Visual Narrative System for Abandoned Mines Integrating Regional Culture. Sustainability, 17(24), 10960. https://doi.org/10.3390/su172410960
