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Article

Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action

Information Systems Technology and Design (ISTD), Singapore University of Technology and Design, Singapore 487372, Singapore
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Academic Editor: Edmundas Kazimieras Zavadskas
Sustainability 2021, 13(24), 13912; https://doi.org/10.3390/su132413912
Received: 1 November 2021 / Revised: 7 December 2021 / Accepted: 13 December 2021 / Published: 16 December 2021
While public awareness of climate change has grown over the years, many people still have misconceptions regarding effective individual environmental action. In this paper, we present a serious game called PEAR, developed using elements of geolocation and augmented reality (AR), aimed at increasing players’ awareness of climate change issues and propensity for effective sustainable behaviours. We conducted a study with participants who played the game, gauging their knowledge of and attitudes towards climate change issues before and after playing the game. Our results show that the game significantly improved participants’ knowledge on sustainability and climate-change-related issues, and that it also significantly improved their attitudes towards these topics, thus proving that serious games have the potential to impart knowledge and promote sustainable behaviours. Additionally, our results address the lack of empirical studies on the knowledge base of serious sustainability games by introducing methods of quantitatively analysing the effects of serious sustainability games while additionally providing more knowledge about the effectiveness of the specific design elements of our game. View Full-Text
Keywords: environmental education; augmented reality; geolocation; mobile games; climate action; gamification; serious games environmental education; augmented reality; geolocation; mobile games; climate action; gamification; serious games
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MDPI and ACS Style

Wang, K.; Tekler, Z.D.; Cheah, L.; Herremans, D.; Blessing, L. Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action. Sustainability 2021, 13, 13912. https://doi.org/10.3390/su132413912

AMA Style

Wang K, Tekler ZD, Cheah L, Herremans D, Blessing L. Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action. Sustainability. 2021; 13(24):13912. https://doi.org/10.3390/su132413912

Chicago/Turabian Style

Wang, Kyra, Zeynep D. Tekler, Lynette Cheah, Dorien Herremans, and Lucienne Blessing. 2021. "Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action" Sustainability 13, no. 24: 13912. https://doi.org/10.3390/su132413912

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