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17 pages, 8512 KiB  
Article
Interactive Holographic Display System Based on Emotional Adaptability and CCNN-PCG
by Yu Zhao, Zhong Xu, Ting-Yu Zhang, Meng Xie, Bing Han and Ye Liu
Electronics 2025, 14(15), 2981; https://doi.org/10.3390/electronics14152981 - 26 Jul 2025
Viewed by 315
Abstract
Against the backdrop of the rapid advancement of intelligent speech interaction and holographic display technologies, this paper introduces an interactive holographic display system. This paper applies 2D-to-3D technology to acquisition work and uses a Complex-valued Convolutional Neural Network Point Cloud Gridding (CCNN-PCG) algorithm [...] Read more.
Against the backdrop of the rapid advancement of intelligent speech interaction and holographic display technologies, this paper introduces an interactive holographic display system. This paper applies 2D-to-3D technology to acquisition work and uses a Complex-valued Convolutional Neural Network Point Cloud Gridding (CCNN-PCG) algorithm to generate a computer-generated hologram (CGH) with depth information for application in point cloud data. During digital human hologram building, 2D-to-3D conversion yields high-precision point cloud data. The system uses ChatGLM for natural language processing and emotion-adaptive responses, enabling multi-turn voice dialogs and text-driven model generation. The CCNN-PCG algorithm reduces computational complexity and improves display quality. Simulations and experiments show that CCNN-PCG enhances reconstruction quality and speeds up computation by over 2.2 times. This research provides a theoretical framework and practical technology for holographic interactive systems, applicable in virtual assistants, educational displays, and other fields. Full article
(This article belongs to the Special Issue Artificial Intelligence, Computer Vision and 3D Display)
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14 pages, 5528 KiB  
Article
From Google Earth Studio to Hologram: A Pipeline for Architectural Visualization
by Philippe Gentet, Tam Le Phuc Do, Jumamurod Farhod Ugli Aralov, Oybek Mirzaevich Narzulloev, Leehwan Hwang and Seunghyun Lee
Appl. Sci. 2025, 15(11), 6179; https://doi.org/10.3390/app15116179 - 30 May 2025
Viewed by 593
Abstract
High-resolution holographic visualization of built environments remains largely inaccessible due to the complexity and technical demands of traditional 3D data acquisition processes. This study proposes a workflow for producing high-quality full-color digital holographic stereograms of architectural landmarks using Google Earth Studio. By leveraging [...] Read more.
High-resolution holographic visualization of built environments remains largely inaccessible due to the complexity and technical demands of traditional 3D data acquisition processes. This study proposes a workflow for producing high-quality full-color digital holographic stereograms of architectural landmarks using Google Earth Studio. By leveraging photogrammetrically reconstructed three-dimensional (3D) city models and a controlled camera path, we generated perspective image sequences of two iconic monuments, that is, the Basílica de la Sagrada Família (Barcelona, Spain) and the Arc de Triomphe (Paris, France). A custom pipeline was implemented to compute keyframe coordinates, extract cinematic image sequences, and convert them into histogram data suitable for CHIMERA holographic printing. The holograms were recorded on Ultimate U04 silver halide plates and illuminated with RGB light-emitting diodes, yielding visually immersive reconstructions with strong parallax effects and color fidelity. This method circumvented the requirement for physical 3D scanning, thereby enabling scalable and cost-effective holography using publicly available 3D datasets. In conclusion, the findings indicate the potential of combining Earth Studio with digital holography for urban visualization, cultural heritage preservation, and educational displays. Full article
(This article belongs to the Topic 3D Documentation of Natural and Cultural Heritage)
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21 pages, 7266 KiB  
Article
High-Performance NIR Laser-Beam Shaping and Materials Processing at 350 W with a Spatial Light Modulator
by Shuchen Zuo, Shuai Wang, Cameron Pulham, Yin Tang, Walter Perrie, Olivier J. Allegre, Yue Tang, Martin Sharp, Jim Leach, David J. Whitehead, Matthew Bilton, Wajira Mirihanage, Paul Mativenga, Stuart P. Edwardson and Geoff Dearden
Photonics 2025, 12(6), 544; https://doi.org/10.3390/photonics12060544 - 28 May 2025
Viewed by 1187
Abstract
Shaping or splitting of a Gaussian beam is often desired to optimise laser–material interactions, improving throughput and quality. This can be achieved holographically using liquid crystal-on-silicon spatial light modulators (LC-SLMs). Until recently, maximum exposure has been limited to circa 120 W average power [...] Read more.
Shaping or splitting of a Gaussian beam is often desired to optimise laser–material interactions, improving throughput and quality. This can be achieved holographically using liquid crystal-on-silicon spatial light modulators (LC-SLMs). Until recently, maximum exposure has been limited to circa 120 W average power with a Gaussian profile, restricting potential applications due to the non-linear (NL) phase response of the liquid crystal above this threshold. In this study, we present experimental tests of a new SLM device, demonstrating high first-order diffraction efficiency of η = 0.98 ± 0.01 at 300 W average power and a phase range Δφ > 2π at P = 383 W, an exceptional performance. The numerically calculated device temperature response with power closely matches that measured, supporting the higher power-handling capability. Surface modification of mild steel and molybdenum up to P = 350 W exposure is demonstrated when employing a single-mode (SM) fibre laser source. Exposure on mild steel with a vortex beam (m = +6) displays numerous ringed regions with varying micro-structures and clear elemental separation created by the radial heat flow. On molybdenum, with multi-spot Gaussian exposure, both MoO3 films and recrystallisation rings were observed, exposure-dependent. The step change in device capability will accelerate new applications for this LC-SLM in both subtractive and additive manufacturing. Full article
(This article belongs to the Special Issue Fundamentals and Applications of Vortex Beams)
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28 pages, 3148 KiB  
Article
Comparative Analysis of Different Display Technologies for Defect Detection in 3D Objects
by Vasil Kozov, Ekaterin Minev, Magdalena Andreeva, Tzvetomir Vassilev and Rumen Rusev
Technologies 2025, 13(3), 118; https://doi.org/10.3390/technologies13030118 - 14 Mar 2025
Viewed by 716
Abstract
This paper starts with an overview of current methods of displaying 3D objects. Two different technologies are compared—a glasses-free 3D laptop that uses stereoscopy, and one that uses front projection on a silver impregnated fabric screen that diffracts light to achieve a holographic [...] Read more.
This paper starts with an overview of current methods of displaying 3D objects. Two different technologies are compared—a glasses-free 3D laptop that uses stereoscopy, and one that uses front projection on a silver impregnated fabric screen that diffracts light to achieve a holographic effect. The research question is defined—which one is suitable for use by specialists. A methodology for an experiment is designed. A scenario for finding the solution to the problem during the experiment is created. An experiment environment with different workstations for each technology has been set up. An additional reference workstation with a standard screen has been created. Three-dimensional CAD models from the field of mechanical engineering were chosen. Different categories of defects were introduced to make the models usable for the scenario—finding the defects in each of the different workstations. A survey for participant feedback, using several categories of questions, was created, improved, and used during the experiment. The experiment was completed, short discussions were held with each participant, and their feedback was analyzed. The categories of the participants were discussed. The results from the experiment were discussed and analyzed. Statistical analysis was performed on the survey results. The applicability of the experiment in other fields was discussed. Conclusions were made, and the comparative advantages and specifics of each technology were discussed based on the analysis results and the experience gained during the experiment. Full article
(This article belongs to the Section Information and Communication Technologies)
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16 pages, 4263 KiB  
Article
Perceived Brightness and Resolution of Holographic Augmented Reality Retinal Scan Glasses
by Maximilian Rutz, Pia Neuberger, Simon Pick and Torsten Straßer
Appl. Sci. 2025, 15(3), 1540; https://doi.org/10.3390/app15031540 - 3 Feb 2025
Viewed by 1095
Abstract
Augmented reality display performance depends strongly on features of the human visual system. This is especially true for retinal scan glasses, which use laser beam scanning and transparent holographic optical combiners. Human-centered approaches allow us to go beyond conventional optical metrology and evaluate [...] Read more.
Augmented reality display performance depends strongly on features of the human visual system. This is especially true for retinal scan glasses, which use laser beam scanning and transparent holographic optical combiners. Human-centered approaches allow us to go beyond conventional optical metrology and evaluate display performance as it is perceived in actual augmented reality use cases. Here, we first present a theoretical formula for the retinal scan luminance and ambient contrast ratio calculated from optical powers, wavelengths, field of view, and human pupil diameter. As a promising insight, we found that the pupil diameter dependence is beneficial in assimilating the virtual image luminance to the ambient luminance. Second, we designed and performed a psychophysical experiment to assess perceived resolution in augmented reality settings using a fully functional retinal scan glasses prototype. We present the results of the trials and illustrate how this approach can be used in the further development of augmented reality smart glasses. Full article
(This article belongs to the Special Issue Virtual and Augmented Reality: Theory, Methods, and Applications)
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13 pages, 5338 KiB  
Article
Curved Holographic Augmented Reality Near-Eye Display System Based on Freeform Holographic Optical Element with Extended Field of View
by Hong Xu, Yuan Xu, Changyu Wang and Juan Liu
Photonics 2024, 11(12), 1194; https://doi.org/10.3390/photonics11121194 - 19 Dec 2024
Cited by 2 | Viewed by 1736
Abstract
At present, most near-eye display devices adopt flat substrates, which have problems such as limited field of view (FOV) and bulky shape, while the curved structure is expected to expand the FOV with appropriate volume. In this paper, we propose a curved holographic [...] Read more.
At present, most near-eye display devices adopt flat substrates, which have problems such as limited field of view (FOV) and bulky shape, while the curved structure is expected to expand the FOV with appropriate volume. In this paper, we propose a curved holographic augmented reality (AR) near-eye display system based on holographic optical element (HOE) with the ability to expand the FOV. The system includes a display source and a HOE with curved substrate. We analyze the system by exploiting the diffraction theory between plane and curved surface, and a layered and weighted FOV optimization method using particle swarm optimization algorithm is proposed to realize the optimization of the phase of freeform HOE. Numerical and experimental results show that the proposed curved holographic near-eye display system can realize cylindrical AR display and expand the FOV of the system. It is expected to be applied to the holographic AR near-eye display in the future. Full article
(This article belongs to the Special Issue Holographic Information Processing)
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24 pages, 6178 KiB  
Article
HoloGaussian Digital Twin: Reconstructing 3D Scenes with Gaussian Splatting for Tabletop Hologram Visualization of Real Environments
by Tam Le Phuc Do, Jinwon Choi, Viet Quoc Le, Philippe Gentet, Leehwan Hwang and Seunghyun Lee
Remote Sens. 2024, 16(23), 4591; https://doi.org/10.3390/rs16234591 - 6 Dec 2024
Cited by 1 | Viewed by 2652
Abstract
Several studies have explored the use of hologram technology in architecture and urban design, demonstrating its feasibility. Holograms can represent 3D spatial data and offer an immersive experience, potentially replacing traditional methods such as physical 3D and offering a promising alternative to mixed-reality [...] Read more.
Several studies have explored the use of hologram technology in architecture and urban design, demonstrating its feasibility. Holograms can represent 3D spatial data and offer an immersive experience, potentially replacing traditional methods such as physical 3D and offering a promising alternative to mixed-reality display technologies. Holograms can visualize realistic scenes such as buildings, cityscapes, and landscapes using the novel view synthesis technique. This study examines the suitability of spatial data collected through the Gaussian splatting method for tabletop hologram visualization. Recent advancements in Gaussian splatting algorithms allow for real-time spatial data collection of a higher quality compared to photogrammetry and neural radiance fields. Both hologram visualization and Gaussian splatting share similarities in that they recreate 3D scenes without the need for mesh reconstruction. In this research, unmanned aerial vehicle-acquired primary image data were processed for 3D reconstruction using Gaussian splatting techniques and subsequently visualized through holographic displays. Two experimental environments were used, namely, a building and a university campus. As a result, 3D Gaussian data have proven to be an ideal spatial data source for hologram visualization, offering new possibilities for real-time motion holograms of real environments and digital twins. Full article
(This article belongs to the Special Issue Application of Photogrammetry and Remote Sensing in Urban Areas)
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15 pages, 24096 KiB  
Article
Instant-SFH: Non-Iterative Sparse Fourier Holograms Using Perlin Noise
by David Li, Susmija Jabbireddy, Yang Zhang, Christopher Metzler and Amitabh Varshney
Sensors 2024, 24(22), 7358; https://doi.org/10.3390/s24227358 - 18 Nov 2024
Cited by 1 | Viewed by 1176
Abstract
Holographic displays are an upcoming technology for AR and VR applications, with the ability to show 3D content with accurate depth cues, including accommodation and motion parallax. Recent research reveals that only a fraction of holographic pixels are needed to display images with [...] Read more.
Holographic displays are an upcoming technology for AR and VR applications, with the ability to show 3D content with accurate depth cues, including accommodation and motion parallax. Recent research reveals that only a fraction of holographic pixels are needed to display images with high fidelity, improving energy efficiency in future holographic displays. However, the existing iterative method for computing sparse amplitude and phase layouts does not run in real time; instead, it takes hundreds of milliseconds to render an image into a sparse hologram. In this paper, we present a non-iterative amplitude and phase computation for sparse Fourier holograms that uses Perlin noise in the image–plane phase. We conduct simulated and optical experiments. Compared to the Gaussian-weighted Gerchberg–Saxton method, our method achieves a run time improvement of over 600 times while producing a nearly equal PSNR and SSIM quality. The real-time performance of our method enables the presentation of dynamic content crucial to AR and VR applications, such as video streaming and interactive visualization, on holographic displays. Full article
(This article belongs to the Special Issue Digital Holography Imaging Techniques and Applications Using Sensors)
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10 pages, 2169 KiB  
Article
Integration of Augmented Reality in Temporal Bone and Skull Base Surgeries
by Taku Ito, Taro Fujikawa, Takamori Takeda, Yoshimaru Mizoguchi, Kouta Okubo, Shinya Onogi, Yoshikazu Nakajima and Takeshi Tsutsumi
Sensors 2024, 24(21), 7063; https://doi.org/10.3390/s24217063 - 1 Nov 2024
Cited by 4 | Viewed by 2332
Abstract
Augmented reality technologies provide transformative solutions in various surgical fields. Our research focuses on the use of an advanced augmented reality system that projects 3D holographic images directly into surgical footage, potentially improving the surgeon’s orientation to the surgical field and lowering the [...] Read more.
Augmented reality technologies provide transformative solutions in various surgical fields. Our research focuses on the use of an advanced augmented reality system that projects 3D holographic images directly into surgical footage, potentially improving the surgeon’s orientation to the surgical field and lowering the cognitive load. We created a novel system that combines exoscopic surgical footage from the “ORBEYE” and displays both the surgical field and 3D holograms on a single screen. This setup enables surgeons to use the system without using head-mounted displays, instead viewing the integrated images on a 3D monitor. Thirteen surgeons and surgical assistants completed tasks with 2D and 3D graphical surgical guides. The NASA Task Load Index was used to assess mental, physical, and temporal demands. The use of 3D graphical surgical guides significantly improved performance metrics in cochlear implant surgeries by lowering mental, physical, temporal, and frustration levels. However, for Bonebridge implantation, the 2D graphical surgical guide performed better overall (p = 0.045). Participants found the augmented reality system’s video latency to be imperceptible, measuring 0.13 ± 0.01 s. This advanced augmented reality system significantly improves the efficiency and precision of cochlear implant surgeries by lowering cognitive load and improving spatial orientation. Full article
(This article belongs to the Special Issue Extended Reality in Surgery Using Sensor Technologies)
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18 pages, 6642 KiB  
Article
Enlarged Eye-Box Accommodation-Capable Augmented Reality with Hologram Replicas
by Woonchan Moon and Joonku Hahn
Sensors 2024, 24(12), 3930; https://doi.org/10.3390/s24123930 - 17 Jun 2024
Cited by 1 | Viewed by 1944
Abstract
Augmented reality (AR) technology has been widely applied across a variety of fields, with head-up displays (HUDs) being one of its prominent uses, offering immersive three-dimensional (3D) experiences and interaction with digital content and the real world. AR-HUDs face challenges such as limited [...] Read more.
Augmented reality (AR) technology has been widely applied across a variety of fields, with head-up displays (HUDs) being one of its prominent uses, offering immersive three-dimensional (3D) experiences and interaction with digital content and the real world. AR-HUDs face challenges such as limited field of view (FOV), small eye-box, bulky form factor, and absence of accommodation cue, often compromising trade-offs between these factors. Recently, optical waveguide based on pupil replication process has attracted increasing attention as an optical element for its compact form factor and exit-pupil expansion. Despite these advantages, current waveguide displays struggle to integrate visual information with real scenes because they do not produce accommodation-capable virtual content. In this paper, we introduce a lensless accommodation-capable holographic system based on a waveguide. Our system aims to expand the eye-box at the optimal viewing distance that provides the maximum FOV. We devised a formalized CGH algorithm based on bold assumption and two constraints and successfully performed numerical observation simulation. In optical experiments, accommodation-capable images with a maximum horizontal FOV of 7.0 degrees were successfully observed within an expanded eye-box of 9.18 mm at an optimal observation distance of 112 mm. Full article
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16 pages, 8523 KiB  
Article
A Layered Method Based on Depth of Focus for Rapid Generation of Computer-Generated Holograms
by Xiandong Ma, Jinbin Gui, Junchang Li and Qinghe Song
Appl. Sci. 2024, 14(12), 5109; https://doi.org/10.3390/app14125109 - 12 Jun 2024
Cited by 3 | Viewed by 1239
Abstract
In this paper, a layered method based on focal depth is proposed for the fast generation of computational holograms. The method layers objects with focal depth as spacing and approximates triangles on the object as projections on the layers based on the physical [...] Read more.
In this paper, a layered method based on focal depth is proposed for the fast generation of computational holograms. The method layers objects with focal depth as spacing and approximates triangles on the object as projections on the layers based on the physical properties of the focal depth to simplify the computation. Finally, the diffraction distributions of all layers are calculated via angular spectral diffraction and superimposed to obtain the hologram. The proposed method has been proven to be about 20 times faster on a CPU than the analytical polygon-based method. A hologram containing tens of thousands of triangles can be computed on a GPU in a fraction of a second. In addition, this method makes it easy to attach complex textures, which is difficult with polygon-based analysis methods. Finally, holograms of objects with complex textures were generated, and the three-dimensionality of these holograms was confirmed by numerical and optical reconstruction. Full article
(This article belongs to the Special Issue Digital Holography and Its Application)
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11 pages, 3130 KiB  
Article
A System for Mixed-Reality Holographic Overlays of Real-Time Rendered 3D-Reconstructed Imaging Using a Video Pass-through Head-Mounted Display—A Pathway to Future Navigation in Chest Wall Surgery
by Jan Arensmeyer, Benedetta Bedetti, Philipp Schnorr, Jens Buermann, Donatas Zalepugas, Joachim Schmidt and Philipp Feodorovici
J. Clin. Med. 2024, 13(7), 2080; https://doi.org/10.3390/jcm13072080 - 3 Apr 2024
Cited by 4 | Viewed by 2457
Abstract
Background: Three-dimensional reconstructions of state-of-the-art high-resolution imaging are progressively being used more for preprocedural assessment in thoracic surgery. It is a promising tool that aims to improve patient-specific treatment planning, for example, for minimally invasive or robotic-assisted lung resections. Increasingly available mixed-reality hardware [...] Read more.
Background: Three-dimensional reconstructions of state-of-the-art high-resolution imaging are progressively being used more for preprocedural assessment in thoracic surgery. It is a promising tool that aims to improve patient-specific treatment planning, for example, for minimally invasive or robotic-assisted lung resections. Increasingly available mixed-reality hardware based on video pass-through technology enables the projection of image data as a hologram onto the patient. We describe the novel method of real-time 3D surgical planning in a mixed-reality setting by presenting three representative cases utilizing volume rendering. Materials: A mixed-reality system was set up using a high-performance workstation running a video pass-through-based head-mounted display. Image data from computer tomography were imported and volume-rendered in real-time to be customized through live editing. The image-based hologram was projected onto the patient, highlighting the regions of interest. Results: Three oncological cases were selected to explore the potentials of the mixed-reality system. Two of them presented large tumor masses in the thoracic cavity, while a third case presented an unclear lesion of the chest wall. We aligned real-time rendered 3D holographic image data onto the patient allowing us to investigate the relationship between anatomical structures and their respective body position. Conclusions: The exploration of holographic overlay has proven to be promising in improving preprocedural surgical planning, particularly for complex oncological tasks in the thoracic surgical field. Further studies on outcome-related surgical planning and navigation should therefore be conducted. Ongoing technological progress of extended reality hardware and intelligent software features will most likely enhance applicability and the range of use in surgical fields within the near future. Full article
(This article belongs to the Special Issue Latest Advances in Thoracic Surgery)
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12 pages, 5471 KiB  
Article
Crosstalk-Free Multiplane Full-Color Holography Based on the Space Division Method
by Axiu Cao, Yingfei Pang and Qiling Deng
Photonics 2024, 11(3), 230; https://doi.org/10.3390/photonics11030230 - 2 Mar 2024
Cited by 1 | Viewed by 1569
Abstract
This paper has proposed a full-color holography based on the space division method to provide a new solution for three-dimensional color holographic display. The hologram is divided into three different regions for the R, G, and B trichromatic hologram components, which will be [...] Read more.
This paper has proposed a full-color holography based on the space division method to provide a new solution for three-dimensional color holographic display. The hologram is divided into three different regions for the R, G, and B trichromatic hologram components, which will be designed separately at the corresponding positions. The projection images at different projection depths are preprocessed to meet dimension matching and position matching conditions. Different color images are reconstructed on a single plane and 19 planes in simulations and experiments, respectively, which verify the feasibility of the method. The designed phase-only holograms were fabricated on the silica substrate to obtain the diffraction optical element (DOE). Expect for one DOE, three lasers, and one CCD, no additional optical components are required to prompt a compact and simple experimental setup, which is expected to be used to realize full-color display. Full article
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17 pages, 4811 KiB  
Article
Speckle Reduction in Digital Holography by Fast Logistic Adaptive Non-Local Means Filtering
by Yiping Fu, Junmin Leng and Zhenqi Xu
Photonics 2024, 11(2), 147; https://doi.org/10.3390/photonics11020147 - 4 Feb 2024
Viewed by 1685
Abstract
Digital holography is a promising imaging technology. However, there is speckle noise in the reconstructed image of a digital hologram. Speckle degrades the quality of the reconstructed image. Suppression of speckle noise is a challenging problem in digital holography. A novel method is [...] Read more.
Digital holography is a promising imaging technology. However, there is speckle noise in the reconstructed image of a digital hologram. Speckle degrades the quality of the reconstructed image. Suppression of speckle noise is a challenging problem in digital holography. A novel method is proposed to reduce speckle by a fast logistic adaptive non-local means (LA-NLM) algorithm. In the proposed method, the logistic function is incorporated into the weight calculation of the NLM algorithm to account for multiplicative speckle noise. Filtering parameters are dynamically adjusted according to the statistical property of speckle in the reconstructed image. To enhance computational efficiency, the proposed algorithm takes advantage of the integral image technique to speed up the calculation of the similarity between image patches. Simulated and experimental digital holograms are obtained to verify the proposed method. The results show that the speckle noise is effectively suppressed in digital holography. The proposed method is efficient and feasible, and can be applied to such fields as three-dimensional display, holographic measurement, and medical diagnosis. Full article
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31 pages, 9292 KiB  
Article
The Feasibility and Accuracy of Holographic Navigation with Laser Crosshair Simulator Registration on a Mixed-Reality Display
by Ziyu Qi, Haitao Jin, Qun Wang, Zhichao Gan, Ruochu Xiong, Shiyu Zhang, Minghang Liu, Jingyue Wang, Xinyu Ding, Xiaolei Chen, Jiashu Zhang, Christopher Nimsky and Miriam H. A. Bopp
Sensors 2024, 24(3), 896; https://doi.org/10.3390/s24030896 - 30 Jan 2024
Cited by 5 | Viewed by 2738
Abstract
Addressing conventional neurosurgical navigation systems’ high costs and complexity, this study explores the feasibility and accuracy of a simplified, cost-effective mixed reality navigation (MRN) system based on a laser crosshair simulator (LCS). A new automatic registration method was developed, featuring coplanar laser emitters [...] Read more.
Addressing conventional neurosurgical navigation systems’ high costs and complexity, this study explores the feasibility and accuracy of a simplified, cost-effective mixed reality navigation (MRN) system based on a laser crosshair simulator (LCS). A new automatic registration method was developed, featuring coplanar laser emitters and a recognizable target pattern. The workflow was integrated into Microsoft’s HoloLens-2 for practical application. The study assessed the system’s precision by utilizing life-sized 3D-printed head phantoms based on computed tomography (CT) or magnetic resonance imaging (MRI) data from 19 patients (female/male: 7/12, average age: 54.4 ± 18.5 years) with intracranial lesions. Six to seven CT/MRI-visible scalp markers were used as reference points per case. The LCS-MRN’s accuracy was evaluated through landmark-based and lesion-based analyses, using metrics such as target registration error (TRE) and Dice similarity coefficient (DSC). The system demonstrated immersive capabilities for observing intracranial structures across all cases. Analysis of 124 landmarks showed a TRE of 3.0 ± 0.5 mm, consistent across various surgical positions. The DSC of 0.83 ± 0.12 correlated significantly with lesion volume (Spearman rho = 0.813, p < 0.001). Therefore, the LCS-MRN system is a viable tool for neurosurgical planning, highlighting its low user dependency, cost-efficiency, and accuracy, with prospects for future clinical application enhancements. Full article
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