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  • Article
  • Open Access
490 Views
27 Pages

An Airflow-Orchestrated AI Pipeline for Podcast Transcription, Topic Modeling, and Recommendation System

  • Ioannis Kazlaris,
  • Georgios Papadopoulos,
  • Konstantinos Diamantaras,
  • Marina Delianidi,
  • Eftychia Touliou and
  • Anagnostis Yenitzes

This study presents a production-ready AI pipeline for audio content processing, implemented within the Youth Radio platform, which serves as an extension of the European School Radio initiative. The system uses a multi-server architecture: an AI Ser...

  • Review
  • Open Access
559 Views
27 Pages

A Review of Accessibility and Sustainability in Augmented Reality Tabletop Gaming Experiences

  • Jennifer Challenor,
  • Esther MacCallum-Stewart and
  • Benjamin Rimmer

Tabletop Gaming Experiences are a form of traditional gaming that traditionally requires either models, illustrations, or a vivid imagination to fully benefit from. Technology can be used to supplement this, such as mobile or tablet applications to h...

  • Article
  • Open Access
1,134 Views
19 Pages

Designing inclusive multimedia systems that meet diverse accessibility needs remains a complex challenge requiring iterative refinement and sustained collaboration with end-users. This paper presents an empirically grounded case study of an accessibl...

  • Article
  • Open Access
587 Views
29 Pages

Quantum image transmission is a critical enabler for next-generation communication systems, allowing for the reliable exchange of high-quality visual data over error-prone quantum channels. Existing quantum-encoding schemes, however, often suffer fro...

  • Article
  • Open Access
1,683 Views
29 Pages

12 September 2025

Media shape and reflect social imaginaries, influencing collective beliefs, norms, and aspirations. Video games and films frequently depict themes like urbanization, dystopian futures, and resource-driven expansion, often envisioning humanity coloniz...

  • Article
  • Open Access
1 Citations
1,726 Views
32 Pages

Industry 4.0 has intensified the skills gap in industrial automation education, with graduates requiring extended on boarding periods and supplementary training investments averaging USD 11,500 per engineer. This paper introduces VisFactory, a multim...

  • Article
  • Open Access
1,037 Views
20 Pages

Uses of Metaverse Recordings in Multimedia Information Retrieval

  • Patrick Steinert,
  • Stefan Wagenpfeil,
  • Ingo Frommholz and
  • Matthias L. Hemmje

Metaverse Recordings (MVRs), screen recordings of user experiences in virtual environments, represent a mostly underexplored field. This article addresses the integration of MVR and Multimedia Information Retrieval (MMIR). Unlike conventional media,...

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Multimedia - ISSN 3042-6308