Special Issue "Augmented Reality for Cultural Contexts 2021"

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Applications".

Deadline for manuscript submissions: closed (10 January 2022) | Viewed by 3326

Special Issue Editor

Prof. Dr. Lucio Tommaso De Paolis
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Guest Editor

Special Issue Information

Dear Colleagues,

This Special Issue encourages submissions focused on research into collaborative augmented reality in cultural contexts.

Selected papers presented at the Salento AVR 2021 International Conference (www.salentoavr.it) are invited to submit extended versions to this Special Issue of the journal Information. All submitted papers will undergo our standard peer-review procedure. Accepted papers will be published in open access format in Information and collected together on the Special Issue website.

Conference papers should be cited and noted on the first page of the paper. Furthermore, authors are asked to disclose that it is a conference paper in their cover letter and to include a statement on what has changed as compared to the original conference paper. Please note that submitted extended papers should contain at least 40% new content (e.g., in the form of technical extensions, more in-depth evaluations, or additional use cases) and not exceed 30% copy/paste from the conference paper.

Prof. Lucio Tommaso De Paolis
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Augmented reality in cultural heritage
  • Collaborative environments
  • Collaborative augmented reality
  • Multiuser augmented reality applications

Published Papers (3 papers)

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Research

Article
Design Patterns for Mobile Augmented Reality User Interfaces—An Incremental Review
Information 2022, 13(4), 159; https://doi.org/10.3390/info13040159 - 22 Mar 2022
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Abstract
The virtual enhancement of the physical world through Augmented Reality (AR) has an enormous potential in its application, but faces challenges in its development. The lack of standards and the increased complexity of interaction opportunities complicate the definition of suitable User Interfaces (UIs). [...] Read more.
The virtual enhancement of the physical world through Augmented Reality (AR) has an enormous potential in its application, but faces challenges in its development. The lack of standards and the increased complexity of interaction opportunities complicate the definition of suitable User Interfaces (UIs). Several principles and patterns have been formulated to simplify UI design for AR applications, but their joint contribution to a positive usability as well as the influence of individual patterns remain unclear. In this paper, AR design principles from selected research were reviewed and merged into a comprehensive pattern model within an incremental process. Based on an initial model, we developed ARScribble, a mobile AR application which imitates a physical spray can to virtually sketch within a real environment. In a user-based study, we evaluated the usability of ARScribble as well as the role of individual patterns for the overall usability. We found promising indications that the pattern model implementation is related to a positive usability. The individual pattern analysis showed that AR users particularly desire a consistent and structured UI. A consistent appealing design and multimodal interaction concepts were also found to positively correlate with the overall usability. Based on these results, we included additional related work to refine the initial model into a final pattern model. To evaluate this refinement, the colAR application was developed, which allows real-world colors to be assigned to virtual objects. As a result, we found the consideration of the final pattern model to be related to a positive usability, which was confirmed in an A/B test, in which an application neglecting the pattern model showed a significantly poorer usability. Full article
(This article belongs to the Special Issue Augmented Reality for Cultural Contexts 2021)
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Article
A Method for Determining the Shape Similarity of Complex Three-Dimensional Structures to Aid Decay Restoration and Digitization Error Correction
Information 2022, 13(3), 145; https://doi.org/10.3390/info13030145 - 09 Mar 2022
Viewed by 734
Abstract
This paper introduces a new method for determining the shape similarity of complex three-dimensional (3D) mesh structures based on extracting a vector of important vertices, ordered according to a matrix of their most important geometrical and topological features. The correlation of ordered matrix [...] Read more.
This paper introduces a new method for determining the shape similarity of complex three-dimensional (3D) mesh structures based on extracting a vector of important vertices, ordered according to a matrix of their most important geometrical and topological features. The correlation of ordered matrix vectors is combined with perceptual definition of salient regions in order to aid detection, distinguishing, measurement and restoration of real degradation and digitization errors. The case study is the digital 3D structure of the Camino Degli Angeli, in the Urbino’s Ducal Palace, acquired by the structure from motion (SfM) technique. In order to obtain an accurate, featured representation of the matching shape, the strong mesh processing computations are performed over the mesh surface while preserving real shape and geometric structure. In addition to perceptually based feature ranking, the new theoretical approach for ranking the evaluation criteria by employing neural networks (NNs) has been proposed to reduce the probability of deleting shape points, subject to optimization. Numerical analysis and simulations in combination with the developed virtual reality (VR) application serve as an assurance to restoration specialists providing visual and feature-based comparison of damaged parts with correct similar examples. The procedure also distinguishes mesh irregularities resulting from the photogrammetry process. Full article
(This article belongs to the Special Issue Augmented Reality for Cultural Contexts 2021)
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Article
A Video Mapping Performance as an Innovative Tool to Bring to Life and Narrate a Pictorial Cycle
Information 2022, 13(3), 122; https://doi.org/10.3390/info13030122 - 28 Feb 2022
Viewed by 831
Abstract
Video mapping is defined as a particular form of augmented reality capable of transforming any surface, flat or irregular, into a dynamic surface capable of enriching human sensory perception. Video mapping projections can become a medium to link the historical facts and the [...] Read more.
Video mapping is defined as a particular form of augmented reality capable of transforming any surface, flat or irregular, into a dynamic surface capable of enriching human sensory perception. Video mapping projections can become a medium to link the historical facts and the location by means of the valorisation of the monument and narration of its story through images and sounds. This paper aims to show how video mapping, beyond its purely technological aspect, can be linked to cultural heritage and represents a tool capable of becoming a mediator of culture, tradition, and legends. It is used to pass on and tell the legend of the foundation of the present Cathedral of Maria Santissima della Madia in Monopoli through the animation of the pictorial cycle by Nicolò Maria Signorile preserved in the church. Full article
(This article belongs to the Special Issue Augmented Reality for Cultural Contexts 2021)
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