Extended Reality: A New Way of Interacting with the World, 2nd Edition

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information and Communications Technology".

Deadline for manuscript submissions: 31 December 2024 | Viewed by 571

Special Issue Editors


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Dipartimento di Automatica e Informatica, Politecnico di Torino, C.so Duca degli Abruzzi 24, I-10129 Torino, Italy
Interests: computer graphics; virtual and augmented reality; human-machine interaction
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Special Issue Information

Dear Colleagues,

Extended reality (XR) is a technological umbrella that unifies virtual reality (VR), augmented reality (AR) and mixed reality (MR) technologies.

This technology enables an extension of the real world by expanding innovative functionalities that allow the user to perceive their surrounding reality in a different and enhanced way, simulating the real world or extending it through the combination of virtual elements. Virtual content is mixed with reality and the user can interact with both the real environment and virtual objects.

Extended reality offers significant potential in many sectors ranging from medicine and surgery to cultural heritage, industry, tourism, retail and marketing, education and gaming, and its diffusion is demonstrated by the increasing investments promoted by companies.

Moreover, the ethical, social and cultural issues associated with this technology need to be considered, as well as the relationship between XR technologies and the Metaverse.

To enable extended reality to become part of our daily lives, some challenges remain to be overcome.

This Special Issue solicits submissions of high-quality original research papers on any aspect and application of extended reality.

Prof. Dr. Andrea Sanna
Prof. Dr. Lucio Tommaso De Paolis
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • XR in medicine and surgery
  • XR in rehabilitation
  • XR in education
  • XR in cultural heritage and arts
  • XR in industry
  • XR in military
  • XR in marketing
  • XR in business
  • XR in entertainment
  • Technologies for XR
  • ethical, social, and cultural issues in XR applications
  • Artificial intelligence in XR applications
  • XR and the Metaverse

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Published Papers (1 paper)

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Research

19 pages, 2603 KiB  
Article
Development of a Metaverse Art Gallery of Image Chronicles (MAGIC) for Healthcare Education: A Digital Health Humanities Approach to Patients’ Medication Experiences
by Kevin Yi-Lwern Yap, Jayen Ho and Phylaine Shu Ting Toh
Information 2024, 15(8), 431; https://doi.org/10.3390/info15080431 - 25 Jul 2024
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Abstract
Art therapy fosters emotional healing and growth. This process can offer healthcare professionals (HCPs) novel insights into patients’ medication experiences. We developed a Metaverse Art Gallery of Image Chronicles (MAGIC), which depicted patients’ medication experiences symbolically as hero–villain portrayals. This gallery aimed to [...] Read more.
Art therapy fosters emotional healing and growth. This process can offer healthcare professionals (HCPs) novel insights into patients’ medication experiences. We developed a Metaverse Art Gallery of Image Chronicles (MAGIC), which depicted patients’ medication experiences symbolically as hero–villain portrayals. This gallery aimed to enhance healthcare students’ learning through relatable insights into patients’ medication therapies. A character sheet was used to craft patients’ personifications of their medication experiences through an art-based narrative therapy approach. ChatGPT, NightCafe, Canva, HeyGen, and Camtasia were used to generate hero–villain portraits based on the character traits and mounted in MAGIC, which consisted of three virtual realms, each with a unique theme. Alpha-testing among sixteen Generation Z healthcare learners indicated that the content in MAGIC enabled them to understand the concepts of medication adherence (93.7%), art therapy (87.5%), and how patients related to their medications (81.3%). Perceived playfulness (rs = 0.925, p < 0.001), perceived compatibility (rs = 0.890, p < 0.001), and social norm (rs = 0.862, p < 0.001) were strongly associated with their behavioral intention to adopt MAGIC as an educational platform. The learners enjoyed their experience (6.31 ± 0.70), felt that MAGIC was interactive and engaging (6.25 ± 0.78), and had the potential to be more effective than traditional learning methods (5.94 ± 0.93). Furthermore, they would recommend it to others for their education (5.94 ± 0.85). Full article
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