Evaluating Interaction Techniques in XR Environments Through the Prism of Four EduGames
Abstract
1. Introduction
2. Materials and Methods
2.1. Sample—Short Description of the Four Developed XR Edugames
2.1.1. Game 1—Garden Words Game
2.1.2. Game 2—Hangman Game
2.1.3. Game 3—AR Geography Map Puzzle Game
2.1.4. Game 4—3D Map of Eastern Crete Puzzle and Matching Mini-Games
2.2. User Testing Observations
3. Results
3.1. Input and Interaction Techniques
3.2. Gamification and Game Mechanics
3.3. Educational Theories
3.4. Learning Subjects and Objectives
3.5. Proposed Theoretical Framework
4. Discussion
- Multimodal input libraries should be developed to enable flexible integration and switching of input types.
- Adaptive interfaces that detect user behavior and dynamically suggest the optimal input method can enhance usability.
- Developer dashboards should include configurations for task-input mapping, enabling educators to customize interaction based on learners’ profiles.
Limitations
5. Conclusions
Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
3D | Three-dimensional |
AR | Augmented Reality |
MR | Mixed Reality |
VR | Virtual Reality |
XR | Extended Reality |
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Game | Game 1 | Game 2 | Game 3 | Game 4 |
---|---|---|---|---|
XR technologies | AR | AR | AR | AR |
Input | ||||
Freehand | x | x | ||
Touch | x | x | x | |
Speech | x | |||
Markers | x | |||
Spatial proximity | x | |||
Spatial navigation | x | x | ||
Gaze | x | |||
Actions | ||||
Pointing | x | x | ||
Selection | x | x | x | |
Translation | x | x | x | |
Trigger/keyword | x | |||
Learning Subject | ||||
Geography | x | |||
Foreign Language | x | x | ||
Cultural heritage | x | |||
Gamification Elements | ||||
Points | x | |||
Levels | x | x | ||
Rewards | x | x | ||
Game Mechanics | ||||
Matching | x | x | x | x |
Puzzles | x | x | ||
Storytelling | x | |||
Quests | x | x | ||
Mini-games | x | |||
Educational Theories | ||||
Revised Bloom Taxonomy | x | x | x | x |
Learning Styles | x | |||
Multimodal learning | x | x | x | x |
Blended Learning | x | x | ||
Flipped classroom | x | |||
Game-based Learning | x | |||
21st-century skills | x | x | x | x |
Cognitive theory | x | |||
Flow theory | x |
Interaction Techniques | Strengths | Weaknesses |
---|---|---|
Hand | natural, immersive, encourages movement | sensitive to lighting conditions, less precise, physically demanding |
Touch | familiar, precise, easy to use | less immersive, less engaging |
Voice | hands-free, accessible | needs a quiet environment, difficulties in pronunciation |
Gaze | fast, hands-free (possible if HMDs) | potential accuracy issues |
Markers | tangible, enhances storytelling | requires physical preparation, less flexible |
Spatial proximity | easier placement, improves feedback | may reduce precision if tolerance is too high |
Spatial navigation | promotes movement, spatial awareness, supports embodied learning | needs physical space, may limit accessibility |
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Logothetis, I.; Chatzea, V.E.; Katsaris, I.; Papadakis, A.; Kontoulis, V.; Pirpiris, D.; Sfyrakis, M.; Stamatakis, A.; Vidakis, N. Evaluating Interaction Techniques in XR Environments Through the Prism of Four EduGames. Information 2025, 16, 572. https://doi.org/10.3390/info16070572
Logothetis I, Chatzea VE, Katsaris I, Papadakis A, Kontoulis V, Pirpiris D, Sfyrakis M, Stamatakis A, Vidakis N. Evaluating Interaction Techniques in XR Environments Through the Prism of Four EduGames. Information. 2025; 16(7):572. https://doi.org/10.3390/info16070572
Chicago/Turabian StyleLogothetis, Ilias, Vasiliki Eirini Chatzea, Iraklis Katsaris, Alexandros Papadakis, Vasileios Kontoulis, Dimitris Pirpiris, Myron Sfyrakis, Antonios Stamatakis, and Nikolaos Vidakis. 2025. "Evaluating Interaction Techniques in XR Environments Through the Prism of Four EduGames" Information 16, no. 7: 572. https://doi.org/10.3390/info16070572
APA StyleLogothetis, I., Chatzea, V. E., Katsaris, I., Papadakis, A., Kontoulis, V., Pirpiris, D., Sfyrakis, M., Stamatakis, A., & Vidakis, N. (2025). Evaluating Interaction Techniques in XR Environments Through the Prism of Four EduGames. Information, 16(7), 572. https://doi.org/10.3390/info16070572