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Advances in Human-Computer Interaction via VR, AR, and MR Technologies

Special Issue Information

Dear Colleagues,

Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) technologies, collectively referred to as XR technologies, are transforming how humans interact not only with computers but also with each other, enabling interactions in environments that range from non-immersive to fully immersive. Non-immersive environments typically use standard computer displays or touchscreens, allowing users to interact with virtual content while staying aware of their physical surroundings. In contrast, immersive environments often employ head-mounted displays, enabling users to fully engage with simulated worlds. Partially immersive environments, on the other hand, allow users to interact with merged physical and virtual elements, blending real and digital experiences. As a result, and depending on the users’ needs, these technologies are being adopted across a growing number of domains, including education, healthcare, and industry.

Solutions based on XR technologies use input and sensor devices, along with computational algorithms, to enable intuitive, multimodal human–computer interactions through natural input methods such as hand gestures, eye tracking, and voice commands. In addition, recent progress in wearable haptics and biosensing technologies, including electroencephalography (EEG) and electromyography (EMG), is opening new avenues for feedback, stimulation, and interaction paradigms, further expanding the potential applications of these systems.

This Special Issue welcomes submissions on human–computer interaction through VR, AR, and MR technologies, focusing on their technological, social, cognitive, perceptual, and creative dimensions. Authors are invited to submit original research articles and review papers on topics including, but not limited to the following:

  • Novel human–computer interaction paradigms;
  • Evaluation methods for XR solutions;
  • Innovative applications of immersive XR;
  • Innovative applications of non-immersive XR (mobile and desktop);
  • Multimodal stimulation in XR environments;
  • Human factors and usability in XR environments;
  • Emotional and perceptual aspects of human–computer interaction in XR environments;
  • Serious games and gamified applications using XR technologies;
  • Novel sensing and stimulation methods in XR applications.

Dr. Nadia Vanessa Garcia-Hernandez
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 250 words) can be sent to the Editorial Office for assessment.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Eng is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • human–computer interaction (HCI)
  • multimodal interaction
  • virtual reality (VR)
  • augmented reality (AR)
  • mixed reality (MR)

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Eng - ISSN 2673-4117