XRiM: XR Technologies in Future Museums

A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".

Deadline for manuscript submissions: closed (30 June 2023) | Viewed by 2587

Special Issue Editors


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Guest Editor
Department of New Media Art, Taipei National University of the Arts, Beitou District, Taipei, Taiwan
Interests: interactive applications with computer vision technologies; applications with machine learning and artificial intelligence (AI); sensing applications for mobile devices; applications in virtual and augmented reality (VR/AR)

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Guest Editor
Department of Mechanical Systems Engineering, Ibaraki University, Hitachi, Japan
Interests: image processing; AR; media art; education technology; tangible interface

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Guest Editor
School of Architecture, The University of North Carolina at Charlotte, Charlotte, NC, USA
Interests: architecture; data visualization; geographic information science; geospatial technologies; GIS; immersive visualization; mixed/augmented reality

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Guest Editor
Computer Science Department, University of Turin, 10100 Turin, Italy
Interests: virtual and augmented reality; space exploration; medical rehabilitation; movie production; contemporary art

Special Issue Information

Dear Colleagues,

Museums have always been attractive and unique places where people learn from various exhibits, displays, samples, and special devices. Although recent smartphones, PCs, and game consoles are very powerful, there should be solid differences between experiences with daily equipment and those in museums full of special-purpose devices. For decades, museums have been polarized into large and wealthy museums with the latest technologies that have attracted a large number of people, and local and small museums (typically with smaller budgets) with fewer visitors. To rectify some current situations involving museums, this Special Issue aims to showcase a wide range of excellent designs, implementations, experimental results, and case studies. We encourage papers that extend the ability of museums to enhance people’s experiences in museums with a range of XR/AR/VR/MR and related technologies.

The scope of this Special Issue includes, but is not limited to, the following topics.

  • Visitor identification and tracking;
  • Large surface interaction;
  • Physical objects for interactive learning;
  • Projection mapping;
  • Traditional work and activities in cyberspace;
  • Museum community activation;
  • Versatile information kiosk;
  • Indoor localization and navigation.

Furthermore, we welcome papers with interdisciplinary approaches, including the following domains.

  • Image processing;
  • Deep learning;
  • Data visualization;
  • Internet of things for museums;
  • Three-dimensional measurements for virtual space.

Prof. Dr. Shih-Wei Sun 
Dr. Nobuyuki Umezu
Dr. Ming-Chun Lee
Dr. Agata Marta Soccini
Guest Editors

Manuscript Submission Information

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Published Papers (1 paper)

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Research

21 pages, 13187 KiB  
Article
Potential of Low-Cost Light Detection and Ranging (LiDAR) Sensors: Case Studies for Enhancing Visitor Experience at a Science Museum
by Nobuyuki Umezu, Shohei Koizumi, Kohki Nakagawa and Saku Nishida
Electronics 2023, 12(15), 3351; https://doi.org/10.3390/electronics12153351 - 5 Aug 2023
Cited by 2 | Viewed by 1726
Abstract
A low-cost light detection and ranging (LiDAR) device has several advantages including being able to perform a wide range of angle measurements, less privacy concerns, and robustness to illumination variance owing to its use of infrared (IR) light. In this study, to enhance [...] Read more.
A low-cost light detection and ranging (LiDAR) device has several advantages including being able to perform a wide range of angle measurements, less privacy concerns, and robustness to illumination variance owing to its use of infrared (IR) light. In this study, to enhance the visitor experience at a science museum, three case studies using low-cost LiDAR sensors are presented: (1) an interactive floor projection to learn about the phases of the Moon; (2) an information kiosk with touchless interaction and visitor tracking; and (3) a visitor tracking box with horizontal and vertical scanning. The proposed kiosk system uses a mirror to reflect a portion of the scanning plane of the LiDAR sensor, to allow the capture of touchless interactions, track visitor positions, and count the number of nearby visitors. The visitor tracking box also uses two detection planes reflected by a mirror: the vertical plane is for counting visitors crossing the scanning plane and the horizontal plane is for tracking visitor positions to generate the corresponding heat maps for the visualization of museum hotspots. A series of evaluation experiments were conducted at a science museum, whereby an accuracy of 85% was obtained to estimate the number of visitors, with an accuracy increasing in counting people taller than 140 cm. The interactive floor received a visitor rating of 4.3–4.4 on a scale of 1–5. Full article
(This article belongs to the Special Issue XRiM: XR Technologies in Future Museums)
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