Exploring Innovative Technologies and Applications in Virtual Reality
A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".
Deadline for manuscript submissions: 15 October 2026 | Viewed by 156
Special Issue Editor
Interests: computer graphics (CG); virtual reality (VR); augmented reality (AR); augmented virtuality (AV); e-edutainment; e-learning; computational design; procedural modeling; scientific simulation; deep learning; sketch-based interface; text-based interface
Special Issue Information
Dear Colleagues,
The rapid advancement of virtual reality (VR) technologies is reshaping how humans interact with digital information, opening new research opportunities at the intersection of hardware innovation, intelligent systems, and immersive applications. For this Special Issue, we invite high‑quality submissions that contribute to the scientific, technical, and practical development of VR systems.
This Issue will focus on emerging technologies that are redefining the VR ecosystem, including next‑generation display architectures, low‑latency tracking systems, multisensory interfaces, and advanced haptic solutions. As VR devices become more ergonomic and capable of delivering high‑fidelity, low‑motion‑sickness experiences, we seek contributions that propose novel interaction paradigms, enhanced immersion techniques, and user-centered system designs.
We are particularly interested in research that integrates artificial intelligence and machine learning to elevate VR capabilities. Topics may include AI-driven gesture and motion recognition, autonomous avatar animation, personalization systems, adaptive content generation, and intelligent simulations. Papers exploring procedural scene creation, real-time environment optimization, or AI-supported training systems are also strongly encouraged. This Special Issue also aims to highlight innovative VR applications across diverse domains. Submissions may explore VR’s role in engineering visualization, collaborative design, digital twins, and industrial simulation. In healthcare, VR has become a powerful tool for surgical education, therapy, diagnosis, and rehabilitation—areas where novel techniques and validated outcomes are welcomed. In education, entertainment, tourism, cultural preservation, and social communication, VR is expanding access to previously unreachable environments and enabling new forms of engagement.
Authors are invited to submit manuscripts that investigate practical implementations, theoretical models, experimental evaluations, or comprehensive reviews related to these and other VR advancements. Interdisciplinary research, case studies, and application-focused demonstrations are highly valued. We also encourage contributions that address the challenges and responsible development of VR technologies. These include cybersecurity and privacy protection in virtual environments, accessibility and inclusive design, human–computer interaction concerns, motion sickness mitigation, ergonomic considerations, and the psychological or societal impacts of immersive systems.
Overall, this Special Issue aims to gather groundbreaking research that pushes the boundaries of what VR can achieve and how it can be applied across real-world contexts. We welcome researchers, engineers, designers, and practitioners to contribute original work that will shape the next generation of immersive technologies.
Dr. Wanwan Li
Guest Editor
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 250 words) can be sent to the Editorial Office for assessment.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Electronics is an international peer-reviewed open access semimonthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- virtual reality (VR)
- immersive technologies
- human–computer interaction (HCI)
- VR interfaces and interaction design
- haptic feedback
- motion tracking and gesture recognition
- AI driven VR/machine learning in VR
- VR in healthcare and education
- user experience (UX)
- accessibility in VR
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