Electronics and Computer Science for Cultural Heritage: Advancements, Preservation, and Applications, 2nd Edition

A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".

Deadline for manuscript submissions: 15 June 2025 | Viewed by 1437

Special Issue Editor


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Guest Editor
Foundation for Research and Technology Hellas, 70013 Heraklion, Greece
Interests: stereo and multiple-view computer vision; pose estimation and motion estimation for objects and persons; medical and industrial image analysis; applications of computer vision in interactive environments
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Special Issue Information

Dear Colleagues,

Electronics is pleased to announce a Special Issue dedicated to exploring the intersection of electronics, computer science, and cultural heritage. We invite researchers and experts from diverse disciplines to contribute their original research articles, reviews, and case studies to this Special Issue, shedding light on the latest advancements in the preservation techniques and applications of this fascinating field.

Objective:

This Special Issue aims to showcase innovative research that harnesses the potential of electronics and computer science to advance our preservation, understanding, and utilization of cultural heritage. We seek contributions that highlight the transformative role of technology in tackling challenges related to the documentation, conservation, analysis, interpretation, and dissemination of cultural heritage. This Special Issue will provide a platform from which to explore interdisciplinary approaches, showcase practical applications, and foster collaboration between researchers, practitioners, and professionals in the realms of electronics, computer science, and cultural heritage.

Topics of interest include, but are not limited to, the following:

  1. Technological advancements in cultural heritage preservation;
  2. Digital documentation techniques used for artifacts, monuments, and sites;
  3. Augmented reality (AR) and virtual reality (VR) applications in cultural heritage;
  4. Data-driven approaches for the analysis and interpretation of cultural heritage;
  5. Machine learning and computer vision for the recognition and classification of artifacts;
  6. Computational methods for historical text analysis and language processing;
  7. Digital archiving and data management for cultural heritage collections;
  8. Human–computer interactions (HCIs) and user interfaces for cultural heritage experiences;
  9. Internet of Things (IoT) applications in heritage conservation and monitoring;
  10. Collaborative platforms and crowd-sourcing in cultural heritage research;
  11. Ethical considerations in the application of electronics and computer science to cultural heritage;
  12. Case studies showcasing successful projects and best practices.

Dr. Xenophon Zabulis
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Electronics is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • electronics
  • computer science
  • cultural heritage
  • advancements
  • preservation
  • applications
  • interdisciplinary
  • technological innovations
  • conservation techniques
  • digital documentation
  • augmented reality
  • virtual reality
  • data-driven approaches
  • machine learning
  • computer vision
  • computational methods
  • digital archiving
  • data management
  • human–computer interaction
  • user interfaces
  • internet of things
  • collaborative platforms
  • crowd-sourcing
  • ethical considerations
  • case studies

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Related Special Issue

Published Papers (2 papers)

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Research

26 pages, 2949 KiB  
Article
Mapping the Past: Unlocking Historical Explorer Narratives with AI and Geospatial Tools
by Jean-Baptiste Barreau
Electronics 2025, 14(7), 1395; https://doi.org/10.3390/electronics14071395 - 30 Mar 2025
Viewed by 547
Abstract
This study explores the use of artificial intelligence and geospatial tools to analyze historical explorers’ narratives. Explorers’ accounts provide valuable insights into the cultural, environmental, and logistical dynamics of exploration journeys. However, traditional methods of analyzing these narratives are often subjective and difficult [...] Read more.
This study explores the use of artificial intelligence and geospatial tools to analyze historical explorers’ narratives. Explorers’ accounts provide valuable insights into the cultural, environmental, and logistical dynamics of exploration journeys. However, traditional methods of analyzing these narratives are often subjective and difficult to reproduce on a large scale. The main objective is to overcome the limitations of traditional methods by using AI techniques to systematically extract and structure information from explorers’ narratives. This study employs Python scripts to extract factual data from narratives available on Project Gutenberg, followed by structuring the data in JSON format. Geographic data are enriched through geocoding using libraries such as Geopy and OpenCage. An interactive web interface based on Leaflet allows for the visualization and validation of explorers’ routes. The results show a concentration of visits in North and West Africa, with traditional modes of transport like caravans and traveling on foot being dominant. The main challenges faced were related to transportation, climatic conditions, and natural obstacles. Principal component analysis (PCA) and correspondence analysis reveal latent structures in the data, while clustering analysis segments the journeys based on similarity criteria. This research demonstrates the value of AI and geospatial tools for a more objective and detailed analysis of explorers’ narratives, opening new perspectives for historical and geographical studies. Full article
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24 pages, 2969 KiB  
Article
i-Game: Redefining Cultural Heritage Through Inclusive Game Design and Advanced Technologies
by Makrina Viola Kosti, Sotiris Diplaris, Nefeli Georgakopoulou, Pille Runnel, Camilla Marini, Nikos Rovatsos, Angeliki Barakli, Eva de Lera, Stefanos Vrochidis and Ioannis Kompatsiaris
Electronics 2025, 14(6), 1141; https://doi.org/10.3390/electronics14061141 - 14 Mar 2025
Viewed by 675
Abstract
The intersection of serious games, advanced technologies, and culture offers new paths for fostering social inclusion and sustainability. This position paper presents i-Game, an EU project dedicated to transforming the relationship between cultural heritage and the gaming industry. By creating an open-source platform [...] Read more.
The intersection of serious games, advanced technologies, and culture offers new paths for fostering social inclusion and sustainability. This position paper presents i-Game, an EU project dedicated to transforming the relationship between cultural heritage and the gaming industry. By creating an open-source platform for inclusive game development, i-Game integrates tools such as Explainable AI (XAI) and virtual reality to enable diverse stakeholders—including underrepresented groups—to co-create games that address societal and cultural challenges. Through pilot projects in museums and the textile industry, i-Game explores the potential of gamification to enhance learning, creativity, and collaboration while advancing sustainable practices. The project highlights how interdisciplinary methodologies and ethical-design principles can reshape the cultural heritage landscape, democratizing access to innovative tools and fostering a deeper connection between technology and heritage. Full article
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