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J. Imaging 2018, 4(7), 87; https://doi.org/10.3390/jimaging4070087

A Survey of Comics Research in Computer Science

Dept. of Computer Science and Intelligent Systems, Osaka Prefecture University, 1-1 Gakuen-cho, Nakaku, Sakai, Osaka 599-8531, Japan
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Received: 21 May 2018 / Revised: 15 June 2018 / Accepted: 20 June 2018 / Published: 26 June 2018
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Abstract

Graphic novels such as comic books and mangas are well known all over the world. The digital transition started to change the way people are reading comics: more and more on smartphones and tablets, and less and less on paper. In recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in the future. Early work focuses on low level document image analysis. Comic books are complex; they contains text, drawings, balloons, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human–computer interaction, etc. with different sets of values. We review the previous research about comics in computer science to state what has been done and give some insights about the main outlooks. View Full-Text
Keywords: comics image; multimedia; image analysis; user interaction; content generation comics image; multimedia; image analysis; user interaction; content generation
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
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Augereau, O.; Iwata, M.; Kise, K. A Survey of Comics Research in Computer Science. J. Imaging 2018, 4, 87.

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