Investigating the Impact of Education 4.0 and Digital Learning on Students’ Learning Outcomes in Engineering: A Four-Year Multiple-Case Study
Abstract
1. Introduction
- RQ1. To what extent did the methodology with Education 4.0 principles develop cognitive learning outcomes among the students?
- RQ2. To what extent did the methodology with Education 4.0 principles promote affective learning outcomes among the students?
2. Background
2.1. Related Works
2.2. Education 4.0, Digital Learning, and Study Motivation
3. Method
3.1. Multiple-Case-Study Research Design
- 1.
- The academic performance was measured through students’ grades in each selected case study. A student’s grade per term was composed of an exam (50%), a laboratory (35%), and a workshop (15%). For the final term in each semester, the exam was replaced with a final project or challenge. The workshops and the final project/challenge were evaluated using a rubric, described below.
- 2.
- Knowledge and discipline-based skills were identified through the observation of the artifacts and projects created by the students, surveys with closed and open-ended questions administered to students with some minor changes, and semi-structured interviews across the selected case studies.
- 3.
- Affective learning outcomes were analyzed using surveys with closed and open-ended questions that were administered to students with some minor changes and semi-structured interviews across the selected case studies.
3.2. Case Study Overview
3.3. Case Studies Description
3.3.1. Case Study A: Mobile Learning to Foster Discipline-Based Skills in Introduction to Electronics
3.3.2. Case Study B: Robotics and Low-Cost 3D Printing in Digital Electronics
3.3.3. Case Study C: Digital Twins and Modular Production System (MPS) in Automation
3.3.4. Case Study D: Low-Cost 3D Printing and Machine Learning in Mechatronics
3.4. Participants
3.5. Educational Methodology
3.6. Research Methodology
4. Results
4.1. RQ1. To What Extent Did the Methodology with Education 4.0 Principles Develop Cognitive Learning Outcomes Among the Students?
4.1.1. Academic Performance
4.1.2. Development of Foundational Knowledge
4.1.3. Experimentation and Debugging
4.1.4. Learning to Learn, Self-Directed Learning, and Metacognition
4.1.5. Generative AI Usages and Preferences
4.2. RQ2. To What Extent Did the Methodology with Education 4.0 Principles Promote Affective Learning Outcomes Among the Students?
5. Discussion
6. Conclusions, Limitations, and Implications for Practice
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Case Study | Course | Main Course Objective | Electronics, Industry 4.0, or ICT Fields |
|---|---|---|---|
| 1. Case A: Mobile learning to foster discipline-based skills in introduction to electronics | Introduction to Electronics | Learn electronics principles such as voltage, current, resistance, Ohm’s law, circuits, and sensors while handling instruments such as a multimeter and power supply. | Mobile learning, basic electronics, Virtual System Modeling (VSM), and sensor conditioning. |
| 2. Case B: Robotics and low-cost 3D printing in digital electronics | Digital Electronics | Introduce students to combinational and sequential digital systems for understanding complex data-processing architectures. | Three-dimensional printing, robotics, and VHDL programming. |
| 3. Case C: Digital twins and Modular Production System (MPS) in automation | Automation | Design and implement automation routines using Programmable Logic Controllers (PLCs), combining them with pneumatic and electromechanical systems. | MPS, CPS, and digital twins. |
| 4. Case D: Low-cost 3D printing and machine learning in mechatronics | Mechatronic Design | Understand how electromechanical systems work and how these systems can be controlled through electronics techniques. | Three-dimensional printing, machine learning, and Computer-Aided Design (CAD). |
| Case Study | Participants-Gender Ratio | M | SD |
|---|---|---|---|
| Case Study A | 50 students; 26% female, 74% male | 21.04 | 3.05 |
| Case Study B | 32 students; 37.5% female, 62.5% male | 20.57 | 2.49 |
| Case Study C | 22 students; 27.28% female, 72.72% male | 23.31 | 3.74 |
| Case Study D | 15 students; 20% female, 80% male | 22.9 | 4.9 |
| Survey Category-N° Questions | Description | Question Example |
|---|---|---|
| Experimentation and Debugging (4 to 5) | Seeks to identify the students’ perceptions regarding experimentation, hands-on activities, and the debugging process. | Through the methodology used in the course, was I able to experiment with and apply the concepts learned using, for example, …? |
| Development of Foundational Knowledge (4 to 6) | Covers the students’ perceptions concerning the acquisition and development of disciplinary knowledge according to the purpose of each course. | Did the methodology developed in the course enable me to understand the concepts taught by the teacher? |
| Motivation, self-efficacy, and Collaboration (4 to 8) | Entails the students’ perceptions about interest, motivation, self-efficacy development, and collaboration in the courses. | Comparing my skills at the beginning and at the end of the course, do I think they improved with the course methodology? |
| Survey Category | ||||
|---|---|---|---|---|
| Experimentation and Debugging | 0.93 | 0.7 | 0.813 | - |
| Development of Foundational Knowledge | 0.771 | 0.883 | 0.794 | - |
| Motivation, Self-Efficacy, and Collaboration | 0.901 | 0.834 | 0.844 | - |
| Code | f | Description | Themes |
|---|---|---|---|
| 1. Teaching | 80 | Describes the didactic strategies, learning resources, and teacher’s characteristics elicited by students in the case studies. | Teaching Compromise, Openness and Willingness; Didactic; Learning resources. |
| 2. Education 4.0 Technology Features | 54 | Exposes technologies’ features that foster learning, interactivity, and concept application in the case studies. | Facilitation of Learning; Ease of Use; Versatility and Interactivity; Ubiquity. |
| 3. Concept application and Experimentation | 50 | Describes how students applied concepts and experimented through the deployed methodology. Also explores how the methodology fostered creativity. | Practice and Experimentation; Creativity. |
| 4. Development of Foundational Knowledge | 33 | Evinces the development of foundational knowledge in the cases analyzed, including prior experiences with this knowledge among students. | Evidence of Foundational Knowledge; Prior Experiences in Foundational Knowledge. |
| 5. Affective Learning | 31 | Gathers skills and attitudes through emotional engagement with students in the case studies. This engagement includes self-efficacy, motivation, and interest, encouraged in the case studies. | Self-Efficacy; Motivation; Interest. |
| 6. Learning to Learn | 15 | Synthesizes reflections that students experienced with their learning process (metacognition traits). | Metacognition; Learning Reinforcing; Self-Directed Learning. |
| 7. Teamwork | 5 | Identifies the teamwork and collaboration that students experienced in the case studies. | Collaboration; Teamwork. |
| 8. Help-Seeking Preferences | 46 | Describes the help-seeking preferences, including GenAI when students experienced doubt or an inquiry in the case studies. | Teacher Support; AI Support. |
| 9. Positive Aspects of GenAI | 45 | Identifies positive aspects of GenAI elicited among students in the cases. | Quick Access to Information; Personalized Learning; Doubt Clarification and Feedback; Learning Reinforcement. |
| 10. Negative aspects and concerns about GenAI | 37 | Identifies negative aspects or concerns about GenAI elicited among students in the cases. | Over-Reliance; Hallucination; Lack of Trustworthiness; Diminish Critical Thinking. |
| Case Study | M (FT) | M (ST) | M (TT) | Z | r | p |
|---|---|---|---|---|---|---|
| Case A | 3.8 | 3.94 | 4.19 | −4.25 | 0.6 | <0.001 |
| Case B | 3.97 | 4.07 | 4.31 | −3.937 | 0.696 | <0.001 |
| Case C | 4.15 | 4.02 | 4.15 | −0.048 | 0.01 | 0.962 |
| Case D | 4.0 | 4.0 | 4.21 | −2.682 | 0.692 | 0.007 |
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Álvarez Ariza, J.; Hernández Hernández, C. Investigating the Impact of Education 4.0 and Digital Learning on Students’ Learning Outcomes in Engineering: A Four-Year Multiple-Case Study. Informatics 2026, 13, 18. https://doi.org/10.3390/informatics13020018
Álvarez Ariza J, Hernández Hernández C. Investigating the Impact of Education 4.0 and Digital Learning on Students’ Learning Outcomes in Engineering: A Four-Year Multiple-Case Study. Informatics. 2026; 13(2):18. https://doi.org/10.3390/informatics13020018
Chicago/Turabian StyleÁlvarez Ariza, Jonathan, and Carola Hernández Hernández. 2026. "Investigating the Impact of Education 4.0 and Digital Learning on Students’ Learning Outcomes in Engineering: A Four-Year Multiple-Case Study" Informatics 13, no. 2: 18. https://doi.org/10.3390/informatics13020018
APA StyleÁlvarez Ariza, J., & Hernández Hernández, C. (2026). Investigating the Impact of Education 4.0 and Digital Learning on Students’ Learning Outcomes in Engineering: A Four-Year Multiple-Case Study. Informatics, 13(2), 18. https://doi.org/10.3390/informatics13020018

