Autolycus’ Game: Game-Based Learning in Natural Environments for Meaningful Physical Education
Abstract
1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Procedure
2.3. Instruments and Data Collection
- With regard to the Autolycus activity, please describe the three aspects you liked the most about its development.
- With regard to the Autolycus activity, please describe the three aspects you liked the least (or that could be improved).
- Do you think that Autolycus’ Game (or similar activities) is an effective strategy to achieve the objectives set by the teacher in Physical Education?
2.4. Data Analysis
2.5. Reporting Standards
3. Results
3.1. Question #1: …Describe the Three Aspects You Liked the Most About Its Development
3.1.1. Relatedness: Social Development (82 Coded Excerpts)
3.1.2. Competence: Methodological Strategy and Game (76 Coded Excerpts)
3.1.3. Competence: Creativity and Dynamism (75 Coded Excerpts)
3.1.4. Competence: Motivation (35 Coded Excerpts)
3.1.5. Competence/Autonomy: Personal Development (24 Coded Excerpts)
3.1.6. Relatedness: Space and Environment (18 Coded Excerpts)
3.1.7. Relatedness: Adaptability and Inclusion (17 Coded Excerpts)
3.2. Question #2: … Describe the Three Aspects You Liked the Least (Or That Could Be Improved)
3.2.1. Competence: Activities (Duration and Repetition) (43 Coded Excerpts)
3.2.2. Competence: Unequal Difficulty of Challenges (35 Coded Excerpts)
3.2.3. Autonomy/Relatedness: Groups and Roles (21 Coded Excerpts)
3.2.4. Competence: Quality of Materials and Maps (19 Coded Excerpts)
3.2.5. Competence/Relatedness: Lack of Teacher Supervision (17 Coded Excerpts)
3.2.6. Competence: Unstructured Creativity and Low Motivation (15 Coded Excerpts)
3.2.7. Relatedness: Insufficient Space (12 Coded Excerpts)
3.2.8. Autonomy: Disorganisation (10 Coded Excerpts)
3.2.9. Relatedness: Adaptation and Integration (10 Coded Excerpts)
3.3. Question #3: … Is an Effective Strategy to Achieve the Objectives Set by the Teacher in PE?
3.3.1. Competence: Achievement of Educational Objectives (50 Coded Excerpts)
3.3.2. Relatedness: Teamwork and Socialization (48 Coded Excerpts)
3.3.3. Competence: Motivation and Enjoyment (36 Coded Excerpts)
3.3.4. Competence/Autonomy: Creativity and Innovation (34 Coded Excerpts)
3.3.5. Relatedness/Autonomy: Natural Environment (30 Coded Excerpts)
3.3.6. Competence: Meaningful Learning (28 Coded Excerpts)
3.3.7. Competence: Physical and Motor Skills (26 Coded Excerpts)
3.3.8. Autonomy: Autonomy and Decision-Making (22 Coded Excerpts)
3.3.9. Competence/Autonomy: Assessment and Flexibility (18 Coded Excerpts)
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| GBL | Game-Based Learning |
| BreakEDU | Breakout EDU |
| PE | Physical Education |
| UA | University of Alicante |
Appendix A
Appendix A.1. Overview and Purpose
Appendix A.2. Structure of the Game
Appendix A.3. Nature of the Clues
Appendix A.4. Design of Motor and Cognitive Challenges
Appendix A.5. Use of Space and Materials
Appendix A.6. Assessment Options
Appendix A.7. Adaptations for Different Educational Contexts
Appendix A.8. Safety and Organisational Considerations
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| Category | Frequency (n) | Percentage (%) |
|---|---|---|
| Social development | 82 | 71.93% |
| Methodological strategy and game | 76 | 66.67% |
| Creativity and dynamism | 75 | 65.79% |
| Motivational | 35 | 30.70% |
| Personal development | 24 | 21.05% |
| Space and environment | 18 | 15.79% |
| Adaptability and inclusion | 17 | 14.91% |
| Category | Frequency (n) | Percentage (%) |
|---|---|---|
| Activities (duration and repetition) | 43 | 37.7% |
| Unequal difficulty of challenges | 35 | 30.7% |
| Groups and roles | 21 | 18.4% |
| Quality of materials (map) | 19 | 16.7% |
| Lack of teacher supervision | 17 | 14.9% |
| Unstructured creativity and low motivation | 15 | 13.2% |
| Insufficient space | 12 | 10.5% |
| Disorganisation | 10 | 8.8% |
| Adaptation and integration | 10 | 8.8% |
| Category | Frequency (n) | Percentage (%) |
|---|---|---|
| Achievement of educational objectives | 50 | 43.9% |
| Teamwork and socialisation | 48 | 42.1% |
| Motivation and enjoyment | 36 | 31.6% |
| Creativity and innovation | 34 | 29.8% |
| Natural environment | 30 | 26.3% |
| Meaningful learning | 28 | 24.6% |
| Physical and motor skills | 26 | 22.8% |
| Autonomy and decision-making | 22 | 19.3% |
| Assessment and flexibility | 18 | 15.8% |
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Ferriz-Valero, A.; Baena-Morales, S.; Guillén, E.; Piñol-Vázquez, J.A. Autolycus’ Game: Game-Based Learning in Natural Environments for Meaningful Physical Education. Educ. Sci. 2025, 15, 1642. https://doi.org/10.3390/educsci15121642
Ferriz-Valero A, Baena-Morales S, Guillén E, Piñol-Vázquez JA. Autolycus’ Game: Game-Based Learning in Natural Environments for Meaningful Physical Education. Education Sciences. 2025; 15(12):1642. https://doi.org/10.3390/educsci15121642
Chicago/Turabian StyleFerriz-Valero, Alberto, Salvador Baena-Morales, Esmeralda Guillén, and Juan Alejandro Piñol-Vázquez. 2025. "Autolycus’ Game: Game-Based Learning in Natural Environments for Meaningful Physical Education" Education Sciences 15, no. 12: 1642. https://doi.org/10.3390/educsci15121642
APA StyleFerriz-Valero, A., Baena-Morales, S., Guillén, E., & Piñol-Vázquez, J. A. (2025). Autolycus’ Game: Game-Based Learning in Natural Environments for Meaningful Physical Education. Education Sciences, 15(12), 1642. https://doi.org/10.3390/educsci15121642

