Stop Recycling the Past and Start Building for the Future: An AR Board Game Promoting Recycling and Sustainability Education
Abstract
1. Introduction
2. Materials and Methods
2.1. Game Design
2.2. Game Development
2.3. Game Evaluation
3. Results
4. Discussion
4.1. Limitations
4.2. Future Work
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| AR | Augmented Reality |
| APK | Android Package Kit |
| Avg | Average |
| GEQ | Game Experience Questionnaire |
| SD | Standard Deviation |
| SE | Standard Error |
| VR | Virtual Reality |
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| Qualitative Questions |
|---|
| What did you enjoy most about the gameplay? |
| Were there any features or mechanics that you found particularly engaging or difficult to use? |
| What aspects of the game did you find confusing or frustrating? |
| What improvements would make the gameplay more enjoyable for you? |
| Were there any moments where the AR felt especially impressive or disappointing? |
| What features would you like to see added or improved in the game? |
| If you could redesign one part of the game, what would it be and why? |
| Final Thoughts |
| Question | Avg | SD | SE |
|---|---|---|---|
| 1. I was interested in the game’s story. | 4 | 0.756 | 0.267 |
| 2. I felt successful. | 3.75 | 1.035 | 0.366 |
| 3. I felt bored. | 1.88 | 1.126 | 0.398 |
| 4. I found it impressive. | 3.88 | 1.126 | 0.398 |
| 5. I forgot everything around me. | 3.00 | 1.512 | 0.535 |
| 6. I felt frustrated. | 1.62 | 0.916 | 0.324 |
| 7. I found it tiresome. | 1.88 | 1.356 | 0.479 |
| 8. I felt irritable. | 1.88 | 0.991 | 0.350 |
| 9. I felt skillful. | 2.88 | 1.458 | 0.515 |
| 10. I felt completely absorbed. | 3.38 | 1.408 | 0.498 |
| 11. I felt content. | 4.12 | 0.835 | 0.295 |
| 12. I felt challenged. | 3.12 | 1.458 | 0.515 |
| 13. I had to put a lot of effort into it. | 1.88 | 1.126 | 0.398 |
| 14. I felt good. | 3.88 | 0.835 | 0.295 |
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© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Logothetis, I.; Andrianakis, I.; Stamatakis, A.; Chatzea, V.E.; Vidakis, N. Stop Recycling the Past and Start Building for the Future: An AR Board Game Promoting Recycling and Sustainability Education. Electronics 2025, 14, 4931. https://doi.org/10.3390/electronics14244931
Logothetis I, Andrianakis I, Stamatakis A, Chatzea VE, Vidakis N. Stop Recycling the Past and Start Building for the Future: An AR Board Game Promoting Recycling and Sustainability Education. Electronics. 2025; 14(24):4931. https://doi.org/10.3390/electronics14244931
Chicago/Turabian StyleLogothetis, Ilias, Ioannis Andrianakis, Antonios Stamatakis, Vasiliki Eirini Chatzea, and Nikolas Vidakis. 2025. "Stop Recycling the Past and Start Building for the Future: An AR Board Game Promoting Recycling and Sustainability Education" Electronics 14, no. 24: 4931. https://doi.org/10.3390/electronics14244931
APA StyleLogothetis, I., Andrianakis, I., Stamatakis, A., Chatzea, V. E., & Vidakis, N. (2025). Stop Recycling the Past and Start Building for the Future: An AR Board Game Promoting Recycling and Sustainability Education. Electronics, 14(24), 4931. https://doi.org/10.3390/electronics14244931

