Exposure-Based Intervention in Virtual Reality to Address Kinesiophobia in Parkinson’s Disease: A Narrative Review
Abstract
1. Introduction
2. The Psychological Basis of Kinesiophobia
3. Virtual Reality-Based Exposure Intervention as a Treatment of Kinesiophobia
4. Feasibility and Efficacy of VR Interventions in Individuals Living with PD
5. Insight into Designing Exposure-Based Interventions in VR Targeting Kinesiophobia in PD
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| PD | Parkinson Disease |
| VR | Virtual Reality |
| E-IVR | Exposure-based intervention in virtual reality |
| TSK | Tampa Scale for Kinesiophobia |
| FABQ | Fear-Avoidance Beliefs Questionnaire |
| POQ | Pain Outcomes Questionnaire |
| FES | Falls Efficacy Scale |
| FDAQ | Fear of Daily Activities Questionnaire |
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| Study | Population | Design and Sample Size (n) | Immersion Type and Type of Intervention | Measures of Kinesiophobia | Main Outcomes | Limitations |
|---|---|---|---|---|---|---|
| Li et al. (2024) [59] | Adults with chronic low back pain | Systematic review + meta-analysis RCT 20 RCTs included (n ≈ 1059) | Mixed: non-immersive (Nintendo Wii, Kinect) and fully immersive Various VR exercise or rehabilitation programs | TSK, FABQ | VR improved pain and disability; small to moderate reduction in kinesiophobia short-term; no long-term effect; high heterogeneity across studies. | Low-quality evidence; small samples; inconsistent follow-up; kinesiophobia not consistently measured across studies |
| Wang et al. (2019) [63] | Adults with musculoskeletal pain (no restriction on the type of disease) | Meta-analysis of RCT: 11 RCT (n ≈ 645) | Mixed: non-immersive (Nintendo Wii, Kinect) and fully immersive VR-based movement therapy, VR exercise, VR distraction | TSK, FABQ | VR significantly reduced kinesiophobia; Results inconsistent across studies; Non-immersive technology more effective than fully immersive | Heterogeneity of VR protocols; kinesiophobia not primary target; inconsistent measurement tools |
| Percy et al. (2023) [60] | Older adults with fear of falling & mobility impairments | Systematic review + meta-analysis of RCT: 7 RCT (n ≈ 297) | Mixed: non-immersive (Nintendo Wii, Kinect) and one fully immersive VR-based exercise or balance training | FES | VR improved mobility but did not significantly reduce fear of movement | Use of non-specific fear-of-movement measures; inconsistent exposure intensity across studies. |
| Fowler et al. (2019) [61] | Veterans with chronic pain | Single-arm feasibility study, n = 16 | Fully immersive graded VR exposure therapy | POQ, FDAQ | 38% reached minimum clinically important difference on FDAQ; small improvements in movement fear POQ | No control group; small sample; hierarchy design issues |
| Chen et al. (2017) [62] | Adults with chronic neck pain | Two single-session experimental studies (within-subject), asymptomatic vs. chronic neck pain. Chronic pain n = 9 Asymptomatic n = 10 | Semi-immersive VR with manipulated visual feedback during neck rotation. Visuomotor perturbation VR task (sensorimotor manipulation). | TSK | Increased movement under altered visual feedback; kinesophobia assessed but not evaluated for change (no pre–post measurement). | Kinesiophobia not primary focus; lacks standardized measures; small sample |
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Jeanningros, A.; Bouchard, S.; Potvin-Desrochers, A. Exposure-Based Intervention in Virtual Reality to Address Kinesiophobia in Parkinson’s Disease: A Narrative Review. J. Clin. Med. 2025, 14, 8837. https://doi.org/10.3390/jcm14248837
Jeanningros A, Bouchard S, Potvin-Desrochers A. Exposure-Based Intervention in Virtual Reality to Address Kinesiophobia in Parkinson’s Disease: A Narrative Review. Journal of Clinical Medicine. 2025; 14(24):8837. https://doi.org/10.3390/jcm14248837
Chicago/Turabian StyleJeanningros, Alice, Stéphane Bouchard, and Alexandra Potvin-Desrochers. 2025. "Exposure-Based Intervention in Virtual Reality to Address Kinesiophobia in Parkinson’s Disease: A Narrative Review" Journal of Clinical Medicine 14, no. 24: 8837. https://doi.org/10.3390/jcm14248837
APA StyleJeanningros, A., Bouchard, S., & Potvin-Desrochers, A. (2025). Exposure-Based Intervention in Virtual Reality to Address Kinesiophobia in Parkinson’s Disease: A Narrative Review. Journal of Clinical Medicine, 14(24), 8837. https://doi.org/10.3390/jcm14248837

