Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games
Abstract
:1. Introduction
2. Background
2.1. Puzzles in AG Design
2.2. Speech in AG Design
3. Game Design
- In terms of mechanics, they had to engage players’ different listening modes: semantic, causal, and reduced.
- They also had to highlight important aspects of the represented exhibit. This meant that conceptual connections had to be established between selected information and its sonic representation.
- The audio outcome had to be clear to the listeners, providing all the necessary clues to solve the puzzle.
4. Evaluation Methodology
- Team X included the “strong in sound” participants F and G;
- Team Y included the participants who were identical in all aspects and slightly more confident in gaming, C and D;
- Team Z included the participants A and E.
- RQ-cr01.: the participants’ background;
- RQ-cr02.: the participants’ enjoyment;
- RQ-cr03.: the game’s perceived difficulty;
- RQ-cr04.: the game’s perceived potential to exercise listening skills.
- What did you think of the experience?
- Would you play a game of spuzzles again?
- What do you think about the game’s difficulty?
- What did you like and/or not like?
- What would you change in the design of the game?
- What kind of strategy did you follow (in general, and/or in each specific spuzzle)?
- What did you think about the voice as the main carrier of information?
- What do you think about the game enhancing your connection to the exhibit?
- What do you think about the game developing your acoustic perception?
5. Results
5.1. Researcher’s Observations
- Bookbinding = “Does it sound like what it does?” (a hint at the metaphor between the audio process and the typographical function);
- Typing = “Is an author really alone?” (a hint at the existence of the typing sound in the background);
- Printing = “Print it again, please!” (a hint at the faulty printing result due to the missing letter);
- Typesetting = “We ‘ve got all that fits your needs!” (a hint at the described variety of different fonts).
5.2. Participants’ Performance
5.3. Semi-Structured Discussion
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Spuzzle | Applied Audio Process | Targeted Listening Mode |
---|---|---|
“Typesetting” | None | Semantic |
“Typing” | Mixing (sound added in the background) | Causal |
“Printing” | Silencing (specific audio parts muted) | Reduced |
“Bookbinding” | Chorus & Panning (out-of-tune copies placed Left & Right) | Reduced |
Participant # | XP in Puzzle Games | XP in Audio Games | XP in Audio Tech | XP in Music Education | Total |
---|---|---|---|---|---|
A | 3 | 2 | 1 | 1 | 7 |
B | 2 | 3 | 2 | 3 | 10 |
C | 4 | 3 | 2 | 2 | 11 |
D | 4 | 3 | 2 | 2 | 11 |
E | 3 | 2 | 3 | 3 | 11 |
F | 2 | 2 | 4 | 4 | 12 |
G | 4 | 3 | 4 | 4 | 15 |
Spuzzles Solved in: | Round 1 | Round 2 | Round 3 | Round 4 | Sum of Spuzzles Solved |
---|---|---|---|---|---|
Team X | Typing Bookbinding | Typesetting | - | Printing | 4 (winner) |
Team Y | - | Typing | - | Bookbinding | 2 |
Team Z | Typing | Printing | - | - | 2 |
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Rovithis, E.; Papadopoulou, A.; Komianos, V.; Garneli, V.; Floros, A. Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games. Appl. Sci. 2024, 14, 3858. https://doi.org/10.3390/app14093858
Rovithis E, Papadopoulou A, Komianos V, Garneli V, Floros A. Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games. Applied Sciences. 2024; 14(9):3858. https://doi.org/10.3390/app14093858
Chicago/Turabian StyleRovithis, Emmanouel, Agnes Papadopoulou, Vasileios Komianos, Varvara Garneli, and Andreas Floros. 2024. "Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games" Applied Sciences 14, no. 9: 3858. https://doi.org/10.3390/app14093858
APA StyleRovithis, E., Papadopoulou, A., Komianos, V., Garneli, V., & Floros, A. (2024). Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games. Applied Sciences, 14(9), 3858. https://doi.org/10.3390/app14093858