Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games
Abstract
1. Introduction
2. Background
2.1. Puzzles in AG Design
2.2. Speech in AG Design
3. Game Design
- In terms of mechanics, they had to engage players’ different listening modes: semantic, causal, and reduced.
- They also had to highlight important aspects of the represented exhibit. This meant that conceptual connections had to be established between selected information and its sonic representation.
- The audio outcome had to be clear to the listeners, providing all the necessary clues to solve the puzzle.
4. Evaluation Methodology
- Team X included the “strong in sound” participants F and G;
- Team Y included the participants who were identical in all aspects and slightly more confident in gaming, C and D;
- Team Z included the participants A and E.
- RQ-cr01.: the participants’ background;
- RQ-cr02.: the participants’ enjoyment;
- RQ-cr03.: the game’s perceived difficulty;
- RQ-cr04.: the game’s perceived potential to exercise listening skills.
- What did you think of the experience?
- Would you play a game of spuzzles again?
- What do you think about the game’s difficulty?
- What did you like and/or not like?
- What would you change in the design of the game?
- What kind of strategy did you follow (in general, and/or in each specific spuzzle)?
- What did you think about the voice as the main carrier of information?
- What do you think about the game enhancing your connection to the exhibit?
- What do you think about the game developing your acoustic perception?
5. Results
5.1. Researcher’s Observations
- Bookbinding = “Does it sound like what it does?” (a hint at the metaphor between the audio process and the typographical function);
- Typing = “Is an author really alone?” (a hint at the existence of the typing sound in the background);
- Printing = “Print it again, please!” (a hint at the faulty printing result due to the missing letter);
- Typesetting = “We ‘ve got all that fits your needs!” (a hint at the described variety of different fonts).
5.2. Participants’ Performance
5.3. Semi-Structured Discussion
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Spuzzle | Applied Audio Process | Targeted Listening Mode |
---|---|---|
“Typesetting” | None | Semantic |
“Typing” | Mixing (sound added in the background) | Causal |
“Printing” | Silencing (specific audio parts muted) | Reduced |
“Bookbinding” | Chorus & Panning (out-of-tune copies placed Left & Right) | Reduced |
Participant # | XP in Puzzle Games | XP in Audio Games | XP in Audio Tech | XP in Music Education | Total |
---|---|---|---|---|---|
A | 3 | 2 | 1 | 1 | 7 |
B | 2 | 3 | 2 | 3 | 10 |
C | 4 | 3 | 2 | 2 | 11 |
D | 4 | 3 | 2 | 2 | 11 |
E | 3 | 2 | 3 | 3 | 11 |
F | 2 | 2 | 4 | 4 | 12 |
G | 4 | 3 | 4 | 4 | 15 |
Spuzzles Solved in: | Round 1 | Round 2 | Round 3 | Round 4 | Sum of Spuzzles Solved |
---|---|---|---|---|---|
Team X | Typing Bookbinding | Typesetting | - | Printing | 4 (winner) |
Team Y | - | Typing | - | Bookbinding | 2 |
Team Z | Typing | Printing | - | - | 2 |
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Rovithis, E.; Papadopoulou, A.; Komianos, V.; Garneli, V.; Floros, A. Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games. Appl. Sci. 2024, 14, 3858. https://doi.org/10.3390/app14093858
Rovithis E, Papadopoulou A, Komianos V, Garneli V, Floros A. Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games. Applied Sciences. 2024; 14(9):3858. https://doi.org/10.3390/app14093858
Chicago/Turabian StyleRovithis, Emmanouel, Agnes Papadopoulou, Vasileios Komianos, Varvara Garneli, and Andreas Floros. 2024. "Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games" Applied Sciences 14, no. 9: 3858. https://doi.org/10.3390/app14093858
APA StyleRovithis, E., Papadopoulou, A., Komianos, V., Garneli, V., & Floros, A. (2024). Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games. Applied Sciences, 14(9), 3858. https://doi.org/10.3390/app14093858