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Methodology for Designing Systems Based on Tangible User Interfaces and Gamification Techniques for Blind People

Departamento de Ciencias de la Computación, Universidad Autónoma de Aguascalientes, Aguascalientes 20100, Mexico
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Academic Editor: Antonio Fernández-Caballero
Appl. Sci. 2021, 11(12), 5676; https://doi.org/10.3390/app11125676
Received: 25 May 2021 / Revised: 11 June 2021 / Accepted: 16 June 2021 / Published: 19 June 2021
(This article belongs to the Section Robotics and Automation)
Having a disability does not mean being away from major technologies present today; even people with visual impairment or blindness use different options to access technological information. Recent studies have shown that using tangible user interfaces and gamification techniques brings considerable benefits to learning and the understanding of essential topics for these people. Therefore, METUIGA methodology has been developed to facilitate digital content creation that mixes both characteristics and seeks to take advantage of the primary means of knowledge that these people have as their sense of touch, enriched with techniques that encourage them to use applications more frequently. For this reason, novelties are shown within the requirements and the design stages to implement these techniques. This work shows prototypes that have been made following METUIGA methodology to help teach geometry and mathematical lessons for blind people. In addition, a third prototype focused on children with an autism spectrum disorder demonstrates how METUIGA methodology can be applied in a variety of subjects and for a number of disabilities. Finally, an analysis of the software methodology evaluation is presented to show the initial perceptions of software developers toward METUIGA methodology, where important results were obtained in relation to the software engineering process application. View Full-Text
Keywords: software development; tangible user interfaces; gamification; blind children; computational applications software development; tangible user interfaces; gamification; blind children; computational applications
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MDPI and ACS Style

Ramos Aguiar, L.R.; Álvarez Rodríguez, F.J. Methodology for Designing Systems Based on Tangible User Interfaces and Gamification Techniques for Blind People. Appl. Sci. 2021, 11, 5676. https://doi.org/10.3390/app11125676

AMA Style

Ramos Aguiar LR, Álvarez Rodríguez FJ. Methodology for Designing Systems Based on Tangible User Interfaces and Gamification Techniques for Blind People. Applied Sciences. 2021; 11(12):5676. https://doi.org/10.3390/app11125676

Chicago/Turabian Style

Ramos Aguiar, Luis R., and Francisco J. Álvarez Rodríguez 2021. "Methodology for Designing Systems Based on Tangible User Interfaces and Gamification Techniques for Blind People" Applied Sciences 11, no. 12: 5676. https://doi.org/10.3390/app11125676

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