Next Article in Journal
Advances in Environmental Psychology
Next Article in Special Issue
Neuroscience of Internet Pornography Addiction: A Review and Update
Previous Article in Journal
Neural Adaptation Effects in Conceptual Processing
Previous Article in Special Issue
The Internet Process Addiction Test: Screening for Addictions to Processes Facilitated by the Internet
Article Menu

Export Article

Open AccessArticle
Behav. Sci. 2015, 5(3), 372-383;

Refining Measures for Assessing Problematic/Addictive Digital Gaming Use in Clinical and Research Settings

Department of Psychology, University of Rhode Island, 10 Chafee Road, Kingston, RI 02881, USA
Alpert Medical School, Department of Psychiatry and Human Behavior, Brown University, Box G-A1, Providence, RI 02912, USA
Author to whom correspondence should be addressed.
Academic Editor: Andrew Doan
Received: 1 June 2015 / Accepted: 6 August 2015 / Published: 12 August 2015
(This article belongs to the Special Issue Addictive Behaviors: Assessment and Treatment)
Full-Text   |   PDF [371 KB, uploaded 12 August 2015]


Problematic or addictive digital gaming (including all types of electronic devices) can and has had extremely adverse impacts on the lives of many individuals across the world. The understanding of this phenomenon, and the effectiveness of treatment design and monitoring, can be improved considerably by continuing refinement of assessment tools. The present article briefly overviews tools designed to measure problematic or addictive use of digital gaming, the vast majority of which are founded on the Diagnostic and Statistical Manual of Mental Disorders (DSM) criteria for other addictive disorders, such as pathological gambling. Although adapting DSM content and strategies for measuring problematic digital gaming has proven valuable, there are some potential issues with this approach. We discuss the strengths and limitations of current methods for measuring problematic or addictive gaming and provide various recommendations that might help in enhancing or supplementing existing tools, or in developing new and even more effective tools. View Full-Text
Keywords: internet gaming disorder; gaming addiction; assessment; DSM-5; treatment internet gaming disorder; gaming addiction; assessment; DSM-5; treatment
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

Share & Cite This Article

MDPI and ACS Style

Faust, K.; Faust, D. Refining Measures for Assessing Problematic/Addictive Digital Gaming Use in Clinical and Research Settings. Behav. Sci. 2015, 5, 372-383.

Show more citation formats Show less citations formats

Related Articles

Article Metrics

Article Access Statistics



[Return to top]
Behav. Sci. EISSN 2076-328X Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top