- Article
Shakespeare’s plays have become the subject of filmic remakes, as well as the source for others’ plot lines. This transfer of Shakespeare’s plays to film presents a challenge to filmmakers’ auterial ingenuity: Is a film direct...
2018 September - 28 articles
Shakespeare’s plays have become the subject of filmic remakes, as well as the source for others’ plot lines. This transfer of Shakespeare’s plays to film presents a challenge to filmmakers’ auterial ingenuity: Is a film direct...
The influence of the cult television series Twin Peaks (1990–1991) can be detected in a wide range of videogames, from adventure, to roleplaying to survival horror titles. While many games variously draw upon the narrative, setting and imagery...
Choice poetics is a formalist framework that seeks to concretely describe the impacts choices have on player experiences within narrative games. Developed in part to support algorithmic generation of narrative choices, the theory includes a detailed...
In a recent worldwide study on the nature, scope, and frequency of archaeological site looting, the vast majority of field archaeologists reported having had multiple encounters with archaeological site looters both on- and off-site. Despite the crim...
The history of Joseph Conrad’s Heart of Darkness has been one of adaptation and change. The enduring story is based upon Conrad’s experiences in the Congo in the 1890s and was published as a novella in 1902. Since then, the story has been...
Renaissance (2006) and Metropia (2009) are two illustrative examples of European cyberpunk cinema of the 2000s. This article will consider the films as representative of contemporary trends in European popular filmmaking. As digital animations aimed...
This paper discusses the construction of consistent fictions in games using relevant theory drawn from discussions of musicals and pornography in opposition to media that are traditionally associated with fiction and used to discuss games (film, thea...
In this article we discuss videogame adaptations of the Alien series of films, in particular Alien: Colonial Marines (2013) and Alien: Isolation (2014). In comparing critical responses and developer commentary across these texts, we read the very dif...
Video-sharing sites like YouTube and streaming services like Amazon Prime Video and Netflix, along with unlawful platforms such as Anitube, are environments of consumption enabled by increasing transnational consumption that are pushing for transform...
This paper reviews and synthesizes ideas in the philosophy of play and relevant psychology research in order to address videogame medium specificity, with particular focus on the notion of videogame play as simultaneously “rule-bound” and...
Healthy romantic relationships contribute to human physical health and emotional well-being. Technologies that catalyze human sexuality such as silicone sex toys and video-conferencing are increasingly common today, and disruptive sexological artifac...
This methodological study assesses the potential for automatically generated data, netnographic data and market data on metal-detecting to advance cultural property criminology. The method comprises the analysis of open sources that have been identif...
Our future effects on the earth, in light of the Anthropocene, are all dire expressions of a depleted world left in piles of detritus and toxic ruin—including the diminished human as an assemblage of impoverished existence, yet adumbrating that...
In the transition from the Middle Ages to the Modern Era, Hernan Ruiz I worked as master builder of the Cathedral of Cordoba. His works exemplify the adoption of an artistic language resulting from the symbiosis of Gothic, Renaissance and Islamic for...
In 10th-century Córdoba, mathematics—and particularly geometry—was applied to architectural design in new ways, constituting a “mathematical turn” of Islamic architecture. In the mosque of Córdoba and in the pala...
My first exposure to the epigraphic program of the Great Mosque of Cordoba, published in 2001, came from reading an article on the ideological meaning of the decoration and the Quranic citations inscribed in al-Ḥakam II’s addition to the buildi...
Because of the numerous types of world heritage that currently exist, UNESCO divides them into four categories: cultural heritage, natural heritage, cultural and heritage dual heritage, and cultural landscape heritage. Taiwan’s Cultural Heritag...
Between the late 1980s and early 1990s, interest in the cyberpunk genre peaked in the Western world, perhaps most evidently when Terminator 2: Judgment Day became the highest-grossing film of 1991. It has been argued that the translation of Katsuhiro...
The main objective of this article is to reflect on the importance and influence of the Andalusian cultural legacy during the years of the Almohad dominance in the Islamic West. To do this, I will examine the written Arabic documentation and those ma...
While cyberpunk is often described as a dystopian genre, the paper argues that it should be seen rather as a post-utopian one. The crucial difference between the two resides in the nature of the historical imagination reflected in their respective na...
This article aims to approach the Mudejar architecture developed in Mexico during the 16th and 17th centuries. The subject has been little studied, although both general and specific contributions have been made by the author’s research group....
In this paper, I focus on the study of the relationships between technological specificity and media mix, focusing on how anime, as a visual medium, is connected to other media. There are two main aspects to this paper: the study of the complexities...
In the wake of his inclusion in the landmark 2018 “Artists and Robots” show at the Grand Palais in Paris, Leonel Moura reflects herein on his own work and its place within the broad spectrum of techno-art; and of particular current intere...
As an alternative reading of anime’s global consumption, this paper will explore the multiple layers of transnationality in anime: how the dispersal of agency in anime production extends to transnational production, and how these elements of an...
The term manga is used to refer to a range of related and at times exclusive domains according to the position of the speaker. In the present paper, I examine one of the fundamental dichotomies underpinning the arguments in relation to the meaning of...
This article reviews the development of the author’s computational art practice, where the computer is used both as a device that provides the medium for generation of art (‘computer as art’) as well as acting actively as an assistant in the process...
Kawaii culture and aesthetics are a peculiarity of contemporary Japan and move across mass media, impulse goods, creative industries, and juvenile tendencies. The concept, graphic styles, and commodities related to a kawaii culture are composite. Thi...
Art crime scholars and art world professionals constantly grapple with determining the most effective methods by which to reduce and prevent victimization by art vandals. Despite the numerous accounts of this form of criminality, there is a dearth of...