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Arts, Volume 7, Issue 3

September 2018 - 28 articles

Cover Story: In 10th-century Córdoba, mathematics—and geometry in particular—was applied to the design of architecture in innovative ways to organize ground plans and elevations, as a way to measure the human field of view, and as a means of decoration. Based in part on my own research at Madinat al-Zahra, I attempt to trace this “mathematical turn” in architectural design back to a specific, novel concept of space, a concept that pointed the way towards new possibilities of designing architecture, possibilities which were to be tested further in Gothic and Renaissance architecture. View this paper
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Articles (28)

  • Article
  • Open Access
4 Citations
5,680 Views
13 Pages

7 September 2018

The influence of the cult television series Twin Peaks (1990–1991) can be detected in a wide range of videogames, from adventure, to roleplaying to survival horror titles. While many games variously draw upon the narrative, setting and imagery...

  • Article
  • Open Access
17 Citations
7,506 Views
16 Pages

Choice Poetics by Example

  • Peter Mawhorter,
  • Carmen Zegura,
  • Alex Gray,
  • Arnav Jhala,
  • Michael Mateas and
  • Noah Wardrip-Fruin

6 September 2018

Choice poetics is a formalist framework that seeks to concretely describe the impacts choices have on player experiences within narrative games. Developed in part to support algorithmic generation of narrative choices, the theory includes a detailed...

  • Article
  • Open Access
2 Citations
11,869 Views
24 Pages

6 September 2018

In a recent worldwide study on the nature, scope, and frequency of archaeological site looting, the vast majority of field archaeologists reported having had multiple encounters with archaeological site looters both on- and off-site. Despite the crim...

  • Article
  • Open Access
3 Citations
7,992 Views
13 Pages

Gaming the Heart of Darkness

  • Fruzsina Pittner and
  • Iain Donald

4 September 2018

The history of Joseph Conrad’s Heart of Darkness has been one of adaptation and change. The enduring story is based upon Conrad’s experiences in the Congo in the 1890s and was published as a novella in 1902. Since then, the story has been...

  • Article
  • Open Access
3 Citations
4,829 Views
14 Pages

27 August 2018

This paper discusses the construction of consistent fictions in games using relevant theory drawn from discussions of musicals and pornography in opposition to media that are traditionally associated with fiction and used to discuss games (film, thea...

  • Article
  • Open Access
6 Citations
10,769 Views
13 Pages

24 August 2018

In this article we discuss videogame adaptations of the Alien series of films, in particular Alien: Colonial Marines (2013) and Alien: Isolation (2014). In comparing critical responses and developer commentary across these texts, we read the very dif...

  • Article
  • Open Access
5 Citations
25,373 Views
20 Pages

22 August 2018

Video-sharing sites like YouTube and streaming services like Amazon Prime Video and Netflix, along with unlawful platforms such as Anitube, are environments of consumption enabled by increasing transnational consumption that are pushing for transform...

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Arts - ISSN 2076-0752