2.1. Intelligent Design and Race Consumption Satisfaction
Intelligent application perception (IAP) refers to users’ subjective perception of the functions and services provided by intelligent technologies or systems [
16]. The core function of Intelligent application perception is to satisfy users’ personalized needs and optimize their experience, which can be achieved by collecting data, analyzing user behavior, and providing personalized services. The intelligent application perception of stadiums is a technological upgrade based on traditional stadiums, aiming to improve the management efficiency and user experience of stadiums through intelligent systems. The intelligent application perception of stadiums includes the experience and evaluation of diversified intelligent services provided by stadiums, such as the functional perception of intelligent building, intelligent management, and intelligent service modules [
17]. In recent years, the application scope of intelligent technologies in sports venues has significantly broadened, encompassing areas such as smart surveillance, environmental control (e.g., temperature and humidity), automated lighting, intelligent ticketing, and systems for collecting and displaying athletic performance data. The intelligent perception of sports venues is also supported by data and user interaction technologies. The real-time collection and analysis of venue usage data through the intelligent platform can not only optimize the service process of the venue but also enhance user satisfaction and participation [
18].
Race consumption satisfaction (RCS) refers to the comprehensive evaluation of the overall experience, service quality, and perceived value that consumers feel after attending or experiencing a race event. Satisfaction usually consists of multiple dimensions, including product evaluation, emotional experience, and happiness after the consumption behavior [
19], and the service quality of the race has a significant impact on their satisfaction. A study by Theodorakis et al. [
20] found that both the physical setting of the venue and the event outcomes had a significant positive impact on participants’ event satisfaction, which in turn enhanced their overall sense of well-being. The extensive adoption of digital technologies—such as the Internet of Things (IoT), artificial intelligence (AI), and wearable devices—has notably influenced consumer satisfaction in the context of sports events. Pires’ study explored how wearable devices and digital technologies can enhance the quality of stadium services, especially the integration of smart apps, which effectively optimize the spectator experience [
21]. Smart technologies provide event spectators with a more personalized experience by enhancing the quality of service and improving the ease and interactivity of viewing, thus significantly increasing their consumer satisfaction. For example, smart ticketing systems enable spectators to enter stadiums quickly, avoiding the problem of waiting in line; smart navigation systems help spectators find their seats or venue facilities quickly, improving the smoothness and convenience of the spectator experience. Deng, Feng, and Ye examine the application of IoT and AI in sports consumption, pointing out that these technologies can significantly improve the event experience for users, particularly applications in educational environments, suggesting that smart technologies can not only enhance the quality of event services, but also promote consumer satisfaction and loyalty [
22]. Meanwhile, Habachi emphasizes the role of mobile apps and wearable devices in enhancing consumer experience, especially the integration of IoT systems with smart devices, which enables spectators to access real-time game data and increase engagement and interactivity [
23]. Zhang and Breedlove, on the other hand, discuss, from a digital technology perspective, how IoT, virtual reality, and wearable devices can enhance spectator satisfaction at sporting events, especially in the Chinese table tennis market. They point out that through the application of these technologies, sports brands are able to attract more spectators and improve the interactivity and engagement of the events, which in turn enhances the overall consumer satisfaction [
24]. In light of the above, this study puts forward the following hypothesis:
H1. Intelligent application perception in sports venues has a positive effect on race consumption satisfaction.
Individual design perception (IDP) refers to the overall impression of the personality characteristics conveyed by a design work based on the subjective experience and perception of consumers or users when they come into contact with the design work. Personality design perception has become one of the research focuses in product design, brand marketing, digital interaction, and other fields, and its theoretical basis can be traced back to consumer psychology and brand personality theory. In the field of product design, the study of personality design perception mainly focuses on how consumers interpret product appearance, function, and brand image, etc. Hirschman an Holbrook’s study shows that consumers’ cultural background, social experience, and emotional state affect their personalized evaluation of product design [
25]. Tobola’s study shows that bright colors and asymmetric shapes often convey the impression of “personalization”. Tobola’s research shows that bright colors and asymmetrical shapes often convey “lively” and “innovative” personalities, while simple designs may be perceived as “classic” or “elegant” [
26]. With the advancement of technology, the perception of individuality is also closely related to the innovation and technology content of the product. Kim points out that in smart devices or high-tech products, the embodiment of technological innovation can often give the design work a unique “futuristic” and “innovative” feel, which further enhances the design’s “innovative” character [
27], which further shapes the character of the design.
Stadium personalized design perception refers to the audience’s overall perception of the stadium design, including the visual style, spatial layout, facility configuration, interactive experience, and other aspects of the design elements of the stadium. With the rapid development of the sports industry, the personalized design of stadiums is not only limited to the innovation of architectural appearance, but also extends to the internal functional settings, audience experience, and digital interaction. Sports venues often carry the culture and values of a particular brand. The design of some venues may convey a “modern”, “edgy”, or “traditional” brand image through the architectural style, decorative elements, and ambience of the venue. Aaker’s research shows that the degree to which audiences identify with a brand’s personality is closely related to their consumption behavior. If the design of the stadium matches the audience’s personality and preferences, the audience tends to have higher satisfaction and consumption tendency. Therefore, the personality design of sports venues plays an important role in enhancing event experience and consumer satisfaction. The unique appearance of a stadium can leave a deep first impression on spectators, thus affecting their overall evaluation of the stadium. Kitchin discusses the planning and management of the stadium experience, emphasizing the necessity of improving spectator satisfaction through rational design and layout [
28]. Lee et al. investigated the impact of stadium sensory dynamics and social interactions on the spectator experience and found that personalized design and interactive stadium environments found that personalized design and interactive venue environments can significantly enhance spectators’ immersion experience and sense of belonging to the venue. Such personalized design not only enhances the enjoyment of watching the game, but also enables spectators to maintain a deep impression after the game and enhances the brand loyalty of the game [
29]. Yan and Huang, through the research of stadium design innovation based on the spectators’ emotional experience, pointed out that unique design can cause the spectator’s emotional resonance, especially in the application of the color and spatial layout, which can significantly enhance the spectator’s consumption satisfaction with the game. The study also shows that the innovation of personalized design of stadiums can make spectators have more positive emotional experiences, which plays an important role in enhancing spectators’ sense of participation and satisfaction [
30]. In light of the above, this study puts forward the following hypothesis:
H2. Individual design perception in sports venues has a positive effect on race consumption satisfaction.
Digital development perception (DDP) refers to the overall understanding that audiences have of various digital facilities and services within sports venues, such as smart displays, digital payment systems, and virtual interactive experiences. This concept is closely related to smart application perception, and the two often intertwine in actual experiences, but their focal points differ. Intelligent application places greater emphasis on the audience’s direct use of and interactive experience with specific functional technologies, such as smart ticketing, navigation systems, and AI fitness services, primarily reflecting subjective perceptions regarding “usability” and “effectiveness”. In contrast, digital development focuses on the systematic construction and evolution of the venue’s technological infrastructure, reflecting the audience’s overall perception of the venue’s digitalization level, including payment environments, information accessibility, and virtual participation channels. Certain technological platforms, such as mobile applications, both host smart service functions and rely on digital development platforms, so the two are highly integrated in practice. However, in research, it is still necessary to distinguish between them in terms of definition. These digital technology applications aim to provide audiences with a more intelligent and convenient viewing experience, thereby enhancing their overall impression and satisfaction with the venue. The introduction of digital facilities and services enables sports venues to provide services to audiences in a more modern and efficient manner, thereby enhancing the viewing experience. Smart displays can provide real-time event information, digital payment systems reduce waiting times, and virtual interactive experiences increase audience engagement and interactivity. These factors collectively enhance audience satisfaction with the event. Zhang suggests that a digital stadium service model in the context of a smart city can effectively enhance the spectators’ sense of experience at an event and that these digital services can make spectators feel convenient and efficiency, which in turn enhances the enjoyment of event consumption [
31]. Caulfield and Jha, through their exploration of digital stadiums, emphasized that the digitalization process is the core of the future development of stadiums, which can enhance the overall spectator experience. Studies have shown that spectators’ acceptance of digital facilities has a direct correlation with their race consumption satisfaction; especially, when digital services offer more personalized and interactive features, spectators’ satisfaction increases significantly [
32]. Through digital tools, spectators can not only easily participate in the event, but also interact with other spectators on a virtual platform, which further enhances the viewing experience and satisfaction. Accordingly, the following hypothesis is formulated in this study:
H3. Digital development perception in sports venues has a positive effect on race consumption satisfaction.
Technology convergence perception (TCP) refers to how the audience perceives the integration and application of various technological systems within a venue, including technologies such as the Internet of Things (IoT), virtual reality (VR), augmented reality (AR), and intelligent equipment. The integrated use of these technologies can provide the audience with a richer and more interactive viewing experience, thus enhancing the sense of technology and attractiveness of the stadium. The introduction of technology integration allows stadiums to enhance the spectator experience in a more modern and advanced way. Internet of Things (IoT) technology can connect all facilities in the stadium to provide more efficient services, virtual reality and augmented reality technology can allow spectators to participate in the event in a more immersive way, and the application of intelligent equipment allows spectators to interact with the stadium through voice control. The integrated application of these technologies not only enhances the audience’s experience, but also increases their satisfaction with the event. Glebova et al. examined the use of digital twin technology in sports venues, pointing out that the integration of technology can greatly enhance the audience’s sense of immersion, especially when virtual environments are utilized to integrate with the real scene at the event site, the audience’s sense of participation and satisfaction with the event has been significantly improved [
33]. Zhu and Kou discussed the design of Internet-based intelligent stadium systems, and the study showed that the integration of these technological means enabled stadiums to provide more interactive experiences, and spectators were able to easily access event information through smart devices, which increased the satisfaction of the consumption process [
34]. Grüttner highlighted, in his study on digital technology in the sports industry, that integrating science and technology is a key trend for the future of stadium services, particularly through AR and VR to improve audience interactivity and immersion [
35]. In light of the above, this study puts forward the following hypothesis:
H4. Technology convergence perception in sports venues has a positive effect on race consumption satisfaction.
2.2. Mediating Role of the Flow Experience
The theory of mind-flow perception suggests that an immersive experience, known as a flow experience, occurs when an individual engages in an activity when they are completely focused and experience a highly pleasurable mental state. This experience is usually accompanied by a loss of sense of time and deep engagement with the activity and is a very positive mental state. In a state of mindful flow, people tend to forget about external distractions, focus on the task at hand, and feel an indescribable sense of pleasure and fulfillment. At this point, the individual is not only able to perform at an exceptional level of ability, but also at an optimal level of performance, with the sense of challenge brought about by the activity itself matching the individual’s skill level, creating a balance. The core of the mindstream state lies in the temporary disappearance of self-consciousness. People are no longer overly concerned with external evaluations or their own accomplishments, but are fully immersed in the experience of the moment, enjoying the process rather than the outcome. Individuals at this time feel a deep sense of intrinsic motivation and fulfillment while accomplishing tasks, a state that has a positive impact on mental health and personal growth.
In sports venues, intelligent application can make it easier for spectators to enter a state of mindstream by providing personalized and real-time interactive services that enhance their engagement and immersion in the event. The flow experience plays an important mediating role between the perception of intelligent application in sports venues and race consumption satisfaction. When spectators use the smart ticketing system to enter the stadium quickly, find their seats easily through smart navigation, or understand the game dynamics through real-time data, they are prone to a flow experience, and this deep immersion state makes them more engaged in the event. The mind-flow experience gives spectators a stronger sense of pleasure and fulfillment during the viewing process, thus increasing their overall race consumption satisfaction. Capasa et al. point out that technologies such as virtual reality (VR) can effectively trigger the mind-flow experience of spectators, significantly enhancing their immersion and event engagement. The study showed that the combination of intelligent equipment and real-time interaction made spectators more likely to have a mind-flow experience, which directly increased the satisfaction of event consumption [
36]. Lee and Zhou investigated the effects of VR technology on spectators’ emotions and cognition and found that intelligent arena equipment allowed spectators to focus more on the game process, which enhanced the mind-flow experience and ultimately increased spectators’ event satisfaction [
37]. Chang et al. emphasized the important role of the mind-flow experience in enhancing spectator satisfaction; especially, the convenience and interactivity of intelligent application in sports venues enable spectators to enter the mind-flow state more easily [
38]. Glebova et al. emphasized the importance of the mind-flow experience generated when spectators interact with technology in smart venues through the analysis of digital technology, which makes spectators more engaged in the process of spectating, and significantly improves the overall attractiveness of the tournament, which significantly improves the overall attractiveness of the event and spectator satisfaction [
39]. In light of the above, this study puts forward the following hypothesis:
H5. Flow experience mediates the relationship between intelligent application perception and race consumption satisfaction in sports venues.
In sports venues, digital technology applications enable spectators to access real-time information, interactive content, and personalized services, which in turn make it easier to enter a state of mindstream and enhance their sense of event participation and overall satisfaction. The flow experience plays an important mediating role between the digital development perception of stadiums and race consumption satisfaction. Through digital amenities such as smart displays and virtual interactive platforms, spectators have access to real-time event data, game progress, and opportunities for virtual interactions, all of which can increase spectator immersion and help them engage more deeply with the event. The creation of a flow experience allows spectators to become more focused on the event experience, which in turn increases their overall race consumption satisfaction. Bradbury notes that the use of new digital amenities such as smart displays and real-time information systems can effectively increase spectator immersion and make it easier for them to enter a state of mindstream. The study emphasized that spectators’ experience in digital venues not only benefited from the sophistication of the facilities, but also significantly increased their event satisfaction due to the immersion brought about by digital technology [
40]. Foroughi et al. found that the interactivity of digital facilities significantly enhanced spectators’ emotional experience and made it easier for them to enter into a state of mind-flow, through a study on the quality of peripheral services and the spectators’ emotional response [
41]. Slavich et al. showed that digital interactive experiences in sports venues contribute to spectator immersion and satisfaction, especially when spectators are able to access personalized and interactive information through digital platforms, and that such experiences can significantly enhance their event engagement and satisfaction [
42]. Chen et al. developed scales for measuring the stadium atmosphere and highlighted the role of digital amenities in enhancing spectators’ important role in identifying with the stadium environment, which further demonstrates the criticality of digital technology in enhancing the flow experience [
43]. In light of the above, this study puts forward the following hypothesis:
H6. Flow experience mediates the relationship between digital development perception and race consumption satisfaction in sports venues.
In sports venues, the application of personalized design, such as the unique spatial layout, the use of color, and the creative display of themes, can enhance the audience’s emotional engagement and make it easier to enter the state of mindstream, which in turn improves race consumption satisfaction. Flow experience plays an important mediating role between the perception of personalized design and race consumption satisfaction. Personalized design of the stadium through the visual impact and unique experience makes the audience produce strong emotional resonance; for example, through the unique architectural style and creative decorative arrangements, the audience easily produces a sense of immersion and pleasant emotions. This kind of mind-flow experience makes spectators pay full attention to the game and feel a deeper sense of participation and pleasure, thus increasing overall consumer satisfaction. Hwang et al. pointed out, in their study on the impact of sensory experience and stadium personalized design on spectator satisfaction, that personalized design can effectively stimulate the spectator’s emotional response and mind-flow experience, enhance the spectator’s sense of immersion, and thus increase consumer satisfaction. It was found that when the interior design of a stadium can trigger the visual and emotional resonance of spectators, spectators are more likely to enter a state of immersion, which significantly improves their event experience and satisfaction [
44]. Perttula et al. pointed out, through the study of stadium design, that personalized design can increase the attractiveness of the stadium; especially, when spectators are able to feel the unique event atmosphere through the personalized decoration and spatial layout, the heart flow will be increased. In particular, when spectators can feel the unique atmosphere of the event through personalized decoration and space layout, the mind-flow experience is effectively stimulated, thus enhancing their satisfaction of event consumption [
45]. Iekura et al. suggest that the combination of haptic synchronization technology and personalized design can enhance spectators’ sense of immersion in sports venues and make them feel a stronger sense of participation in the event. These personalized experiences not only make it easier for spectators to enter the state of mindstream, but also greatly enhance their event participation satisfaction [
46]. In light of the above, this study puts forward the following hypothesis:
H7. Flow experience mediates the relationship between individual design perception and race consumption satisfaction in sports venues.
In sports venues, technology-integrated perceptual design can make it easier for spectators to enter a state of mindstream by providing immersive and interactive technology. Technologies such as virtual reality and digital twins can allow spectators to feel immersive and engaged during the viewing process, and this deep emotional engagement can significantly increase race consumption satisfaction. The mind-flow experience plays an important mediating role between the perception of technology integration and race consumption satisfaction. When spectators experience highly immersive technological interactions in technology-integrated venues, they are more likely to enter a state of mindflow, which brings stronger emotional resonance and pleasure, thus enhancing overall consumption experience and satisfaction. For example, through digital twin technology, spectators not only gain a multi-layered understanding of the event, but also feel more connected to the event, which creates a stronger sense of satisfaction psychologically. Molnár points out that smart stadiums significantly improve spectator immersion and engagement through the convergence of digital technologies and that these technological experiences make it easier for spectators to enter a state of mind-flow and, ultimately, enhance the overall event satisfaction [
47]. Glebova et al. also mentioned in their study that through the integration and application of technological means, spectators’ interactivity was significantly enhanced, which effectively improved the flow experience and event satisfaction [
48]. In light of the above, this study puts forward the following hypothesis:
H8. Flow experience mediates the relationship between technology convergence perception and race consumption satisfaction in sports venues.
The specific model diagram and variable relationships in this study are shown in
Figure 1.