Master–Slave Game Pricing Strategy of Time-of-Use Electricity Price of Electricity Retailers Considering Users’ Electricity Utility and Satisfaction
Abstract
:1. Introduction
1.1. Background
1.2. Literature Review
1.3. Contribution and Construction
- (1)
- The master–slave game model is introduced into the time-of-use electricity price pricing strategy, and the user response ability is mobilized in the game process to achieve a win-win situation for both parties;
- (2)
- The user benefit function is studied, and the user’s electricity utility is introduced as the user’s income, and the user’s electricity purchase cost and satisfaction cost are taken as the user’s expenditure;
- (3)
- Three different electricity price mechanisms, fixed electricity price, peak-valley time-of-use electricity price, and 24 h time-of-use electricity price, are set up to study the impact of different electricity price flexibility on the benefits of both parties under the game model;
- (4)
- Three different types of users, including residential users, industrial users and commercial users, are set up to study the impact of different user response capabilities on the benefits of both parties under the game model.
2. Analysis of Electricity Sales Company and User Benefit
2.1. User Electricity Efficiency
- (1)
- Electricity utility for users
- (2)
- Electricity satisfaction cost
- (3)
- Electricity purchasing cost
2.2. The Revenue of the Electricity Sales Company
- (1)
- Sales income
- (2)
- Electricity purchasing cost
- (3)
- User satisfaction cost
3. Construction of Pricing Strategy Model Based on Master–Slave Game
3.1. Master–Slave Game Process
- (1)
- The electricity selling company determines its electricity purchase strategy and marginal cost of electricity purchase, as well as the nominal load demand of users;
- (2)
- As the leader, the electricity selling company formulates and publishes the electricity selling price of each period, , to the user;
- (3)
- As a follower, the user responds to the electricity sales price issued by the electricity sales company, formulates the optimal electricity consumption strategy, , and feeds it back to the electricity sales company;
- (4)
- According to the user’s feedback and its own benefit function, the electricity selling company adjusts the electricity selling price, , in each period;
- (5)
- Repeat step (3) to step (5) until the two sides no longer adjust their strategies to increase efficiency, and the game is balanced.
3.2. Game Models’ Construction
4. Game Model Solution
- (1)
- The user’s optimal power consumption strategy
- (2)
- The optimal pricing strategy of electricity selling companies
5. Example Analysis
5.1. Parameter Setting
5.2. Analysis of Result
5.2.1. The Influence of Electricity Price Type
5.2.2. The Impact of User Type
6. Conclusions
- (1)
- Considering the utility and satisfaction of users, the comprehensive benefit function of electricity retailers and users is established. With the goal of maximizing the benefits of both parties, an optimization model of time-of-use electricity price pricing strategy based on master–slave game is established. The application of this model can mobilize the demand response ability of users, effectively optimize the pricing of electricity retailers and the load curve of users, and achieve a win-win situation for both parties;
- (2)
- Compared with the fixed price package, the average electricity price of the users is reduced by 5.4 yuan and 8.09 yuan, respectively, by using the time-of-use price package including the peak-to-valley section electricity price and the 24 electricity price. The electricity sales revenue of the company increased by 16.58 million yuan and 17.25 million yuan, respectively, and the peak-valley difference in user load decreased by 236.58 MWh and 315.39 MWh, respectively. It shows that under the game model, the benefits of both sides are affected by the flexibility of electricity price, and the benefits of power selling companies and users are better under the hourly price;
- (3)
- The demand response effect of users is related to the flexibility of users’ electricity consumption. Compared with the response effect of commercial users, the average electricity price of residents and industrial users is reduced by 2.1 yuan and 5.94 yuan, respectively, after participating in the game. The electricity sales revenue of the company increased by 7.02 million yuan and 12.07 million yuan, respectively, and the peak-valley difference in user load decreased by 104.79 MWh and 283.14 MWh, respectively. It shows that industrial users have the highest flexibility in electricity consumption, and the benefit improvement effect is the best after participating in the game.
7. Future Work
- (1)
- The uncertainty of renewable energy is incorporated into the master–slave game model to study its impact on the optimization strategy of time-of-use electricity price;
- (2)
- The collaborative pricing strategy of multi-regional electricity market is studied, and the optimization mechanism of cross-regional electricity trading is explored.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Peak Period | Flat Period | Vally Period | |
---|---|---|---|
time division | 9:00–12:00, 16:00–19:00 | 13:00–15:00, 20:00–23:00 | 0:00–8:00 |
Electricity Price Type | Total Electricity Consumption/ (MWh) | Average Electricity Price/ (Yuan/MWh) | Proceeds of Electricity Selling Companies/ (Million Yuan) | Peak-to-Valley Difference/ (MWh) |
---|---|---|---|---|
Fixed electricity price | 11,381.31 | 361.67 | 92.28 | 523.81 |
Peak-valley TOU electricity price | 12,327.40 | 356.27 | 108.86 | 287.23 |
24 h TOU electricity price | 12,634.07 | 353.58 | 109.53 | 208.42 |
User Type | Maximum Power Consumption | Minimum Power Consumption |
---|---|---|
residential user | 130% | 80% |
business customer | 120% | 90% |
industrial user | 160% | 70% |
User Type | Total Electricity Consumption/ (MWh) | Average Electricity Price/ (Yuan/MWh) | Proceeds of Electricity Selling Companies/ (Million Yuan) | Peak-to-Valley Difference/ (MWh) |
---|---|---|---|---|
residential user | 11,498.15 | 363.26 | 107.13 | 315.02 |
business customer | 11,446.95 | 365.36 | 100.11 | 419.81 |
industrial user | 11,991.95 | 359.42 | 112.19 | 136.67 |
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Liu, J.; Zhang, W.; Hu, G.; Xu, B.; Cui, X.; Liu, X.; Zhao, J. Master–Slave Game Pricing Strategy of Time-of-Use Electricity Price of Electricity Retailers Considering Users’ Electricity Utility and Satisfaction. Sustainability 2025, 17, 3020. https://doi.org/10.3390/su17073020
Liu J, Zhang W, Hu G, Xu B, Cui X, Liu X, Zhao J. Master–Slave Game Pricing Strategy of Time-of-Use Electricity Price of Electricity Retailers Considering Users’ Electricity Utility and Satisfaction. Sustainability. 2025; 17(7):3020. https://doi.org/10.3390/su17073020
Chicago/Turabian StyleLiu, Jiangping, Wei Zhang, Guang Hu, Bolun Xu, Xue Cui, Xue Liu, and Jun Zhao. 2025. "Master–Slave Game Pricing Strategy of Time-of-Use Electricity Price of Electricity Retailers Considering Users’ Electricity Utility and Satisfaction" Sustainability 17, no. 7: 3020. https://doi.org/10.3390/su17073020
APA StyleLiu, J., Zhang, W., Hu, G., Xu, B., Cui, X., Liu, X., & Zhao, J. (2025). Master–Slave Game Pricing Strategy of Time-of-Use Electricity Price of Electricity Retailers Considering Users’ Electricity Utility and Satisfaction. Sustainability, 17(7), 3020. https://doi.org/10.3390/su17073020