Empirical Analysis of Brand Experience in the Ontact Era: A Touchpoint Strategy Framework for O2O Operations in the F&B Industry
Abstract
1. Introduction
2. Literature Review
2.1. Brand Experience
2.2. Brand Touchpoint and Experiential Matrix
3. Method
3.1. Analysis of Existing Brand Touchpoints in the F&B Industry
3.2. Redefining the Evaluation Concept of Brand Experience Dimensions
3.3. Experience Analysis of the Burger Brand Touchpoint
), average (
), and high (⏺).3.3.1. Experience Analysis of McDonald’s Brand Touchpoints
3.3.2. Experience Analysis of Burger King’s Brand Touchpoints
3.3.3. Experience Analysis of Mom’s Touch Brand Touchpoints
3.4. Research Framework and Hypothesis Development
3.5. Measurement and Data Collection
3.6. Sampling and Respondent Demographics
4. Analysis and Results
4.1. Structural Model Analysis
4.2. The Results of Touchpoint Operations and Experience Level Analysis
4.3. Touchpoint Experience Level Analysis Results for Each Purchase Stage
5. Discussion
6. Conclusions
7. Limitations and Further Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Author | Pre-Purchase Experience | Purchase Experience | Post-Purchase Experience |
|---|---|---|---|
| Davis [20] | Website, advertising, promotional materials | Products & Services, Store display, Salesman | Product Quality, Loyalty Programs, Payment, customer service |
| Byun [21] | Advertising, Websites, Promotions | Merchandise & Packaging, Store Decoration, POP display and merchandising, Online shopping malls | Brand Management, Loyalty Programs, Coupons & Benefits, Customer Service |
| XU [22] | Advertising, Websites, APP | Environment, Menus, Utensils, Lighting, Furniture | Information, Feedback systems, Packaging, Mobile payment page, Navigation system |
| Jeong [9] | Social Media, Magazines Customer service, Advertising, Promotion | Website, Mobile app, Product & Service Categories, Salesman.Store display, Product display | Information, Feedback systems, Packaging, Mobile payment page, Navigation system |
| Shin [23] | Portal lmage, Video and viral advertising content Press Release Content | Main homepage screen, Mailing image, Service User Screen | Mailing image, Feature Update Guide Content Customer Consultation Chat |
| Dimensions | Author | Evaluation Concept |
|---|---|---|
| SENSE | Jeong [9] | The expressiveness of the brand’s characteristics/the perceived diversity of content |
| Brakus [16] | The intensity of the perceived stimulus, the degree of interest in the perception of the stimulus/Whether or not perception is stimulated | |
| FEEL | Jeong [9] | Novelty and specificity of the content/Consumers’ emotional expression and sharing possibilities |
| Yoon [25] | Special affection and emotional induction | |
| Brakus [16] | Whether it induces sensuality/The intensity of the perceptual stimulus | |
| THINK | Yoon [25] | The novelty of information/Concerned about information/Motivation to search for information |
| Brakus [16] | Diversity of thinking Whether it stimulates curiosity and problem-solving skills | |
| ACT | Jeong [9] | Diversity of behavior Purchased connectivity |
| Yoon [25] | Freedom and ease of information browsing Purchase intent and Purchase use intent | |
| Brakus [16] | Physical behavior, whether the action is involved The body experiences induced, the action induced | |
| RELATE | Lee [27] | Build a customer-brand relationship and support the relationship between consumers |
| Yoon [25] | Similar lifestyles, Feel ahead of others | |
| Tse [26] | Emphasize the socialization between tourists and the others |
| Dimensions | Abbreviation | Evaluation Concept |
|---|---|---|
| SENSE | OFS | The sensory diversity and interest of the content |
| ONS | The expressiveness of the brand’s personality/the simplicity of the content | |
| FEEL | OFF | The novelty of the content and emotional induction |
| ONF | Induce feelings/different feelings | |
| THINK | OFT | Whether it stimulates curiosity and thinking to explore information |
| ONT | Actively explore and pay attention to information/The impact of the delivery service and process | |
| ACT | OFA | Inducing physical experiences |
| ONA | Re-purchase Intent/Connectivity and convenience in the buying process | |
| RELATE | OFR | Feel the intimacy with the brand and the similarity of lifestyle |
| ONR | Forming the relationship between the customer and the brand/Support the relationship between consumers |
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Cui, H.; Zhang, P.; Jia, Y. Empirical Analysis of Brand Experience in the Ontact Era: A Touchpoint Strategy Framework for O2O Operations in the F&B Industry. Sustainability 2025, 17, 10421. https://doi.org/10.3390/su172210421
Cui H, Zhang P, Jia Y. Empirical Analysis of Brand Experience in the Ontact Era: A Touchpoint Strategy Framework for O2O Operations in the F&B Industry. Sustainability. 2025; 17(22):10421. https://doi.org/10.3390/su172210421
Chicago/Turabian StyleCui, Hangtong, Peiying Zhang, and Yifan Jia. 2025. "Empirical Analysis of Brand Experience in the Ontact Era: A Touchpoint Strategy Framework for O2O Operations in the F&B Industry" Sustainability 17, no. 22: 10421. https://doi.org/10.3390/su172210421
APA StyleCui, H., Zhang, P., & Jia, Y. (2025). Empirical Analysis of Brand Experience in the Ontact Era: A Touchpoint Strategy Framework for O2O Operations in the F&B Industry. Sustainability, 17(22), 10421. https://doi.org/10.3390/su172210421

