Virtual Reality in Supporting the Creation of Sustainable Tourism: A Case Study of Gen Z Technology Acceptance
Abstract
1. Introduction
- In terms of the economic impact—by reducing the physical presence of tourists at locations, which can alleviate the pressure on the local infrastructure and service.
- In terms of the social impact—by the promotion of cross-cultural understanding by allowing visitors to learn about the local customs, traditions, and way of life in a responsible and respectful manner.
- In terms of the environmental impact—by raising awareness about environmental issues affecting destinations, such as conservation efforts, wildlife preservation, or climate change mitigation.
2. Materials and Methods
2.1. Study Design
2.2. VR Application
2.3. Survey Questionnaire Design
- Q7—To what extent are you interested in tourism topics? 1–5 (Not interested at all–Very interested)
- Q8—To what extent are you interested in heritage topics? 1–5 (Not interested at all–Very interested)
- Q10—What is your experience with virtual reality techniques? 1–5 (I have no previous experience–I am living in virtual reality)
- Q11—How frequently do you visit heritage sites? ((a) I am not visiting them at all, (b) Once for a few years, (c) Few times a year, (d) Few times a month, (e) Few times a week, and (f) Everyday)
- Q14—How much do you like exploring new (from the perspective of your experience) technologies? 1–5 (Definitely NOT at all–Definitely VERY much)
- Q15—Do you think that virtual reality solutions are easy to use—how hard was it for you? 1–5 (Definitely easy–Definitely difficult)
- Q16—Do you think that virtual reality solutions are useful in terms of sustainable tourism? 1–5 (Definitely NO–Definitely YES)
- Q17—Do you think that you can use virtual reality solutions to participate in sustainable tourism? 1–5 (Definitely NO–Definitely YES)
- Q18—To what extent you find virtual reality solutions attractive? Keep in mind their purpose being heritage and sustainable tourism. 1–5 (Definitely NOT attractive–Definitely VERY attractive)
- Q19—How much joy was brought to you, thanks to the participation in our virtual walk? 1–5 (NO joy at all–A LOT of joy)
- Q20—Did you like the interface quality of our virtual reality solution? 1–5 (Definitely NO—Definitely YES)
- Q21—Did you feel “present” during our virtual walk? “Presence” can be explained as “a state of consciousness, the (psychological) sense of being in the virtual environment”. 1–5 (Definitely NO–Definitely YES)
- Q22—Are you happy with the extent to which the technology (used for the purpose of making our virtual reality solution) is capable of creating an illusion of reality? 1–5 (Definitely NO–Definitely YES)
- Q23—Did you feel any cybersickness symptoms while participating in our virtual walk? 1–5 (NOT at all–VERY)
- Q25—Do you think that a virtual walk could make you want to visit a real heritage site? 1–5 (Definitely NO–Definitely YES)
- Q31—Based on your whole experience, what is your level of satisfaction with onsite tourism? 1–5 (Very low satisfaction–Very high satisfaction)
- Q32—Based on your whole experience, what is your level of satisfaction with virtual tourism? 1–5 (Very low satisfaction–Very high satisfaction)
- Q33—Based on your whole experience, do you think that virtual reality techniques fit well to the trend of tourism sustainability? 1–5 (NOT at all–VERY well)
2.4. Data Analysis
3. Results
3.1. Descriptive Statistics
3.2. Exploratory Analysis
4. Discussion
4.1. Research Question 1
4.2. Research Question 2
4.3. Research Question 3
4.4. Research Question 4
4.5. Research Question 5
- Not being able to handle onsite, in a sustainable way, the increased tourist traffic, generated by the popularity of a digital version of heritage;
- In the case of particular places in very specific circumstances, totally replacing onsite tourism with its virtual form, leading to the worst scenario: loss of work places;
- The threat of the digital exclusion of people not being able to take VR tours, due to the health issues, age, wealth, or personal preferences;
- The unsupervised and unlimited development of VR solutions may lead to presenting heritage in a way not originally wanted by local societies or violating property rights to the digital version of the actual heritage.
4.6. Comparison with Other Studies
5. Conclusions
6. Limitations, and Recommendations for Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Rho | Correlation |
---|---|
[0–0.3) | weak or no |
[0.3–0.6) | moderate |
[0.6–0.9) | strong |
[0.9–1] | full |
Questions | Rho | p-Value | Strength | Explanation |
---|---|---|---|---|
Q7–Q8 | 0.446 | 0.001 | moderate | People who are more interested in tourism (Q7) are also more interested in heritage topics (Q8). |
Q7–Q11 | 0.497 | <0.001 | moderate | People who are interested in tourism (Q7) are more likely to visit heritage sites (Q11). |
Q8–Q17 | 0.336 | 0.011 | moderate | People who are more interested in heritage topics (Q8) are more positive about the use of virtual reality solutions to participate in sustainable tourism (Q17). |
Q10–Q22 | 0.403 | 0.003 | moderate | People with more experience with VR (Q10) are happier with the extent to which the technology is capable of creating an illusion of reality (Q22). |
Q14–Q22 | 0.311 | 0.026 | moderate | The more positive the attitude towards exploring new technologies (Q14), the greater the satisfaction with the technology used for the virtual walk (Q22). |
Q15 *–Q19 | −0.365 | 0.008 | moderate | People who find VR easy to use (Q15) also derive more joy from these experiences (Q19). |
Q15 *–Q20 | −0.433 | 0.002 | moderate | People who find VR easy to use (Q15) are more positive about the quality of interface used (Q20). |
Q15 *–Q22 | −0.334 | 0.017 | moderate | People who find VR easy to use (Q15) are more satisfied with the technology used for the virtual walk (Q22). |
Q15 *–Q23 * | 0.332 | 0.019 | moderate | The easier VR was to use (Q15), the less significant the symptoms of cybersickness reported (Q23). |
Q16–Q17 | 0.601 | <0.001 | strong | The better the opinion about the usefulness of VR solutions in terms of sustainable tourism (Q16), the more positive the attitude for using VR solutions to participate in sustainable tourism (Q17). |
Q16–Q18 | 0.577 | <0.001 | moderate | The more attractive the VR solutions (Q18), the better the opinion about VR solutions’ usefulness in terms of sustainable tourism (Q16). |
Q16–Q33 | 0.451 | 0.001 | moderate | The better the opinion about the usefulness of VR solutions in terms of sustainable tourism (Q16), the more positive the attitude towards the use of VR in sustainable tourism development (Q33). |
Q17–Q18 | 0.545 | <0.001 | moderate | People who find VR solutions more attractive (Q18) are more positive about the use of virtual reality solutions to participate in sustainable tourism (Q17). |
Q17–Q25 | 0.422 | 0.002 | moderate | People who are more positive about the use of virtual reality solutions to participate in sustainable tourism (Q17) are more likely to visit a real heritage site after the virtual walk (Q25). |
Q17–Q33 | 0.449 | 0.001 | moderate | People who are more positive about the use of virtual reality solutions to participate in sustainable tourism (Q17) are more positive about VR use in sustainable tourism development (Q33). |
Q18–Q33 | 0.346 | 0.013 | moderate | People who find VR solutions more attractive (Q18) are more positive about VR use in sustainable tourism development (Q33). |
Q19–Q22 | 0.398 | 0.004 | moderate | People who derive more joy from VR experiences (Q19) were more positive about the created illusion of reality in the VR technology used (Q22). |
Q19–Q32 | 0.409 | 0.003 | moderate | People who derive more joy from VR experiences (Q19) have a more positive attitude towards virtual tourism (Q32). |
Q20–Q32 | 0.303 | 0.033 | moderate | The more positive opinion about quality of VR interface (Q20), the greater satisfaction with virtual tourism (Q32). |
Q22–Q32 | 0.374 | 0.007 | moderate | The greater the satisfaction with the VR technology creating an illusion of reality (Q22), the more positive the attitude towards virtual tourism (Q32). |
Q22–Q33 | 0.450 | 0.001 | moderate | The greater satisfaction with the VR technology creating an illusion of reality (Q22), the more positive the attitude towards the use of VR in sustainable tourism development (Q33). |
Q25–Q33 | 0.403 | 0.004 | moderate | The more positive the attitude towards a virtual walk being an encouragement to visit a real heritage site (Q25), the more positive the attitude towards the use of VR in sustainable tourism development (Q33). |
Q31–Q32 | 0.368 | 0.008 | moderate | The greater the satisfaction with onsite tourism (Q31), the greater the satisfaction with virtual tourism (Q32). |
Q32–Q33 | 0.529 | <0.001 | moderate | The more positive the attitude towards virtual tourism (Q32), the more positive the attitude towards the use of VR in sustainable tourism development (Q33). |
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Miłosz, M.; Żyła, K.; Skulimowski, S.P.; Dakowicz, A.L.; Szymczyk, T.; Badurowicz, M. Virtual Reality in Supporting the Creation of Sustainable Tourism: A Case Study of Gen Z Technology Acceptance. Sustainability 2025, 17, 7173. https://doi.org/10.3390/su17167173
Miłosz M, Żyła K, Skulimowski SP, Dakowicz AL, Szymczyk T, Badurowicz M. Virtual Reality in Supporting the Creation of Sustainable Tourism: A Case Study of Gen Z Technology Acceptance. Sustainability. 2025; 17(16):7173. https://doi.org/10.3390/su17167173
Chicago/Turabian StyleMiłosz, Marek, Kamil Żyła, Stanisław Piotr Skulimowski, Anna Liliana Dakowicz, Tomasz Szymczyk, and Marcin Badurowicz. 2025. "Virtual Reality in Supporting the Creation of Sustainable Tourism: A Case Study of Gen Z Technology Acceptance" Sustainability 17, no. 16: 7173. https://doi.org/10.3390/su17167173
APA StyleMiłosz, M., Żyła, K., Skulimowski, S. P., Dakowicz, A. L., Szymczyk, T., & Badurowicz, M. (2025). Virtual Reality in Supporting the Creation of Sustainable Tourism: A Case Study of Gen Z Technology Acceptance. Sustainability, 17(16), 7173. https://doi.org/10.3390/su17167173